• Publisher: Ubisoft
  • Release Date: Dec 2, 2008
Metascore
64

Mixed or average reviews - based on 24 Critic Reviews

Critic score distribution:
  1. Positive: 4 out of 24
  2. Negative: 1 out of 24
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  1. Enjoyable, old school platforming with a modern twist. You'll need patience though.
  2. Overall, Prince of Persia: The Fallen King for the DS is a fun little game for gaming on the go.
  3. Prince of Persia: The Fallen King even convinces on the Nintendo DS. The first part of the game, which is used as a tutorial, is a bit boring, but the rest is very entertaining.
  4. Though there are issues with the game's controls - and character dialogue is often dreadful - there is, undeniably, a wealth of PoP goodness here.
  5. Games Master UK
    71
    By sticking to past success The Fallen King can stand up and hold its head high. [Jan 2009, p.83]
  6. Nintendo Power
    70
    When it comes to control, though, this is the model of a fun all-stylus action game--easy to pick up, not so easy to put down. [Jan 2009, p.89]
  7. While it may not have the staying power of a New Super Mario Bros or creative juices flowing out of every orifice, it’s enough to put a big smile on most gamers’ faces.
  8. 68
    The development team has created a title with mostly high production values. Although I'm not fond of the character design, the animation is fluid and the make-up of the levels he travels through is extremely varied and beautiful by DS standards. It's all the more painful then that the control scheme is entirely stylus-based because the setup simply isn't as precise, comfortable or enjoyable as a traditional configuration.
  9. This stylus-only control scheme can also make the game more difficult and even a little frustrating.
  10. Prince of Persia: The Fallen King is a game that just sort of falls into no man’s land. It’s not bad, and it’s not particularly good. While there are a lot of good ideas, the execution isn’t polished enough to realize that potential.
  11. 65
    Prince of Persia: The Fallen King has some good ideas but ultimately is let down by being rushed out the door.
  12. Prince of Persia: The Fallen King is an ambitious but ultimately unimpressive platformer. Its interesting control scheme can be very fun and immersive when everything is running smoothly, but as soon as those moments end and frustration sets in the game ceases to be fun.
  13. Touch-screen controls prove to be a double-edged sword in this alternately compelling and frustrating side-scrolling adventure.
  14. 60
    Prince of Persia isn't bad. You'll need to turn down the music, get used to the touch-screen controls and deal with the fact that you'll often die for no reason. Accept all of that and you might just like this game.
  15. You'll double-tap to roll him under things, tap along walls to jump, draw a slash mark in the middle of objects to slice them and so on. While novel, it makes precision jumps nearly impossible. This results in a lot of trial and error, and if you beat the game, there's little reason to play it again.
  16. Despite high production values, Prince of Persia: The Fallen King's awkward stylus controls means this is one Arabian night worth sleeping through.
  17. We'd like to recommend The Fallen King, but because of the stylus control scheme and the unforgivable lack of an alternative, we can't.
  18. LEVEL (Czech Republic)
    60
    Surprisingly you can find way better games in this segment – Prince is quite a boring adventure with inaccurate controls. A potential was there but unfortunately was... wasted. [Issue#174, Jan 2009]
  19. Combat is stale and repetitive outside of boss battles, and several stages are filled with copy and pasted sections and artificially lengthening collect-three-gems-to-open-door setups. [Feb 2009, p.87]
  20. Sadly, Prince of Persia: The Fallen King has far too many shortcomings to recommend it to anyone.
  21. 50
    If the team behind The Fallen King had just made it a lot shorter and perhaps added some additional challenges, like time trials, it might have helped with the diminishing returns I felt from each successive level.
  22. Nintendo Gamer
    50
    Kudos for embracing the stylus, but you really need to have the basics of gameplay down before the snazzy controls. [Jan 2009, p.72]
  23. The Prince of Persia: The Fallen King is not a terrible game, but it is a very bland and mediocre 2D platformer. The touch screen controls add little to nothing to the genre and looking beyond the control scheme, you will find an incredibly boring game. The presentation values are top notch, but they feel a tad wasted on a game that could have been a lot more.
  24. It's a shame that the game doesn't match the acrobatic thrill of its next generation cousins, but at the same time you do have to give credit for trying something new with the stylus only controls.

