- Publisher: Majesco Games , Majesco
- Release Date: Mar 4, 2008
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Nintendo GamerAlthough not quite as challenging as it could have been, there is still much fun to be had in this quaint little forestry world. [June 2008, p.55]
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The eco-friendly message and cute, cushy exterior make this game an easy-sell to parents wanting to hook their kids up with something a little more wholesome than your average beat'em up, but Eco-Creatures: Save the Forest packs enough substance to hold up under the scrutiny of those whose gaming tastes lean towards the more mature end of the spectrum.
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Fun, but flawed, if you're looking for some strategy for younger DS players, you could do a lot worse than Ecolis.
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Although Eco-Creatures: Save the Forest is an RTS game, it is definitely not aimed at those who are hardcore into the genre.
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If not for the wretched controls, it would be a perfect first-time RTS game for the younger crowd. As it stands though, it's too frustrating for both veterans and beginners.
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Games Master UKThe cutesy graphics fail to mask this RTS's frustrating controls. [Sept 2008, p.78]
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Ecolis isn't a bad game… it just isn't fun, and the awkward controls make it difficult to enjoy.
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The clunky controls, slowdown, and useless multiplayer pollute an otherwise clean title. Saving the forest is a worthy endeavor, but gamers are better off just saving the green in their wallets.
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With all the cute animals and characters I really enjoyed this game.
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This real-time strategy game's cute visuals belie a mostly frustrating experience with poor controls.
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Eco-Creatures has a good core theme, cute characters, an interesting level editor and an hour or two of fun in it. Otherwise, its muddled approach to real-time strategy and mixed messages make it a gimmicky game that doesn’t quite succeed the way it was intended.
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Edge MagazineIt all feels like a bit of a hassle, and that, presumably, is not the message the WWF would like to convey about saving the environment. [May 2008, p.98]
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A description of Eco-Creature’s controls could easily read like a manual on how not to design an RTS.