Metascore
75

Generally favorable reviews - based on 33 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 33
  2. Negative: 1 out of 33
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  1. It’s this blend of casual pick up and play feel, deep, challenging gameplay and copious amounts of activities that makes this a very hard game to put down.
  2. 90
    Deep, addictive gameplay; worthy sequel to the original Puzzle Quest.
  3. The crew at Infinite Interactive did a fantastic job of continuing the Puzzle Quest series without letting it get bogged down in the mire of unoriginality. The story is great, the presentation is slick and polished, the puzzles are challenging, varied, and fresh, and the new setting really makes things unique.
  4. With great graphics, an immersive soundtrack, Galactrix is a brilliant puzzle game that suits the DS perfectly which we could happily recommend to a variety of different gamers as they attempt to explore the galaxy through this wondrous puzzle universe.
  5. Few DS games are as interesting, as satisfying, or just as fun as Puzzle Quest: Galactrix. Whether you’re a PQ fan or a newcomer to the series, this one will suck you in and keep you happily addicted for months to come.
  6. 84
    If you are a fan of PQ, Galactrix will hook you all over again. The zero gravity puzzle game is slightly more complex, and there is an entire galaxy of quests, mini-games, and characters to get lost in. Some interface hiccups mar the presentation and the visuals aren't all that impressive, but the core gameplay is rock solid. Plus, the music is fantastic.
  7. Galactrix succeeds in all the ways a sophomore entry should. It maintains the core approach of its successful forebear, but isn’t afraid to integrate a bevy of new ideas along the way. Not every one of these new concepts pans out, but it hasn’t lost the flavor that made so many devote themselves the first time around.
  8. Puzzle Quest Galactrix successfully reproduces the hybrid RPG/puzzle design that made the previous fantasy-themed Challenge of the Warlords so successful. Even if the overall package doesn't quite match the magic of the older game, this is still a great puzzle title that's tough to put down once you've picked it up.
  9. Its handful of small setbacks are just about evenly balanced with its improvements though, so Galactrix still offers an addictive, puzzle-meets-RPG experience that won’t disappoint most fans of the original PQ, as well as anyone looking for an accessible game that still packs plenty of substance.
  10. 80
    Like peanut butter and chocolate, the combination of classic puzzle gameplay and RPG game mechanics results in something greater than the sum of its parts.
  11. Some of the in-game events are tedious, like unlocking Leapgates or tracking down an enemy who is faster than you are, but Galactrix is still out of this world.
  12. 80
    Aside from the strict multiplayer set-up and smaller issues, Puzzle Quest Galactrix is a top-notch sequel. If you need a solid portable puzzler or just want a little something different, head to Galactrix's final frontier.
  13. This is a highly addictive and fun puzzle game that every DS owners should check out.
  14. It’s not quite as well-rounded an experience as its predecessor and it can be frustrating at times, but ultimately the combination role-playing and 3-match puzzle game formula is still very much a winner here.
  15. The issues with loading and presentation make the predecessor, "Challenge of the Warlords" , the better of the two titles as far as Nintendo DS gamers are concerned. However, the amount of content here in Puzzle Quest: Galactrix and the difficulty of the game make it leagues better than most other titles you'll find on the portable system. Most importantly, while the rules of the main game have changed, the fun and addictive nature still come through.
  16. Nintendo Power
    80
    Find a space-faring friend to exchange laser fire with via local multiplayer. [Apr 2009, p.83]
  17. Puzzle Quest: Galactrix is a lot of fun and it reminds me why I enjoyed the first game as much as I did. The simple puzzle interface combined with the role-playing elements go together like peanut butter and chocolate.
  18. This an addictive and equally fun puzzler that actually manages to throw in a storyline in between the puzzling. Even though the plot is quite superfluous it does work. If you're in the market for a fun and addictive puzzler for the Nintendo DS you should definitely give this one a try.
  19. The series remains the only true blending of the two genres, and Galactrix, if nothing else, proves that the Puzzle Quest definitely has room to grow. Hopefully inevitable sequels will be able to refine the tutorials, learning from PC strategy games in easing players into mechanics, instead of piling them on from the outset.
  20. Nintendo Gamer
    77
    A solid second outing for the Puzzle Quest series that will keep you busy for light years if you can overlook a few frustrating elements. [June 2009, p.65]
  21. Galactrix could be a disappointment for the Puzzle Quest fans; the core gameplay is now based too much on luck, and everything else is just not as funny and balanced like before. However, Galactrix is still a good puzzle game. Just not as good as we had hoped.
  22. Galactrix reaches for the stars, but isn’t as stellar as its predecessor.
  23. Galactrix reaches for the stars, but is grounded due to gameplay dominated by chance, minor control issues, and middling presentation.
  24. Puzzle Quest: Galactrix for DS has all the makings of a great new entry into this now hugely popular adventure series. The story is compelling and well paced, the presentation is strong, and most importantly, the gameplay here trumps its predecessor in just about every way. But the basic foundation of the game – touching – is almost broken. Galactrix is still playable and still very addictive, but endless flubs on the game’s part will inevitably cause your blood to boil.
  25. Edge Magazine
    70
    While the overall blandness means Galactrix is unlikely to truly thrill many people, it also means that it won’t exclude anyone either, and the ever-reliable pattern-spotting blends with the steady trickle of meaningless rewards to exert a pull on its audience that is truly Pavlovian. [Apr 2009, p.125]
  26. If you like the match three concept and RPG’s too, there is no question you are going to love this game. If you’re a bit dicey on both then I’d suggest you try before you buy.
  27. A serious pat on the back for effort. There is a of content in that little cartridge, and a good portion of it is seriously addictive.
  28. Its serviceable but unremarkable combat, overhaul of familiar gameplay, and blacklisting of different character classes add little to the franchise.
  29. AceGamez
    60
    I'm a huge fan of the original Puzzle Quest and really wanted to like Galactrix, but sadly the new features introduced actually ruin a lot of what made the original so great.
  30. 60
    Puzzle Quest: Galactrix is a game that improves in many areas upon the original Puzzle Quest, but simply doesn't do enough to make itself anything more than a spruced up casual adventure.
  31. If the the old school Puzzle Quest is mega-addicting black tar heroin, then the new one is some brown weed that barely gets you high and leaves you with little more than a headache and a bad taste in your mouth.
  32. 55
    With Puzzle Quest: Challenge of the Warlords being one of the best puzzle games ever, Galactrix isn't. The result is a game that is unique and interesting but leaves much to be desired for lasting appeal.
  33. The game would’ve been better as a stand-alone Bejeweled cart, with traditional game types like Endless, Time Attack, Vs., etc. As it stands, Galactrix adds way too much unnecessary clutter to the core puzzle game. I know that’s kind of the point, but it just comes off as being unnecessary.

