- Publisher: Nintendo
- Release Date: Oct 23, 2006
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- Critic score
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- By date
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Pelit (Finland)An RPG that lacks originality but offers a neat package of nice and cute gameplay. [Mar 2007]
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Magical Starsign is a lighthearted role-playing adventure that partially makes up for a lack of gameplay depth with its quirky, oddball world.
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Games Master UKFlawed combat hinders a light-hearted story with stars in its eyes. [Mar 2007, p.71]
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Nintendo PowerIf you have the patience to see it through, Magical Starsign is fairly satisfying, especially if you value good writing and compelling characters over deep gameplay. [Dec. 2006, p.104]
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The story is mediocre and the game gets off to a slow start, but the imaginative character designs, epic boss fights, a unique battle system and a cool six person multiplayer mode keep it from being a disaster.
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A competent RPG that has a very well written storyline within, as well as a robust battle system and enjoyable soundtrack. It's certainly not the best role playing game I've ever played, but it's one of the better ones on the Nintendo DS.
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Nintendo GamerA sweet and simple RPG that moves a bit slowly at times. Some neat ideas - but a lack of depth means that while you'll want to keep playing, you'll be a bit annoyed. [Mar 2007, p.79]
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Magical Starsign offers nothing particularly original or special to appeal to the RPG fan that doesn't have a particular interest in this cute eastern subgenre, but for the casual gamer and RPG newbie it is a gentle and well-crafted introduction to a rich and complex area of gaming.
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Game InformerIn the end, it's difficult to determine which would be worse; a day with this game or a day back in sixth grade. [Nov. 2006, p.142]
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Magical Starsign is the role-playing equivalent to bubblegum. It's a fun diversion, but far from substantial, instead resigning itself to being an interesting holdover until something more worthwhile comes along.
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Electronic Gaming MonthlyThe biggest problem, however, is the wonky stylus control. [Nov. 2006, p.140]
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A throwback to the bygone days of the RPG genre - whether that's a good or a bad thing depends on your tastes. But even players who aren't retro-fans will be hard-pressed to consider Magical Starsign a truly bad game.
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Magical Starsign should be looked upon less as an RPG and more as a warning to potential DS and Wii developers: Yes, these new systems offer exciting, different possibilities. But please don't sacrifice old-school playability for unnecessary control schemes.
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The graphics are basically ripped from the previous release on the GBA with some slap dash 3D affects thrown in. Top it off with a cliche storyline, and melodramatic characters that need to stick to day time television and you have a formula destined for failure.
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At the end of the day, Magical Starsign is your average, run-of-the-mill JRPG with some touch screen gameplay thrown in, hoping to disguise an old horse as a new pony.
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In the end, that’s what Magical Starsign really is; a glorified GBA game with Touch Screen controls tacked on as an afterthought.
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While Magical Starsign offers a bit of amusement, and more than its share of chuckles, the actual game mechanics keeps it from being too engrossing.
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No, it won’t replace "Final Fantasy XII" or "Twilight Princess," but for some role-playing on the go, Magical Starsign isn’t a bad choice. Just don’t tell your friends.
Awards & Rankings
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35
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34
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#34 Most Discussed DS Game of 2006
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14
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#14 Most Shared DS Game of 2006
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User score distribution:
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Positive: 15 out of 22
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Mixed: 4 out of 22
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Negative: 3 out of 22
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Jul 11, 2021
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Sep 12, 2020This game was fantastic, entertaining and deserved a sequel. One of the few games that I continuously replay!
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Mar 30, 2020Divertente esplorativo curioso !! Ben fatto!! Boss opzionali divertenti ed impegnativi ! Una grande sorpresa