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This is why I love the Nintendo DS system. You can't do this kind of game on any other system. This type of game is new, refreshing and very innovative!
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This is a breath of fresh air that will hopefully inspire others to start creating some original works for this struggling system.
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Touch-screen usage is top notch, production values are high, and the nostalgia just pours in once you start playing.
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It isn’t the deepest game in existence, nor is it the most complex, but when it comes to taking full advantage of what the DS has to offer, not many games do it better than Pac-Pix.
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Nintendo PowerProbably one of the most innovative gameplay ideas you'll ever see. Pac-Pix will be remembered 10 years from now. [June 2005, p.96]
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The sheer originality and inventiveness of Pac-Pix inevitably wins through, making this one of the most memorable games you'll ever play. [NGC Pocket]
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It's a lot of fun, but you have to get through the frustration element of your drawings failing for no other reason than they weren't perfect enough for the software to recognize.
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Even though it's not the most challenging time you can have, it's a ton of fun that's guaranteed to put a smile on your face.
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Cheat Code CentralIt shows the potential of the DS by exploiting its uniqueness, something that these next-gen console and future next-gen consoles will not be able to touch. Literally.
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Even after all these years, the loveable yellow circle with the eating disorder still has what it takes to entertain gamers everywhere.
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Very few times in the DS short history have we seen games actually use the touch screen to its advantage in the way that this game did.
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A great all-round package. Replayable, original, and overall, great fun.
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There is enough difficulty, some intentional, some inherent to poor design, that will keep many players engaged until the end, but again, once it is over, Pac-Pix is likely to be shelved in favor of something more fun, and longer lasting - such as pizza.
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At times it will get frustrating when you think you have a Pac-Man drawn, and it doesn’t spring to life.
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Game InformerA satisfying, inventive title for the DS crowd. [June 2005, p.137]
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This slowly-increasing sense of challenge is what elevates Pac-Pix above so many of the clever tech demo that comprise the DS library.
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The first time you see your Pac-Man come to life on the screen, the one that you have drawn, it's impossible not to smile. The rest of the game is challenging enough to keep you busy for a little while, but the fun factor is what will keep you coming back to beat your old high scores.
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Once all is said and done, there’s next to no replayability factor for Pac-Pix. There’s really no need to go back and challenge a chapter you’ve already completed, and once beating the game, Pac-Pix may indeed grow a nice dust layer on top.
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It is simply too bad that the gesture recognition is so far below acceptable standards, otherwise this game could have nearly reached the mid-8's, score-wise.
Awards & Rankings
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29
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38
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#38 Most Discussed DS Game of 2005
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User score distribution:
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Positive: 5 out of 13
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Mixed: 8 out of 13
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Negative: 0 out of 13
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Dec 7, 2018This looks like a great education game by Namco & Nintendo for the Nintendo DS
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Apr 6, 2014
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Oct 8, 2022I have never played it before. that is a puzzle for drawing Pac-Man. ALMOST (Rating it a 6.)