User Score
7.4

Mixed or average reviews- based on 154 Ratings

User score distribution:
  1. Positive: 96 out of 154
  2. Negative: 23 out of 154
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  1. Jun 25, 2013
    7
    Project X Zone is simply a straight forward Tactical-RPG with emphasis on a Capcom styled fight sequence for each of it's battles. Though it can seem immersive at times, the gameplay can feel a little shallow considering that combos can be easily pulled off easily and one of the main strategies for clearing each stage revolves around keeping your units together and either clearing out theProject X Zone is simply a straight forward Tactical-RPG with emphasis on a Capcom styled fight sequence for each of it's battles. Though it can seem immersive at times, the gameplay can feel a little shallow considering that combos can be easily pulled off easily and one of the main strategies for clearing each stage revolves around keeping your units together and either clearing out the weaker units before sending them on an all-out assault. Roster wise, it's amazing to see Megaman X gain recognition after Megaman's horrendous appearance in Street Fighter X Tekken and each and every character have some amazing voice acting followed up. Though I can understand why a majority of characters are Japanese anime stereotypes, but I find it questionable why Sega excluded characters such as Sonic the Hedgehog, Nights, Ryo Hakazuki, and not a single character to Skies of Arcadia. The story can prove to be another weak point since most of the characters seem to be easily swallowed up into the plot due to the large cast of characters. Though I've only register a few hours, Project X Zone is an amazing title, though it could have had some additional gameplay elements. If you're a huge fan of any of the four developers who helped out with this game or simply need a RPG for the summer then look no further. Expand
  2. Jul 7, 2013
    7
    As a quirky, fan service-y type game, Project X Zone achieves what it sets out to do. It's a fun, throw together type of game that's a real treat for fans. It unfortunately falls into the shadow of superior strategy RPGs like the recent Fire Emblem Awakening, which is unfair because although PXZ appears to be a strategy RPG, it's a very different type of game that focuses more on theAs a quirky, fan service-y type game, Project X Zone achieves what it sets out to do. It's a fun, throw together type of game that's a real treat for fans. It unfortunately falls into the shadow of superior strategy RPGs like the recent Fire Emblem Awakening, which is unfair because although PXZ appears to be a strategy RPG, it's a very different type of game that focuses more on the action side of combat than the actual strategy. It's cheap for a reason and well worth playing for fans of any of the many series that are represented in the game (of which there are around 30). Project X Zone is a rare treat for Japanese gaming fans and it's great that Namco Bandai went to the trouble of translating the game for the Western audiences. It's not supposed to be the best game ever, just a bit of fun for the fans and damn is it fun. Expand
  3. Sep 13, 2013
    7
    Usually I hate games like this. Games that sacrifice story, character development, and anything else revolving around the plot for great gameplay usually aren't what I go for. But that's exactly what this game does and I love it for some reason. First off, the plot is pure nonsense. I honestly stopped trying to pay attention to what was going on because it was so convoluted that it wasUsually I hate games like this. Games that sacrifice story, character development, and anything else revolving around the plot for great gameplay usually aren't what I go for. But that's exactly what this game does and I love it for some reason. First off, the plot is pure nonsense. I honestly stopped trying to pay attention to what was going on because it was so convoluted that it was almost pointless to keep following, especially since they add a new character every chapter, with your final party being somewhere in the neighborhood of 30-40 separate characters to play. But the game is just so much fun. The fighting system was made for handhelds and I can't think of a system that was more perfectly designed for the handheld market than this one. Do I think it would work on a console? Yes but not nearly as well. I do feel like I overpaid for this game when I bought it for 30 bucks a few months back but I don't exactly regret my decision as it's given me hours of fun going around and playing with the fighting system. It definitely won't win any awards this year but there's something to be said about the value that fun brings to a game sometimes. If you can overlook the fact that pretty much everything else about the game is mediocre/below average, then you'll really enjoy this game. Expand
  4. Jul 19, 2013
    6
    I can definitely say that the story mode is long enough, and makes enough sense. Maybe one of the things that isn't very good in this game is the limited number of moves on the map. This along with the fact that you can beat your opponent without doing any fancy shcmancy combos, that are definitely necessary in regular fighting games. The element of randomness also helps the score, somehowI can definitely say that the story mode is long enough, and makes enough sense. Maybe one of the things that isn't very good in this game is the limited number of moves on the map. This along with the fact that you can beat your opponent without doing any fancy shcmancy combos, that are definitely necessary in regular fighting games. The element of randomness also helps the score, somehow both suffer and stay relatively high. Overall, 6.4/10 Expand
  5. Aug 11, 2015
    5
