- Publisher: Sega
- Release Date: Nov 11, 2014
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- Critic score
- Publication
- By date
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Jan 15, 2015Sonic Boom: Crystal Shards could have been, if not a good Sonic game, at least a decent 2D platformer, with its pros and its cons. But SEGA and Sanzaru Games have inexplicably decided to kill their own creature by adopting a really cheap trick: in order to progress, it is necessary to play the same levels over and over again.
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Feb 3, 2015Quotation forthcoming.
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Nov 18, 2014Sonic has run faster in the past. Shattered Crystal is a boring and awkward game. Sticks brings new ideas that do not work in the end. Need these jumps in 2,5D? No thanks.
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Nov 13, 2014With a heaping helping of poorly written and unskippable cutscenes, Sonic Boom: Shattered Crystal is a slog that never finds its footing.
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Nov 13, 2014The sorry "story" segments largely amount to random combinations of the four main characters trading bad jokes, such as running the difference between "who" and "whom" into the ground.
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Nov 19, 2014Sonic Boom: Shattered Crystal ends up being a product that fails on the most basic design elements, perhaps due to lack of time, money or just love for the franchise. Its pursuit of innovation in gameplay mechanics is commendable, but everything turns into a disaster by notorious negligence on the development side.
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Nov 21, 2014There's almost nothing redeeming about it...The biggest problem with Shattered Crystal is the sluggish pace.
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Dec 3, 2014Another unspeakably bad platformer that beyond its more general faults seems to purposefully misunderstand the appeal of the entire Sonic franchise.
Awards & Rankings
User score distribution:
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Positive: 80 out of 176
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Mixed: 37 out of 176
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Negative: 59 out of 176
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Nov 14, 2014
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Nov 11, 2014
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Nov 13, 2014