Awards & Rankings

33
48
#48 Most Discussed DS Game of 2009
44
#44 Most Shared DS Game of 2009
User Score
6.8

Mixed or average reviews- based on 8 Ratings

User score distribution:
  1. Positive: 3 out of 8
  2. Negative: 0 out of 8
  1. May 11, 2020
    6
    I really enjoy all the match 3 style games but this is actually the first one I've decided not to continue to the end. I would like to startI really enjoy all the match 3 style games but this is actually the first one I've decided not to continue to the end. I would like to start off with the good and that I feel the gameplay for the most part is actually improved from the original puzzle quest game. The upgrades you can make to your staff and ship actually feel more immersive. Unfortunately the game suffers by major repetitive gameplay annoyances such that you never really enjoy the upgrades. Not only do you have to hack a gate, which there are many, you further have to open it directly after as well. This quickly deflates all the excitement of battle that you are starting to become immersed in. To further the disappointment the navigation screen is not defined clearly and so to proceed I found myself just randomly clicking on areas to go and see if I could advance the game. It seemed a real chore to try to find where to go and get on with the fun battles. There is a mission tab to help navigate this problem but it is a chore really to use it. In addition I found the soundtrack and sound effects of the game not very immersive and all things considered I just became bored. Essentially I feel this game has a lot of potential as the gameplay has evolved on one end and beats its inspirational counterparts but yet it turns you off unlocking too many portals to persuade you it's worth the effort. Nonetheless puzzle games are puzzle games and if you play this one here and there maybe it's doable but I wouldn't recommend this highly ahead of other puzzling games. Full Review »
  2. C.Todd
    Mar 19, 2009
    9
    I had a hard time initially with this game. I was not fully able to appreciate the added directions of the playing field, along with the newI had a hard time initially with this game. I was not fully able to appreciate the added directions of the playing field, along with the new space backdrop... then after about 5 hours, something strange happened in me and it all started to click. The factions became something worth being on their good side, the rumors and the mining (both of which use variants of the basic Bejeweled formula) became essential to the fighting and unlocking leapgates from area to area. There is very little random to this game, which is how a puzzle game should be! Once you learn to appreciate the way each move works (protip: all blocks from any direction on the board will move in the way you shift them!) a very enjoyable, timesucking and heavily addictive game emerges. Give it time, it's worth it! Full Review »
  3. Z9000
    Mar 1, 2009
    7
    I have played about 20 hours of Galactrix and am a big fan of D3 after the last Puzzle Quest game. Think of this as a melding of the classic I have played about 20 hours of Galactrix and am a big fan of D3 after the last Puzzle Quest game. Think of this as a melding of the classic trappings of Trade Wars (or any space trading/combat game) and a hex based, 6 way sliding Bejeweled. It's an instant classic excepts for a very poor design decision... Time based puzzles being required to access any other area of the game. This may not seem like a big deal, but it is. The story (you find this out as soon as you start playing) is that the space gates between planetary systems have been attacked by a virus, therefore you must hack the gates. Your hack does not last long either, it fades over time and must be repeated. To hack the gate, you are given x amount of time to match a string of certain colored sets. If you do not do so, you must start over. You often will fail 5-10 times in a row just trying to get a stupid gate open to get to the next area of game play. Considering there are 40 or so areas, you start to understand the magnitude of this repetitive, frustrating, un-fun impediment to what the game really offers in all other areas. There is also a bug that if the next color set you needed gets cleared in a cascade of the previous move, it sometimes just ignores it and doesn't count. What's worse is after all the work of opening these gates, you get absolutely no reward other than being able to access the next area temporarily. As I said, this game would be an instant classic if not for this really poor design choice. You can forget about relaxing and enjoying the game as every gate you hack will only frustrate you and make you tense instead of letting you enjoy the experience. Just get used to "LeapGate Hack Failed!" now if you buy this. Here's hoping D3 patches this out on the PC, and makes this issue less relevant on the console versions (it's bad enough with a pointing device, just think how bad it would be without a mouse/stylus). A perferct 10 turned to a generous 7, due to what this company has done and is capable of. Full Review »