    After two years I finally mustered the willpower to slog through the last of Project X Zone. Really, the game has a major issue with dragging on well past the point where it stops being enjoyable. The first half of the game is a pleasure, as you meet new characters and learn new moves while honing your skills with the battle system. The next ten missions have the story starting to come toAfter two years I finally mustered the willpower to slog through the last of Project X Zone. Really, the game has a major issue with dragging on well past the point where it stops being enjoyable. The first half of the game is a pleasure, as you meet new characters and learn new moves while honing your skills with the battle system. The next ten missions have the story starting to come to a head. The adrenaline rush of the first twenty missions keep you pushing towards the ending, even as the novelty of the battle system has worn off. Then... the story doesn't end. It keeps going. For another fifteen missions that get increasingly long. Level design is awful even early on, as the game seems to have no way to ramp difficulty up besides "throw more dudes in with more health", and the game completely falls apart into menial busywork as you repeat your perfectly honed moves on enemies that have no difference from one another besides appearance, all the way through until the finale. Project X Zone was a game I was fully ready to give a nice positive rating to, but the story went nowhere, the battles became boring, the characters never evolved, and I honestly couldn't play much more than a level at a time without throwing the game down and playing something else for at least a few weeks to refresh the novelty a little. Positives? Well, the music's good, though a bit low quality for the 3DS. The spritework is gorgeous, and it helps a lot with snagging your interest with just how amazing it all flows. At 60 hours it's a long game (though really I would have preferred a tighter, shorter game, maybe around 30 hours instead). If you can find it cheap the first half might be worth the price of entry. Expand
  6. Jul 21, 2013
    7
    Project X Zone is targeted at very specific gamers and is overwhelmingly limited beyond that; while the crossover concept is overall excellent and has a variety of characters from franchise favorites such as Mega Man, Resident Evil, Street Fighter, Tekken, etc., the stories and dialogues of the characters become far too confusing to make it all worth viewing. And gameplay becomesProject X Zone is targeted at very specific gamers and is overwhelmingly limited beyond that; while the crossover concept is overall excellent and has a variety of characters from franchise favorites such as Mega Man, Resident Evil, Street Fighter, Tekken, etc., the stories and dialogues of the characters become far too confusing to make it all worth viewing. And gameplay becomes horrendously repetitive with very limited tactic settings and special attacks that are all style, no substance. But that being said, the anime/16-bit style visuals throughout the game will pleasure many of the franchise's fandoms and maybe even some of those unfamiliar with the lesser known ones (ahem, Sega's). Expand
  7. Sep 9, 2013
    5
    Fun at first but drags most of the way through. The main characters of the game are Kite and BlackRose, if those are not the characters you like too bad. The actual main characters Mii and Kogoro take a back seat to these boring .hack characters. Despite people saying the story is confusing, its not. Its just so simple, and the characters are so stupid it confuses people. Its like aFun at first but drags most of the way through. The main characters of the game are Kite and BlackRose, if those are not the characters you like too bad. The actual main characters Mii and Kogoro take a back seat to these boring .hack characters. Despite people saying the story is confusing, its not. Its just so simple, and the characters are so stupid it confuses people. Its like a Saturday morning cartoon in story quality. Let me sum it up, bad guy wants to take over all of time and space and good guys want to stop him. I did enjoy the fun combat system, but that can't keep the game going alone. Unless you a huge .hack fan, this game will not be that fun. Every other RPG I have played on the 3DS has been better than this. Every character is a glass cannon, where is the class differences? Expand
  8. Feb 19, 2015
    5
    This game is hard to evaluate.
    Game is ok, art is superb, gameplay duration is horrible. SUPERB as fanservice.
    The game is passable, actually it can be good.... but oh god.. somebody should had to tell the team that 60+hours repeating the same gameplay was too much. If that game would last 20 hours would be far way better... the story is totally laughable and the gameplay fits better in
    This game is hard to evaluate.
    Game is ok, art is superb, gameplay duration is horrible. SUPERB as fanservice.
    The game is passable, actually it can be good.... but oh god.. somebody should had to tell the team that 60+hours repeating the same gameplay was too much.
    If that game would last 20 hours would be far way better... the story is totally laughable and the gameplay fits better in those 20 hours.
    you will spend most of the other 40 hours just repeating the same.
    the issue is that what you do in the game is not bad at all , is *** cool. The animations, the character and the combos and awesome.
    The game lacked difficulty (except the last battle.... IF i would fail there i would not play it again...).
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  9. Feb 20, 2015
    5
    Project X Zone feels like a game made by a young child. It throws logic and reason to the wind and mashes together characters from many different franchises in one confusing mess. It lacks direction, depth, and tries to sell itself on the value of the characters alone. To be fair, it portrays all the franchises well and has reference materials in-game so you can understand all that goesProject X Zone feels like a game made by a young child. It throws logic and reason to the wind and mashes together characters from many different franchises in one confusing mess. It lacks direction, depth, and tries to sell itself on the value of the characters alone. To be fair, it portrays all the franchises well and has reference materials in-game so you can understand all that goes on, but it still feels like too much to take for casual fans of a few of the franchises. At times it shows promise of a good crossover, such as the house of the dead chapter featuring many zombies and zombie hunters across the companies trading quips and references, but otherwise it suffers from too many characters taking far too long to do anything, making me wonder why the game doesn't make you choose only a select few members for a mission instead of forcing you to control an army one unit at a time

