Doodle Hex
DS- Publisher: Tragnarion Studios
- Release Date: Canceled
- Critic score
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- By date
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Hardcore Harry Potter action that's almost too involved for its own good.
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Succumb to its infectiously deliberate pace and there's plenty to uncover in Doodle Hex. However, if it's immediate gratification you're after, with the minimum of endeavour, then there's perhaps just a bit too much here to suit your fancy.
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A solid, good-looking game that gets a bit bogged down in its own complexity. [Issue#26, p.79]
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Official Nintendo Magazine UKIt works well enough but soon becomes very boring because essentially all you're doing is drawing paterns as fast as you can. [Aug 2008, p.102]
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AceGamezThere is strategy here but it's too specific for its own good; certain moves must be countered in certain ways or you'll take damage. This is a shame, because Doodle Hex shows a lot of promise.
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There's just not enough to the game, and by the time you're frantically scribbling increasingly complicated symbols in order to chip away the health of some super-blocking AI opponent, the initially appealing simplicity of the concept proves a hindrance rather than a help.
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It's just that, somewhere along the line, they forgot to add any enjoyment or sense of reward to the actual game.
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It’s not a bad little game and they’ve definitely played to the strengths of the DS, it’s just a shame there isn’t more to it.
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On the whole, Doodle Hex is a fundamentally solid game that sadly fails to capitalise on its strengths in a number of crucial ways.
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With such drawn out (sorry) designs, Doodle Hex offers a curious, if thin stylus-driven distraction.