• Publisher: Level 5
  • Release Date: Feb 20, 2014
User Score
7.5

Generally favorable reviews- based on 23 Ratings

User score distribution:
  1. Positive: 13 out of 23
  2. Negative: 3 out of 23

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  1. May 23, 2014
    5
    Not a bad game, but not great either. It easily could have been better. The "crafting" is enjoyable, but easy and lacking any sort of depth. The Grindcast is kinda cool, but the fact that it often has 5 or 6 random people talking on it, including individuals you've never met, makes it hard to follow at times. I can put up with these items though, it's the "audience" sounds and the realNot a bad game, but not great either. It easily could have been better. The "crafting" is enjoyable, but easy and lacking any sort of depth. The Grindcast is kinda cool, but the fact that it often has 5 or 6 random people talking on it, including individuals you've never met, makes it hard to follow at times. I can put up with these items though, it's the "audience" sounds and the real time interruptions that just drop the game hard. The audience clapping and laughing ground on my mind every time I heard it and I was really wanting a way to turn it off. Checking menus and looking for things to make was also always a frantic mad search through multiple screens, hoping to find what I needed before the next customer broke in and forced me to interact with them. It turned what should have been the least stressful part of the game into the most stressful part of any game.

    TLDR: Inventive and with so much more potential but some very poor choices were made in the end that just detract from the whole thing.
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  2. Feb 26, 2014
    7
    A novel concept with some real potential. Rhythm game aspect is probably the best part, it's a shame there is so little of it. Combined with an obtuse design, it's not obvious why sometimes a weapon you feel like you botched turns out to be a masterpiece and another comes out dull. The most frustrating part is the lack of communicate from the game's part on why a certain spot will notA novel concept with some real potential. Rhythm game aspect is probably the best part, it's a shame there is so little of it. Combined with an obtuse design, it's not obvious why sometimes a weapon you feel like you botched turns out to be a masterpiece and another comes out dull. The most frustrating part is the lack of communicate from the game's part on why a certain spot will not yield points when struck.

    The overall meta-game is also somewhat poorly thought out. Weapons you craft early on are almost immediately obsolete as your weapon shop levels up, making the weapon level system completely useless until you are crafting your ultimate weapon. Hard for players to care about transient, throw-away items.

    One thing I found annoying in the game is the constant interruption by customers. I understand the real-time nature of this game, but it's often jarring when I'm studying my inventory when I get kicked out by a customer and then I have to go back to my previous menu only to be kicked out again by yet another customer. An option to select WHEN to greet the customer would have been appreciated.

    Despite my gripes, I still enjoyed Weapon Shop de Omasse. It could have reached the heights of Papers, Please but ends up falling far short due to questionable design choices.
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  3. Dec 19, 2016
    5
    Not a bad game, but could have been better. it starts out as an interesting concept, mixing a rhythm game with shop simulation mechanics. It gets repetitive and predictable after a while though, as you go through the levels until you reach the point to take on the main characters' last mission.

    About the main characters, it`s hard to follow their quests, because the game doesn't pause
    Not a bad game, but could have been better. it starts out as an interesting concept, mixing a rhythm game with shop simulation mechanics. It gets repetitive and predictable after a while though, as you go through the levels until you reach the point to take on the main characters' last mission.

    About the main characters, it`s hard to follow their quests, because the game doesn't pause while you read the quest updates. So it becomes harder to care about them as the game progresses. Also, the game makes many attempts at humor, but at most it will give you a chuckle. It's fairly silly. The game itself is very easy and casual, not meant to be taken very seriously.

    Despite my complaints, it's still somewhat enjoyable. I could recommend it for some casual fun.
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Metascore
63

Mixed or average reviews - based on 29 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 29
  2. Negative: 3 out of 29
  1. Official Nintendo Magazine UK
    Apr 13, 2014
    71
    One of the funniest, most interesting games on 3DS, but also one of the most bloated. There's nothing else like it, which is both to its credit and its detriment. [Apr 2014, p.81]
  2. Apr 12, 2014
    70
    Definitely a good game experiment which could have been on the level of a fantasy Papers Please, but in its own right it is great fun apart from the small amount of activities to do and the lack of replayability
  3. Apr 11, 2014
    60
    You get a sense that if they had focused more on one of the mechanics or the other, they’d have made a better game; it was just too difficult to balance. But the idea of an interactive sitcom is kind of novel, and the writing is fine enough that in the spots you can actually read it, you can get a good bit of entertainment out of it.