- Publisher: Atlus
- Release Date: Aug 15, 2006
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- Critic score
- Publication
- By date
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Electronic Gaming MonthlyWow, is Deep labyrinth ever boring. [Sept. 2006, p.106]
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Deep Labyrinth is every generic action-RPG you've ever played overlaid with what is quite possibly one of the worst control schemes in any DS game.
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"King's Field" was a slow, clumsy, fairly-boring-to-look-at first-person hack-and-slasher with a legendarily lousy framerate. Deep Labyrinth is all of those too, except that its framerate isn't bad enough to pass into legend.
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But a clumsy game/ And terrible visuals/ Drag this down, way down.
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Game InformerThe gameplay mixes first-person action with a rune-drawing-like spellcasting mechanic similiar to "Lost Magic", but every aspect is unresponsive, sluggish, and repetitive. [Oct. 2006, p.114]
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Edge MagazineOn balance, its lack of ambition is supported only by a very basic underlying solidity in its execution: too weak to tackle bigger monsters, but strong enough to soldier on with some perseverance. [Nov 2006, p.89]
Awards & Rankings
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71
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46
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#46 Most Discussed DS Game of 2006
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User score distribution:
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Positive: 4 out of 6
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Mixed: 0 out of 6
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Negative: 2 out of 6
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Aug 17, 2019
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KennyS.Oct 13, 2007
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SeanM.Jul 20, 2007