- Publisher: Nintendo
- Release Date: Aug 22, 2005
User Score
Generally favorable reviews- based on 127 Ratings
User score distribution:
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Positive: 82 out of 127
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Mixed: 27 out of 127
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Negative: 18 out of 127
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DiehardnintendofanSep 7, 2005I eat drink and think nintendo but this game is only for two types of people those aged between 5 and 8 and the other being teenage girls. the game looks pretty but where is the gameplay and fun. i have to say that this touch screen technoligy on nintendos DS aint going to catch on for future consols and this game is just another tech demo and thats it.
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AlexSep 2, 2005Poorly Executed Game. It Appears Nintendo also met ten years ago, as this is very smiliar to "Dogz" for PC. Gimmicky at best, but as nintendo fanboys across the world say, "it's a tech demo."
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SamanthaSep 27, 2005Way over priced for what it is, mind you even my 3 year old little bro thinks its poo poo, and that saying something.
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GarthD.Nov 7, 2005This was sposed to be better than everything but its just rubbish. after a little bit of initial novelty it just goes down from there. it needs more to do more, like be fun.
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PeterSep 19, 2005
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DrewF.Sep 25, 2005
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Oct 6, 2017Perhaps I'm the wrong audience for this kind of game, but to me I felt like every part of this game was a pretty poor imitation of what I imagine real dog ownership is like. Everything feels pretty artificial, and while that's not incredibly abnormal for a video game, nintendogs has few other redeeming qualities.
Awards & Rankings
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10
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9
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#9 Most Discussed DS Game of 2005
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29
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#29 Most Shared DS Game of 2005
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There’s more to be got out of this new kind of play than Nintendo has found this time around, and some of it could be better implemented. But, for now, it offers an experience that can’t be matched. [July 2005, p.89]
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Weekly Famitsu10 / 10 / 10 / 10 - 40 platinum [April 2005]
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Game InformerThere's no denying how adorable the puppies are, how amazing the technology that runs them is, or how much stuff there is to find, but I can't help thinking that bending the rules of reality would have made for a better game, in the traditional sense. [Sept 2005, p.114]