User Score
7.0

Mixed or average reviews- based on 7 Ratings

User score distribution:
  1. Positive: 4 out of 7
  2. Negative: 1 out of 7
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  1. MyronA
    May 27, 2009
    8
    This is a great game. I just bought it yesterday. All of the complaints in the reviews about this game are bogus, so don't listen to them. The dungeon areas feel a lot like a collection of Legend of Zelda minigames (it's fun and challenging) and the 3-D portions feels a bit like Animal Crossing (a great combination). Both have a stylish look to them. I got it at GameStop for This is a great game. I just bought it yesterday. All of the complaints in the reviews about this game are bogus, so don't listen to them. The dungeon areas feel a lot like a collection of Legend of Zelda minigames (it's fun and challenging) and the 3-D portions feels a bit like Animal Crossing (a great combination). Both have a stylish look to them. I got it at GameStop for $9.99. Go and get it! Expand
  2. Aug 29, 2020
    7
    Away Shuffle Dungeon is a bit of a sleeper on the DS. The gameplay overall is fairly solid and it has a basic enough storyline to suit what it's trying to do. I think at first, the gameplay feels a bit exciting and original, but does eventually wear a bit thin

    Essentially you've moved to a town and everyone has slowly been disappearing until one day everyone does. Now you have to find
    Away Shuffle Dungeon is a bit of a sleeper on the DS. The gameplay overall is fairly solid and it has a basic enough storyline to suit what it's trying to do. I think at first, the gameplay feels a bit exciting and original, but does eventually wear a bit thin

    Essentially you've moved to a town and everyone has slowly been disappearing until one day everyone does. Now you have to find items that were left behind by your neighbors, these open portals to shuffle dungeons for you to navigate.

    Each dungeon has multiple levels for you to access through. These are small and fit on the size of the top and bottom screen on your DS, but encompass many floors. The gimmick of the game is that after several seconds, the top or bottom half of the screen with a shuffle to a new part of the dungeon. So you have to time when to pick up items otherwise you're left waiting for it to reshuffle.

    After you finish navigating the dungeon you face a final boss and then you can re-navigate through the dungeon not return the villager. So the second half of each journey turns into a bit of an escort quest.

    Now, you can pick up key villagers like Shoppe Keeps, and then you can use items you find in the dungeons so the shoppe keeps can upgrade their shops and provide better goods for you. Also you level up as you defeat enemies within the dungeons, but there isn't a clear leveling progression system that I was able to find. I guess you just get a bit more HP and do a bit more damage over time.

    You basically have 2 attacks. You do a front-AOE with your sword, or you can collect these little blob monsters that you can raise to become stronger. These essentially shoot a ranged attack to do damage and you are limited to shooting up to 6 at a time. So be resourceful.

    I think the game has the ability to be a timesink, but the gameplay is far too repetitive and shallow and hold it back from doing so. It has a bit of charm. I think it's worth checking out, but I can't really recommend it.
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  3. Feb 8, 2023
    8
    La Nintendo DS tiene uno de los mejores y más variados catálogos de la historia de los videojuegos, muchos pasaron bajo el radar incluso este que tenemos entre manos en el que estaban implicados los mismísimos Sakaguchi y Uematsu.
    Away es una experiencia demasiado especial, única en su especie, no hay nada igual. Su historia empieza con la desaparición de los habitantes de tu pueblo y
    La Nintendo DS tiene uno de los mejores y más variados catálogos de la historia de los videojuegos, muchos pasaron bajo el radar incluso este que tenemos entre manos en el que estaban implicados los mismísimos Sakaguchi y Uematsu.
    Away es una experiencia demasiado especial, única en su especie, no hay nada igual. Su historia empieza con la desaparición de los habitantes de tu pueblo y desemboca en un plot-twist soberbio que no vemos venir en ningún momento, para salvar a los aldeanos tenemos que ir a unas mazmorras en las que tendremos que llegar a su nivel más bajo. Por el camino nos encontramos enemigos y fupongs que son unos seres que podemos evolucionar y que podemos usar para atacar, defendernos o curarnos vida. Lo único de este planteamiento es que los diferentes niveles de la mazmorra están divididos en la pantalla superior e inferior de la DS y van rotando con el tiempo, permitiéndonos avanzar más. Debemos evitar que la pantalla rote con nosotros en ella o perderemos una vida, debemos evitar que los fupong que nos siguen estén en la pantalla que rota o les perderemos. La mezcla de gestión del pueblo con las mazmorras rotatorias, con una vista cenital, y una historia interesante funciona y te anima a seguir descubriendo más y más sobre el juego. La BSO es muy buena y en el plano jugable es muy divertido. Sin embargo, se ve lastrado por unos picos de dificultad sin sentido, unas mazmorras finales que es para hacérselo mirar y una dependencia de que el azar sea bueno contigo para que te de los objetos necesarios para mejorar el pueblo y conseguir mejor equipo. Es una pena porque podría haber sido memorable, pero al final acabas tan cansado y gastas tanta paciencia esperando a que el aspecto aleatorio te recompense que las ganas de acabar empiezan cuando la historia más despunta.
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Awards & Rankings

92
67
#67 Most Discussed DS Game of 2008
74
#74 Most Shared DS Game of 2008
Metascore
65

Mixed or average reviews - based on 17 Critic Reviews

Critic score distribution:
  1. Positive: 2 out of 17
  2. Negative: 1 out of 17
  1. Game Informer
    75
    It leaves you wanting more. [Oct 2008, p.15]
  2. Nintendo Power
    70
    RPG veterans who want a real challenge for their reflexes should check it out. [Dec 2008, p.102]
  3. 60
    An innovative and quirky experiment, Away: Shuffle Dungeon never quite rises above simple hack-and-slash mediocrity.