- Publisher: Capcom
- Release Date: Jan 16, 2007
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This game is not very difficult but it's not so easy either. If I could describe it in one word, I'd say it's engaging.
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Official Nintendo Magazine UKPerfect for Phoenix fans who want more cases, but with only four stories you'll be left wanting. It still offers great gameplay, it just doesn't last very long. [Apr 2007, p.82]
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If you liked the original Phoenix Wright and can get past the fact that not much has changed (or improved), you should enjoy yourself.
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games(TM)Those who scoffed at Phoenix Wright’s endless text conversations and backwards-looking point-and-click mechanics will find nothing to love second time out, but Justice For All wasn’t made for them; it was clearly put together with fans of the previous game in mind. [Jan 2007, p.91]
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Electronic Gaming MonthlyThe first Phoenix Wright game was a little bit better, a little more fulfilling, but DS owners looking to tackle another caseload will get a kick out of this. [Feb. 2007, p.96]
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Despite Justice For All's flaws, the game really does offer a rather goofy series of brain-bending challenges. There's a wonderful sense of accomplishment to be had when, during the courtroom scenes, the stupid psyche-lock system is abandoned and players, using only their wits, tear the heart out of a witnesses' testimony.
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You'll easily clear all four cases in a weekend play session, but the suspend-anywhere save system allows you to easily play it in bits and pieces during commutes, on lunch breaks or while waiting for the previews to finish at your local theater.
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Justice For All will entertain you with engaging characters and interesting storylines. If you’re good at detective work, you’ll be hooked; if you’re not, you may be putting this game down sooner than later.
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netjakA partially fun, partially frustrating escapade for Phoenix. Once again, the puzzle construction is likely to send you running for a FAQ when, if it was done right it should have you yelling "Take THAT!" at your digital legal foe right along with Phoenix.
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A solid first sequel. As long as the stories stay cheesy and Wright's head stays spiky, there's no end in sight for this franchise.
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While I am somewhat underwhelmed with the final product, I do recommend the title to anyone who enjoyed the first - as it does help to further the storylines of the quirky cast of Capcom's courtroom challenge.
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Edge MagazineWins you over with its charm rather than its virtue. [JPN Import; Jan 2007, p.84]
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The whole thing skates dangerously close to the "edutainment" realm by building its core mechanic around reading comprehension and deductive reasoning, but then again, DS gamers weaned on Brain Age will likely welcome the cerebral stimulation.
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You can’t forgive the absurd health meter, the retarded save system, the completely rehashed gameplay, or the misleading “clues”, but you’ll never forget the charming characters, witty dialog, and bizarre sexual conundrums.
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Characters encountered along the way are memorable and as charming as in the original. But the amount of text that must be plowed through makes it feel more like a modern rehash of the popular "Choose Your Own Adventure" book series than an adventure most will stick with for hours.
Awards & Rankings
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28
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7
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#7 Most Discussed DS Game of 2007
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78
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#78 Most Shared DS Game of 2007
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User score distribution:
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Positive: 157 out of 192
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Mixed: 32 out of 192
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Negative: 3 out of 192
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Nov 30, 2010
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Jun 3, 2014
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May 11, 2011