    In short, this game SEVERELY needed fine-tuning so the game could be more interesting and less repetitive, as well as having a more complete story and a more interesting gallery of enemies for you to fight instead of an overwhelming majority from a couple of franchises with some others sprinkled in for variety.
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  10. Nov 7, 2016
    5
    This 3DS tactical-fighting-RPG has a lot of things going for it - its visual art style is nice, and the music is great. However, the presentation to a game does not save everything else. The game works and controls fine, but the gameplay overall is very repetitive. This wouldn't be a problem if it weren't for the fact that maps are tediously long. Expect to be having 2-4 hour marathonsThis 3DS tactical-fighting-RPG has a lot of things going for it - its visual art style is nice, and the music is great. However, the presentation to a game does not save everything else. The game works and controls fine, but the gameplay overall is very repetitive. This wouldn't be a problem if it weren't for the fact that maps are tediously long. Expect to be having 2-4 hour marathons by the later portions. This creates additional problems as the way you need to play is by having you constantly hold your 3DS, which can create hand cramps and exhaustion.

    The story, to be blunt, is a train wreck. It's very unfocused and has a lot of lackluster writing to it. A lot of the time it would be teleportation to teleportation with the same villains, same fights, same everything. And really, that's how you can describe this game - repetition. Fight monsters using only 5 attacks and 1 special attack (which is pathetic if you ask me), read some poor dialogue, fight a boss, move on to the next chapter for another 60 more chapters in around an 80 hour long campaign.

    This game could be useful to get if you're too lazy to look up the bios of your favorite Capcom, Namco and Sega characters, since this game has a great data base with information on all of the characters, enemies, and bosses.

