Lost in Blue
DS- Publisher: Konami
- Release Date: Sep 27, 2005
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While some inventory and travel issues make eking out a living a shade more tedious than it really needs to be, at its best the game is an addicting exercise in the power of human perseverance.
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Electronic Gaming MonthlyOnce you've figured out how to keep your gal alive on her own and she gains gourmet-cooking prowess, life becomes a beach. [Nov 2005, p.162]
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The biggest aspect of Lost in Blue is repeating daily tasks and trying to stay alive on the island. After a while this can get somewhat annoying when players want to go out and see what’s on the island, but can’t because they still need to gather food or supplies.
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Game InformerInnovative, different, and oddly compelling. [Oct 2005, p.152]
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Keith moves around awkwardly thanks to the poor control scheme but at least the touch screen is utilized in some pretty interesting ways.
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Some cool uses of the touch screen in mini-games though this game may easilly become a chore for some.
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games(TM)It won't appeal to everyone, but Lost in Blue is a solid and inventive title that shouldn't be allowed to slip past unnoticed. [Dec 2005, p.124]
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It sounds odd that we found ourselves yearning for more menial tasks and daily labor to do in a videogame, but when you're stuck on a desert island, boredom is as big a killer as the blazing sun and battering winds.
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It looks nice enough but clumsy controls, a boring ‘stocking up’ system that you’re forced in to and general repetitiveness put this squarely into the ‘coulda, woulda, shoulda’ category.
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I may not have agreed— or even enjoyed—many of the choices that were made and implemented in the final product, but I have to admit that I'd usually take a flawed, unusual experience like Lost in Blue over most of the inspiration-free stuff clogging shelves today.
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Perhaps I am just spoiled by the unpredictable plots on ABC’s, Lost, but I found no compelling reason to really finish this game.
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It frustrated the hell out of me, though I found that it never lost its intrigue, and it's because of my desire to keep exploring that ultimately kept me forging onward.
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That sense of creating security from the environment, of making home, of surviving, is enticing and exciting. But if only it would just give you the time to play it.
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The overall feeling I got after playing this title was “what could it have been”.
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If you're thinking of playing the hit series 'Lost' on the DS, you're sorely wrong, as the survival part here gets pretty boring very quickly.
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Heavily reliant on survival, Konami have stripped the game of fun and presented you with something that's too realistic for its own good.
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I usually give bonus points for original concepts, but Lost in Blue is just too flawed for that type of consideration, and doesn't come close to achieving its goal.
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Moves too quickly from one crisis to the next. It seems you're always on the verge of dying. I once went around the island picking all things edible.
Awards & Rankings
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32
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31
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#31 Most Discussed DS Game of 2005
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28
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#28 Most Shared DS Game of 2005
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User score distribution:
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Positive: 16 out of 26
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Mixed: 7 out of 26
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Negative: 3 out of 26
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Oct 3, 2022Buen juego sin duda una joyita oculta de la nintendo ds al principio es frustrante pero luego de que aprendes todas las mecanicas es mas facil
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Aug 29, 2022
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JessicaK.Aug 20, 2006I love this game. My sister siad she was going to buy it.