- Publisher: Sega
- Release Date: Nov 16, 2004
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- Critic score
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For what's ostensibly a collection of minigames, Feel the Magic seems amazingly cohesive.
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Fun is the simplest word to describe Feel the Magic. You will not find a more zany, unique, and varied game available. The story, graphical style, and games blend together to create a truly one of a kind experience.
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Essentially a collection of minigames tied together by the age-old story of unrequited love, Feel the Magic: XY/XX ends up providing an engaging experience that is more than the sum of its parts.
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More than any other launch title Feel the Magic was conceived and constructed to fully express the unique technological potential of the DS, and its Wario-inspired mini-games require quick reflexes, pinpoint accuracy, a steady hand, strong lungs, and a healthy sense of the absurd to successfully complete.
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There's a lot to like about Feel The Magic, but for what it has, it cannot count longevity. As wacky games of this type go, it's about average in length, but without difficulty options for the minigames and only one path through the game, it doesn't fight off the longing once the romance has reached its climax.
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Game InformerA genuine treat, and even its short length doesn't hold me back from granting it my solid seal of approval. [Jan 2005, p.145]
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In one of the most bizarre games I’ve ever played, Sonic team has taken some elements of "WarioWare" and combined it with the style and quirkiness of a game like "Space Channel 5."
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A great game for showing off the capabilities of the DS, and fun while it lasts, even though it isn't long enough.
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The music and sounds are perfect for the atmosphere the game is suppose to create. Feel The Magic is the game with everything it needs to be fun.
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A decent game, but it is best described as an interesting diversion that serves as a showcase of things to come for the new console. Unfortunately players will have to decide if they want to drop down the money for an experience that, while unique, is over far too quickly.
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A fantastic game not only because it makes excellent use of the DS's special features, but also because of its unique visual style.
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Amongst all the launch games for the DS, this quirky dating game is the one that really captured our hearts and pulled us back.
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Games like Feel the Magic: XY/XX won't be played a year from now, but for the moment, it's a fantastic poster child for everything the Nintendo DS hardware is supposed to be about.
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Fortunately, the game often lets you bypass annoying games in favor of entertaining ones, so the ratio of fun to aggravation is pretty good.
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The game reminds me of "Wario Ware," except with longer mini-games and an arguably wackier presentation, which should make any gamer anticipate "Wario Ware Touched!" even more.
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Nintendo PowerIt's a work of mad genius. [Feb 2005, p.112]
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Aesthetic beauty aside, Feel the Magic is a clear-cut winner in this pond of first generation launch titles. It's a nice little challenge with a well-permeated concept, which will be something you, your friends and your family will be able to pick up and play at any given moment well into the DS's lifespan.
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It's stylish, slick, appealing and wouldn't look all that far out of place dancing itself silly in an Austin Powers film. Everything is clean, pure cut and concise.
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All of the mini games are pretty fun to play. They're definitely something refreshingly different from anything you've played before. However, they're short.
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A quirky title that can be fun, the first time around. Not being an avid collector of clothing for the girl in the game, I got bored with the game once I had beaten it the first time through.
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Play MagazineMy only complaint is how your progress goes backwards when you fail at a given task; replaying is one thing, but the negative penalization is just kinda mean. [Jan 2005, p.84]
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Represents a number of things to us, firstly it’s perhaps SEGA being at their most creative best and quirkily original for the last few years; secondly in our opinion the game utilises virtually all that the Nintendo DS has to offer.
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If you're seeking a title to show off the new approaches to gaming that the Nintendo DS offers, look no further than this beautiful, bizarre gem.
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It’s far from a killer-app or benchmark title, but it’s the best game of the launch crop and the only one that takes advantage of the hardware (save for the multiplayer), and thus a must-own if you’re really interested in the DS.
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netjakWhat makes matters even less thrilling is the fact that many of the games are devoid of replay value, being little more than glorified puzzles.
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A very short game. That being said, it is also a very entertaining game.
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It’ll infuriate and irritate you to no end, but it’ll also evoke a level of wonder and satisfaction to eclipse it.
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It's stylish, inventive and, perhaps most importantly, won't fail to put a beaming smile on your face. [NGC Pocket]
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Project Rub makes no use of the DS’s wireless communication feature, so there is no multiplayer event. Still, this off-beat gem is a must-have game for any fledgeling DS collection.
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A cracking effort from Nintendo’s former arch-rivals, but not the longest game you could ever wish for.
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Its stylish looks, its innovative control and demented sense of humour make for a game that’s not only a complete joy to play, but also the first title for Nintendo’s newest console to actually use the touch-screen the way it was intended.
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Sonic Team’s nutty sense of style and humor saturates every last inch of this game, and the unconventional appeal and concept will attract gamers and non-gamers alike.
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Another cracker from Sonic Team. Embrace and remember – “Rub Is Love”! [JPN Import]
Awards & Rankings
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2
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4
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#4 Most Discussed DS Game of 2004
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2
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#2 Most Shared DS Game of 2004
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User score distribution:
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Positive: 14 out of 20
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Mixed: 3 out of 20
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Negative: 3 out of 20
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May 31, 2021
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Sep 29, 2013
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Feb 16, 2013