Soul Bubbles
DS- Publisher: Eidos Interactive
- Release Date: Jun 10, 2008
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A very simple and rather easy game with about 50 different levels. There's nothing else after getting through Story Mode, but you can replay every single one of the levels and try to improve your score…unless it was flawless to start with!
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Edge MagazineSoul Bubbles is so enchanting, its fundamental behaviour so neatly realised, that you can forgive it being a little simple. [July 2008, p.97]
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Offering a slice of diversity to the DS' already wide and varied catalogue, Soul Bubbles is an intriguing prospect let down by the lack of any genuine challenge or long-term value.
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games(TM)The competition is just too strong for Soul Bubbles to ever really elevate itself beyond cute, cult status. A good puzzler then, but not a great one. [July 2008, p.122]
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Soul Bubbles is charming, beautiful, and soothing, but it won't keep you coming back.
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Soul Bubbles is undoubtedly an interesting game, but I have to admit it was hard to express and portray the appeal of the game in words.
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Sadly, it will not take you long to make your way through the stages on offer. Collecting the Calabash presents something of a challenge, and you are given a ranking after each stage which gives a touch of replay value to proceedings.
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Soul Bubbles is a welcome addition to the DS. It’s fun, it’s challenging and most of all, it’s worth your time.
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Nintendo PowerSoul Bubbles is on the right track toward greatness, but we'll have to hope for a fully realized sequel before it gets there. [July 2008, p.90]
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Soul Bubbles is unique puzzle title in the same vein as Katamari Damacy and Loco Roco. As with those titles, Soul Bubbles is meant to be played in short bursts rather then long stretches as the gameplay gets tiresome after playing to long. If you enjoyed navigating through Loco Roco, or guiding mario through bubbles in Super Mario Galaxy then this is a puzzle game right up your alley.
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Outside of challenging you to find that lone collectible item, the game doesn't hold much incentive for repeat play. No other modes are in the game at all -- no challenge levels, no minigames, nothing. With minimal replay value, repetitive levels, and little of LocoRoco's charm, it's hard to get too excited about a game that, while serviceable, is ultimately rather forgettable.
Awards & Rankings
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28
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60
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#60 Most Discussed DS Game of 2008
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27
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#27 Most Shared DS Game of 2008
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User score distribution:
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Positive: 19 out of 23
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Mixed: 0 out of 23
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Negative: 4 out of 23
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Jan 8, 2011
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Sep 27, 2010
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Sep 2, 2010It's such a shame this one sold so poorly, because it's absolutely brilliant. Highly reccomended. This could be one of the best games on DS?