- Publisher: Capcom
- Release Date: Feb 7, 2012
- Also On: PC, PlayStation 3, PlayStation 4, Switch, Wii U, Xbox 360, Xbox One
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Gamer.noMar 9, 2012Resident Evil: Revelations shows the potential that lies in Nintendos new handheld console. The story itself is masterfully told inepisodes, and the game has the best sound I've experienced on a 3DS sofar. The controls, however, seem a bit too stiff, but in a way thatalso enhanced the general claustrophobic atmosphere in the game.
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Feb 8, 2012Resident Evil: Revelations is a beautiful game and a welcome addendum to a series that gradually has turned away from its roots. If the story hadn't been chopped to pieces - this game, with its narrow spaces and scarce ammo, would have been able to compete with tense horror titles like Dead Space.
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Jan 31, 2012Quotation forthcoming.
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Jan 30, 2012As a core game, Revelations proves that the 3DS can not only display amazing console quality graphics, but control just fine as a handheld; with or without the optional circle pad add-on. Revelations comes up short in many respects, but ultimately it may be enough to scratch that Resident itch until Raccoon City and RE6 hit later this year.
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Jan 26, 2012The promise of a portable and blockbuster RE is mostly realized, and the control improvements and sense of scale translate effectively, but I sincerely hope Capcom chooses to skew from RE's cheesy past and make more memorable adventures moving forward.
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Feb 6, 2012That's the fundamental issue with shoehorning a big, console-style game like Resident Evil into a form factor the size of the 3DS. You just can't get a game that plays as well or makes as big a visual impact as it would on a big TV, and if you start bolting peripherals onto the system to alleviate those problems, you start to negate what makes the system elegant in the first place.
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Feb 2, 2012The abysmal controls and resulting frustrations are unforgiveable.
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Jan 26, 2012Revelations hooked long-time fans with the promise it would return to the series' survival horror roots, but couldn't resist an attempt at reaching a wider audience. Instead of producing a splintered and botched attempt at blending action and horror, Capcom should have stuck to its guns.
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Jan 25, 2012It takes the best and worst of Resident Evils past and present, and spot welds them together unevenly. If the designers had committed wholeheartedly to either polarity of action or horror, Revelations may have been a headshot, but what we're left with is more like a glancing blow. [Feb 2012, p.112]
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Jan 2, 2012Handheld editions of big console titles often feel like straight to video sequels – looking the part but lacking the polish – and Revelations is no different. It nails the atmosphere in its hybrid design, but those crucial sparks of brilliance that make the series so great, no matter which of its eras you prefer… they're as rare as a single use rocket launcher.
Awards & Rankings
User score distribution:
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Positive: 462 out of 541
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Mixed: 40 out of 541
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Negative: 39 out of 541
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Feb 10, 2012
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Feb 7, 2012
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Mar 20, 2012