Awards & Rankings

94
42
#42 Most Discussed DS Game of 2008
41
#41 Most Shared DS Game of 2008
User Score
6.1

Mixed or average reviews- based on 12 Ratings

User score distribution:
  1. Positive: 5 out of 12
  2. Negative: 3 out of 12
  1. Feb 10, 2021
    9
    Following the conclusion of the Sands of Time trilogy that helped define the PS2/Xbox era of gaming, it didn't take Ubisoft long to reboot theFollowing the conclusion of the Sands of Time trilogy that helped define the PS2/Xbox era of gaming, it didn't take Ubisoft long to reboot the franchise for the next generation of consoles. 2008's Prince of Persia featured a new protagonist, art style, and mechanics. While it released to strong reception from professional critics, the new direction couldn't quite manage to get the same amount of love from the fan base due to it's repetitive orb collecting loop and dull one-on-one duels. This led to it never receiving a follow-up despite the clear plans that were in place for future installments and a cliffhanger ending that has left many yearning to know how the tale was going to end to this day. As it turns out though, the story DID continue beyond what we saw in the brief "Epilogue" DLC here in this relatively obscure DS title that actually released on the same day as the main game.

    The Fallen King features a 2D platformer style of play that hearkens back to the series' roots and an entirely touch-based control scheme. Everything from jumping to combat is handled by either tapping, swiping, or rubbing the stylus on the bottom screen. I was amazed by how accurate this was as the game never had any trouble recognizing or responding to my inputs no matter how complex the obstacles and puzzles in front of me became. So the action remains fluid and fun throughout.

    Once again the Prince is joined by a companion who follows him around and helps out on his adventure. The mysterious sorcerer Zal is a far more functional ally than Elika was however. His powers are regularly required to progress and at multiple points you'll be faced with areas that force the two characters to split up and make you swap between them to open paths for the other until they can meet up later in some of the game's more elaborate head-scratchers.

    The only issue that can be found with the gameplay comes from the boss fights. These well designed encounters have a fatal flaw in that you actually can't die in them. Run out of health and the Prince will just stand back up with no penalties. You don't even go back to an earlier stage of the battle. It's baffling that the developer managed to somehow overlook this given how death how death comes with a consequence in every level leading up to them.

    Outside of that the only other problems are related to the presentation. Fallen King tries to go for the same watercolor art style as PoP (2008), but due to the less powerful hardware it looks kind of muddy and not so pleasing to the eyes. I also encountered rare problems where certain visual effects wouldn't trigger or would glitch out which made it hard to tell if things like necessary portals were open when I needed them to be, hindering my progress a bit as I tried to suss out if the stage had broken or something.

    Minor faults aside, this is an excellent addition to the canon. It does a better job of capturing what made this property once so well-loved than its big brother on PS3 and Xbox 360 did, and in a manner that shows off the unique capabilities of the DS making it one of the handheld's standout offerings. Because of that if you're a Prince of Persia fan that has managed to miss this over the years, it's still worth seeking out today as you wait for any sign of Ubisoft having an interest in revisiting their action-platformer glory days.
    Full Review »
  2. Oct 8, 2020
    0
    This is the worst and most frustrating part of the Prince of Persia series, and I have played them all on all consoles. The controls are soThis is the worst and most frustrating part of the Prince of Persia series, and I have played them all on all consoles. The controls are so imprecise that certain areas are not recognized at all when touched, that you might fall into an abyss or give up cover in fights without intending to do so. The level design is very repetitive and often has frustratingly set checkpoints. The boss fights are the easiest I have ever experienced in a game, while the rest of the gameplay has a much higher difficulty level, even some standard opponents are harder to defeat than the bosses. So I don't know what Ubisoft had in mind when they hired inexperienced developers to create this DS exclusive title, but these people (Ubisoft Casablanca) should not be hired anymore. Full Review »
  3. Sep 10, 2020
    10
    This review contains spoilers, click full review link to view. Good good good good good good good good good good and good and good again and good again b*tch Full Review »