- Publisher: Nintendo
- Release Date: Sep 25, 2006
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- Critic score
- Publication
- By date
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Electronic Gaming MonthlyI like how it's pretty easy to complete any of the levels, but achieving a gold star on each and collecting all the various coins and cards require strategy that's just challenging enough to stimulate the noggin here and there. [Nov. 2006, p.139]
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Its similarities to the first game are only in looks; the concept goes in a refreshingly different -- but just not as successful, addictive or challenging -- direction for Nintendo DS gamers.
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By hooking up with other players via Wi-Fi, you’re also able to play levels that other players create, giving you a virtually endless array of levels to puzzle over even after you’ve completed the main game.
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The very definition of a "pick up and play" video game, Mario vs. Donkey Kong 2 strikes a comfortable balance between bite-sized gameplay and respectable longevity. It could use some tighter controls and a multiplayer mode, but it's a competent addition to the DS' line of puzzlers.
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A mixed blessing. It's got some fun and elaborate puzzles, although some get a tad too elaborate to manage at once. Also, certain parts of the gameplay mechanic, such as the responsiveness of the touch screen while steering Mini-Marios around, don't function as well as we would have liked.
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While it doesn't cover any new ground and isn't pushing the DS in any way, it's a fun and easy to get into puzzle platformer that will keep you hooked if you give it enough time- especially if you play around with the level editor.
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games(TM)Unless you despise puzzle games you can't be disappointed as this does what it sets out to do. It's a charming title and a good way to pass some time. [Christmas 2006, p.137]
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Longevity is unfortunately absent in March of the Minis and is ultimately the thorn in the game’s foot, preventing it from being a much more memorable puzzler.
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An addictive puzzle game that proves to be more Energizer bunny than clockwork mouse.
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Using the Nintendo wi-fi connection service, users can then send their designs to friends to solve, bolstering the game's long-term appeal.
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Many won't appreciate the simplicity, or the fact that there doesn't appear to be enough of a substantial challenge to grab your attention for very long. Not for everyone, then, but well worth further investigation if puzzling's your thing.
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Edge MagazineSmartly thought out, handsomely presented and perfectly showcasing the combination of quick thinking and quick reactions we so often claim videogames encourage. [June 2007, p.89]
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A little more development time to polish some control quirks and hide away 20 or so super-difficult levels for the intrepid, and March of the Minis would have been a much more memorable DS release.
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Game InformerI'm sure some people will dig March of the Mini's all-ages gameplay, and the chance to share player-created levels via Wi-Fi is a nice touch, but unless someone comes up with stages that are more interesting than the ones in the main game, I'm certainly not interested. [Nov. 2006, p.142]
Awards & Rankings
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14
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32
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#32 Most Discussed DS Game of 2006
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49
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#49 Most Shared DS Game of 2006
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User score distribution:
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Positive: 16 out of 27
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Mixed: 10 out of 27
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Negative: 1 out of 27
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Jun 5, 2023
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Sep 23, 2019Great concept, well executed. Good enough was that they brought something to the mario universe, but not expected it to be this fun
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Dec 10, 2017