    Overall, if my tone indicated as such, this game had a lot of things going for it and had a good concept, but its repetitiveness is what ultimately killed it. This is a prime example of a game that focused too much on its presentation rather than smoothing up the gameplay.
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  11. May 24, 2018
    7
    Game play mechanics are easy to learn and fun when it comes to an tactical RPG, style is excellent and seeing combo moves between characters you might have played in their original franchise is dope but what it lacks in is variety. There are just way too many levels with you doing the same thing over and over again instead of a variety of different objectives. The story is way tooGame play mechanics are easy to learn and fun when it comes to an tactical RPG, style is excellent and seeing combo moves between characters you might have played in their original franchise is dope but what it lacks in is variety. There are just way too many levels with you doing the same thing over and over again instead of a variety of different objectives. The story is way too repetitive with the characters not knowing wtf is going on in each level. Overall the game is fun but you can get easily tired of it after 5+ hours of it.... Expand
  12. Nov 27, 2020
    7
    Engaging visual with interesting crossover concept, however, held back by its repetitive gameplay and mediocre story
  13. Aug 2, 2020
    7
    Project X Zone is a quirky and fun SRPG. Combining the animesque characters across Sega, Capcom, and Namco, this game’s full of fan service (the reference kind and the... women kind). I’ll start with the gameplay: duos (and added singular units) move across a chess-like board to fight enemies. You press the A button and a directional input in an effort to chain all of your attacks toProject X Zone is a quirky and fun SRPG. Combining the animesque characters across Sega, Capcom, and Namco, this game’s full of fan service (the reference kind and the... women kind). I’ll start with the gameplay: duos (and added singular units) move across a chess-like board to fight enemies. You press the A button and a directional input in an effort to chain all of your attacks to prevent the enemy from hitting the ground. Nearby duos can also join you in attacking, plus the assigned solo unit, so up to five characters can be smacking an enemy around. It’s very involved and quite creative; I never get sick of it, even after my dozen or so replays. Even with the interesting battle system, the later levels start to get very tedious, pushing on an hour per chapter (out of 41, plus the four or five prologues), as enemies start to push crazy levels of HP and your item supply starts to drain. There’s no place to grind and no place to purchase items, and even I struggle to beat the later levels at times (mostly because of the tedium; it’s not really a hard game). Shoutouts to the last two chapters of the game, where you fight a ton of clones of bosses for both of them. All with (or over) 100,000 HP. In a game where you can do ~3,000 damage in a battle (without special attacks), it’s absolutely brutal, and I always want to give up when I get to the last few chapters. The humor, though, is wonderful. It’s a ton of reference humor and characters bouncing off each other: the silly ones, the comedically serious ones, the straight-up edgelords... The mass of character types all have interactions with each other and they’re all hilarious. There’s multiple references to quotes, mostly from Capcom games, that get a chuckle out of me, like the classic “Jill sandwich”, but sometimes to a detriment (I still can’t take a certain someone’s anguished question seriously, even without the terrible voice acting). There’s a lot of meta humor, but no fourth wall breaks. Onto the plot, then. The plot is probably the least important thing about this game. It’s a total excuse plot that only serves to get all these characters together and to bring back villains. Something about a magic stone being stolen that keeps all the worlds together...? I think? Nothing the characters do, the villains or the heroes, has much of an effect on the plot. Everyone just runs around and they all eventually end up together fighting the other side. The plot’s also kind of unbalanced; there’s really only a couple villains that do anything and a couple heroes who get focus. A couple don’t even get villains. Only one of the villains does anything remotely smart; he says, “Hey, I was dead, but now I’m not. I hate that one guy, so I’m gonna revive his best friend’s dead girlfriend and laugh maniacally about it in front of them.” Paraphrased, of course, but accurate. Yeah, it’s really only that one guy (no names for spoiler reasons) and the main villain (who steals the magic stone) who do anything. Most of the others just fight the heroes a couple times and die at the end of it. They’re not too dead to return for the sequel, though.
    Another minor problem I had with the game was the translation. There are a lot of points where punctuation wasn’t used when it needed to be or something just wasn’t right (“an knight” with Flynn).
    Overall, this game is pretty good. The gamplay in engaging, the characters all get a chance to shine, and the humor is on point. It gets tedious in the later chapters, though, and the story isn’t much. It’s still a pretty good experience.
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Metascore
70

Mixed or average reviews - based on 53 Critic Reviews

Critic score distribution:
  1. Positive: 22 out of 53
  2. Negative: 2 out of 53
  1. Nov 10, 2013
    75
    It's a very good title, but one that requires a lot of patience.
  2. Aug 19, 2013
    60
    It’s not easy to dislike Project X Zone, not only for its popular characters but also because it can be fun if played in small amounts, maybe a chapter a day.
  3. Hyper Magazine
    Aug 8, 2013
    70
    Devoid of tactical depth and exhaustingly repetitive - yet somehow still entertaining and enjoyable, if taken in moderation. [Sept 2013, p.76]