Metascore
66

Mixed or average reviews - based on 32 Critic Reviews

Critic score distribution:
  1. Positive: 9 out of 32
  2. Negative: 4 out of 32
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  1. 46
    Let this game serve as a warning to Square Enix: we don't want an RTS for the Mana series. And even if we did, we would only want it if the game wasn't broken from start to finish.
  2. 40
    As mentioned before, the grid-based battlefield is a big part of the problem.
  3. The quality of this game’s interface proves that RTS gameplay can be every bit as compelling on the DS as it is on the PC. Unfortunately, the severe lack of quality in the gameplay itself makes this completely broken RTS a waste of your time and money.
  4. Heroes of Mana feels like Dawn of Mana, take two. It's gorgeous and somewhat interesting, but undermined by basic flaws in its ability to let players see what's going on. Here's hoping there's no take three in the works.

Awards & Rankings

85
97
#97 Most Discussed DS Game of 2007
64
#64 Most Shared DS Game of 2007
User Score
7.6

Generally favorable reviews- based on 11 Ratings

User score distribution:
  1. Positive: 6 out of 11
  2. Negative: 1 out of 11
  1. Jun 4, 2023
    6
    Real time strategy game in the mould of Command and Conquer utilising the characters and lore of the Mana RPG universe. The pace is a littleReal time strategy game in the mould of Command and Conquer utilising the characters and lore of the Mana RPG universe. The pace is a little lethargic and the two elements don't entirely gel, but it's inoffensive enough. Not in the same league as the Advance Wars games though. Full Review »
  2. Jan 14, 2023
    10
    worth it and glad to play this game again. so much memories and nostalgia within this spin off game in the series.
  3. DrewF.
    Sep 4, 2007
    7
    Not sure why this game is getting so trashed. It's actually a pretty good attempt at an RTS on the DS. Yes there is a minor pathfinding Not sure why this game is getting so trashed. It's actually a pretty good attempt at an RTS on the DS. Yes there is a minor pathfinding issue (two units cannot occupy the same space at the same time, so sometimes this forces the odd unit to take a RIDICULOUS path to get from one point to the other, and more often then not results in that unit dying), but once you adjust to it it's not that troublesome. If you're an RTS fan, you may want to bump this rating up to an 8. I've been having alot of fun with the game, and it takes ALOT for me to stick with a game all the way thru to the end, lately. Full Review »