Project X Zone is a quirky and fun SRPG. Combining the animesque characters across Sega, Capcom, and Namco, this game’s full of fan service (the reference kind and the... women kind). I’ll start with the gameplay: duos (and added singular units) move across a chess-like board to fight enemies. You press the A button and a directional input in an effort to chain all of your attacks toProject X Zone is a quirky and fun SRPG. Combining the animesque characters across Sega, Capcom, and Namco, this game’s full of fan service (the reference kind and the... women kind). I’ll start with the gameplay: duos (and added singular units) move across a chess-like board to fight enemies. You press the A button and a directional input in an effort to chain all of your attacks to prevent the enemy from hitting the ground. Nearby duos can also join you in attacking, plus the assigned solo unit, so up to five characters can be smacking an enemy around. It’s very involved and quite creative; I never get sick of it, even after my dozen or so replays. Even with the interesting battle system, the later levels start to get very tedious, pushing on an hour per chapter (out of 41, plus the four or five prologues), as enemies start to push crazy levels of HP and your item supply starts to drain. There’s no place to grind and no place to purchase items, and even I struggle to beat the later levels at times (mostly because of the tedium; it’s not really a hard game). Shoutouts to the last two chapters of the game, where you fight a ton of clones of bosses for both of them. All with (or over) 100,000 HP. In a game where you can do ~3,000 damage in a battle (without special attacks), it’s absolutely brutal, and I always want to give up when I get to the last few chapters. The humor, though, is wonderful. It’s a ton of reference humor and characters bouncing off each other: the silly ones, the comedically serious ones, the straight-up edgelords... The mass of character types all have interactions with each other and they’re all hilarious. There’s multiple references to quotes, mostly from Capcom games, that get a chuckle out of me, like the classic “Jill sandwich”, but sometimes to a detriment (I still can’t take a certain someone’s anguished question seriously, even without the terrible voice acting). There’s a lot of meta humor, but no fourth wall breaks. Onto the plot, then. The plot is probably the least important thing about this game. It’s a total excuse plot that only serves to get all these characters together and to bring back villains. Something about a magic stone being stolen that keeps all the worlds together...? I think? Nothing the characters do, the villains or the heroes, has much of an effect on the plot. Everyone just runs around and they all eventually end up together fighting the other side. The plot’s also kind of unbalanced; there’s really only a couple villains that do anything and a couple heroes who get focus. A couple don’t even get villains. Only one of the villains does anything remotely smart; he says, “Hey, I was dead, but now I’m not. I hate that one guy, so I’m gonna revive his best friend’s dead girlfriend and laugh maniacally about it in front of them.” Paraphrased, of course, but accurate. Yeah, it’s really only that one guy (no names for spoiler reasons) and the main villain (who steals the magic stone) who do anything. Most of the others just fight the heroes a couple times and die at the end of it. They’re not too dead to return for the sequel, though.
Another minor problem I had with the game was the translation. There are a lot of points where punctuation wasn’t used when it needed to be or something just wasn’t right (“an knight” with Flynn).
Overall, this game is pretty good. The gamplay in engaging, the characters all get a chance to shine, and the humor is on point. It gets tedious in the later chapters, though, and the story isn’t much. It’s still a pretty good experience.… Expand