- Publisher: Nintendo
- Release Date: Mar 6, 2006
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Trozei makes great use of the touch screen, giving the game a real sense of natural movement and urgency.
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netjakNow we can only hope that Nintendo starts following the unofficial naming convention for the system and changes the title of at least one of the next-generation RPGs to the only logical choice - Pokémon Darmstadtium.
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Nintendo PowerPokemon Trozei may seem simple, but it packs a challenge that will keep puzzle-action fans intrigued for a long time to come. [Apr 2006, p.85]
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Game InformerThis is one wily little puzzler, both charming and challenging enough that even those nauseated by the thought of Pokemon should really pick it up anyway. [Mar 2006, p.118]
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Games Master UKAnother top game in the Pokemon series and another great puzzler for the DS. [May 2006, p.56]
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A good game that should have been better. Hopefully there will be a sequel to bring more game modes in, but the Pokemon theme needs to be turned down if not tossed completely.
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There's a kind of freedom here that "Zoo Keeper" simply can't offer. No, Pokemon Teozei isn't as simple, and maybe, as a result, it's not quite as addictive. However, it certainly feels like a much more rounded game, putting it just behind "Polarium" and "Meteos" as the best puzzlers that you can get for your handheld.
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The game itself can be addicting, as with most puzzle games. The levels and bosses in Adventure mode get naturally more difficult and thus more addicting, planting a seed of competitive I-have-to-beat-this-level nature in any puzzle game enthusiast.
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It's not a classic in the same way that "Tetris" and "Puyo Pop" have become in the genre, but it's still a lot of fun and definitely unique diversion for DS owners.
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The pacing can become frenzied, as with any puzzle game, but once you've created that zen puzzle experience, you'll more than likely be able to really breeze through the game.
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The best game ever to have the word "Pokemon" in the title - that, and the fact that it really doesn't have anything to do with the traditional Pokemon games.
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As a puzzle game for short and long play sessions Pokémon Trozei! should have offered more modes of play.
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Not much about the game has a real Pokémon feel, as even the art and music are quite different from the standard Pokémon fare. However, thanks to the Pokédex, one of the core aspects of Pokémon, “gotta catch ‘em all," is still present and provides some replay incentive.
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NGC Magazine UKImmediately compelling and addictive but only short-term. It's enjoyable but there are already better options on DS. [May 2006, p.48]
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Pelit (Finland)Pokémon Link puts more emphasis on fast reflexes than functional brain cells. Slightly more thought-provoking mechanics would have provided enjoyment longer. [June 2006]
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Pokemon Trozei is different, addictive, and has some great multiplayer options.
Awards & Rankings
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19
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35
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#35 Most Discussed DS Game of 2006
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20
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#20 Most Shared DS Game of 2006
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User score distribution:
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Positive: 15 out of 25
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Mixed: 7 out of 25
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Negative: 3 out of 25
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Jun 5, 2023
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Jul 28, 2016
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Feb 11, 2016