Gunpey DS
DS- Publisher: Namco Bandai Games
- Release Date: Nov 17, 2006
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Fun for awhile, but with not much variety in the gameplay it can get pretty stale.
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Disappointment about the lack of groundbreaking invention aside, Gunpey is a fun and intellectually interesting workout for your brain. If you're sick of falling blocks, or just need some new challenge to wrap the grey matter around, give it a go.
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Unfortunately, the inherent design of the game just isn’t up to the standard of many other games in the action puzzle genre.
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Nintendo PowerIt's easy to achieve proficiency in the game, and so difficult to fail, you may find that your skill and your interest in the game plateau quickly. [Dec. 2006, p.106]
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Overall the puzzle game has some merit but it lacks in addictiveness because the design itself is a little too limiting for players to zone out in the same way that other games capture that mindset.
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While it may lack the "zone out" factor of "Lumines," it has the amusement of "Meteos."
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Average at best, a puzzle game that attempts to go above and beyond falling blocks, but falls quite a bit short in the end.
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Edge MagazineSomething of a quirky offshoot than a bold new puzzling dawn. [Jan 2007, p.83]
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Fun for a while, Gunpey just doesn't possess the deep gameplay required to be a classic puzzle game.
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The relatively mediocre DS version of his puzzler will most likely be the only exposure that most gamers will get to what feels like an amazing design.
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Only the most hardcore Tetsuya Mizuguchi fans will be able to put up with Gunpey's repetitive gameplay for long.