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5.5

Mixed or average reviews- based on 613 Ratings

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  1. Nov 29, 2012
    6
    Paper Mario 64 and Paper Mario The Thousandth Year Door will always be classics games, as they have expanded the mario universe by setting grand, deep adventures revolving around interactions with its inhabitants. Super Paper Mario is more so a completely different game than a direct sequel to these two games. Despite being a sequel nominally, Super Paper Mario features a completelyPaper Mario 64 and Paper Mario The Thousandth Year Door will always be classics games, as they have expanded the mario universe by setting grand, deep adventures revolving around interactions with its inhabitants. Super Paper Mario is more so a completely different game than a direct sequel to these two games. Despite being a sequel nominally, Super Paper Mario features a completely different gameplay style, with nearly as much depth as its prequels. However, Super Paper Mario fell short of matching the greatness of the first two Paper Mario games. Then there's Sticker Star. Sticker Star began in development as a conventional Paper Mario game in the style of the first two games, but Miyamoto insisted that the game be playable as a handheld. Although change is often good for sequels, for Paper Mario, this may not be the case. Sticker Star lacks depth of any sort. The story is.....big surprise: Bowser kidnaps peach..... and that's all there is to it. There are few interesting side characters, no party members, and little dialogue. These factors are what made the first three Paper Mario games so memorable. Rather than having story based gameplay with the inclusion of puzzles, Sticker Star consists solely of puzzles revolving around the newfound ability to "stickerize". This does make for some creative puzzles, but these puzzles alone do not justify this game being called a Paper Mario game. I am tempted to rate this game lower, because I am stubborn and disappointed that this game lacks the depth of the prequels, but I must admit that this game does succeed on some levels. The sticker battle system forces you to allocate your stickers appropriately. However, this is the only strategy involved in the whole game, and it is rather thin strategy. You will surely lose to a boss if you do not, by sheer chance, guess its weakness. There are over 60 possible "thing" stickers to choose from, and certain bosses can only be defeated with a particular one, and it is hard to guess which one it is, until you die several times and the game gives you a hint. To wrap this review up I'll conclude by summarizing the games pros and cons. A pro are that it once again attempts to keep the Paper Mario formula fresh by changing up the gameplay. A con is that is also gets rid of the characters, story, and atmosphere that made the other three entries in the series so great. Another pro is that, once you get used to the sticker system, collecting, and puzzles, the game is often pretty fun at times. A con however, is that the battle system is flawed, especially for boss battles, and there is little depth to anything in the game. However, this game's not all that bad, I just hope that the next Paper Mario game actually has a soul. Expand
  2. Nov 11, 2012
    9
    Ah, Paper Mario. It reminds me of my first time getting a Nintendo 64. Now, if you were looking forward to a Paper Mario game that contained aspects from the original Paper Mario, then you're going to be disappointed. I was a little upset that this wasn't the original Paper Mario, but that doesn't have to be a bad thing. I thoroughly enjoyed Super Paper Mario, because it was well made.Ah, Paper Mario. It reminds me of my first time getting a Nintendo 64. Now, if you were looking forward to a Paper Mario game that contained aspects from the original Paper Mario, then you're going to be disappointed. I was a little upset that this wasn't the original Paper Mario, but that doesn't have to be a bad thing. I thoroughly enjoyed Super Paper Mario, because it was well made. Sticker Star works in an original aspect that no other Paper Mario game has done. This game lets you attack by getting "stickers" which you may use as attacks. How do you get stickers? You can buy them, find them, and get them as rewards. While the idea itself sounded stupid to me when I first heard it, I realized that this game actually makes up for it on how fun it is. It almost feels like playing Paper Mario all over again. The sound in the game is great, and it fits the theme of the game pretty well in my opinion. If you enjoy jazz and relaxing music when you're going through some zones, then you are definitely going to enjoy all of the music in this game.

    The story in this game is pretty good. It's nothing spectacular, but it IS a Mario game, and they tend to just have an okay story behind it. It's pretty much about Bowser stealing the Royal Sticker from the princess, making it so everyone and everything is made out of stickers. It'll catch on, I promise.

    The battles were surprisingly fun. I enjoy almost every moment of the battles. There's a big variety of stickers you can collect and a ton of fun enemies to fight. The battles are turn based, just like the old Paper Mario games, but you get to use stickers to fight. The only gripe that I have with this game is that they took out a lot of fun systems that the previous Paper Mario games contained. I was disappointed to find out that you never get any partners nor badges. They were completely wiped from this game. So if you were looking forward to those, then sadly, you're out of luck. But this game makes it up in it's originality and just basically how fun it was. I was keeping my standards a bit low after hearing this idea. Clearly, I have been blown away by how much fun this game is.

    I definitely would recommend at least trying this game. I'd even pay $60 if that was the release price. You can buy it from select retailers or from the Nintendo E-Shop for $40.
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  3. Nov 13, 2012
    10
    Pure brilliance. This is the 4th entry in the Paper Mario series, and possible the best one yet. This game introduces an innovative sticker system that's a lot of fun to use. You collect stickers and use them to do various attacks on enemies. Very good use of 3d, and very good value. This game will keep you busy for weeks.
  4. Jan 30, 2018
    6
    This game was good at capturing ones attention for a while and getting people hooked at the very beginning, which was why I enjoyed playing the game. However, I had trouble with having the motivation to play the game, as I got stuck on tasks many times. I do think that it was enjoyable for the first few times that I played, and I loved all the stickers that I collected so I am notThis game was good at capturing ones attention for a while and getting people hooked at the very beginning, which was why I enjoyed playing the game. However, I had trouble with having the motivation to play the game, as I got stuck on tasks many times. I do think that it was enjoyable for the first few times that I played, and I loved all the stickers that I collected so I am not completely mad about it. Expand
  5. Nov 10, 2019
    6
    Great exploration and tough puzzles are hampered by pointless battles and annoying characters. Not that bad but probably one of the worst games Nintendo has made.
  6. Jan 23, 2023
    3
    Imagine ruining your franchise that much. Like how do you make a game that much worse than the first 3 Paper Mario games?
  7. Aug 27, 2021
    3
    Recuerdo que cuando se anuncio este juego estaba re feliz porque los 3 anteriores habian sido re buenos, pero cuando lo jugue me quise morir, entiendo que miyamoto le dijo a intelligent sistems que no hicieran muchos OCs pero dime tu que tiene que ver eso con que no puedas ganar experiencia, que no hayan otros personajes casi que no sean toads, que ni siquieran tienes gorros o algo paraRecuerdo que cuando se anuncio este juego estaba re feliz porque los 3 anteriores habian sido re buenos, pero cuando lo jugue me quise morir, entiendo que miyamoto le dijo a intelligent sistems que no hicieran muchos OCs pero dime tu que tiene que ver eso con que no puedas ganar experiencia, que no hayan otros personajes casi que no sean toads, que ni siquieran tienes gorros o algo para diferenciarlos, literal es el mismo sprite puesto una y otra vez, que no hayan compañeros, y que hayan hecho un sistema de combate tan primitivo, el juego tiene cosas buenas como la musica o los graficos que para ser la 3ds estan bastante bien, y esto no tiene nada que ver con el gameplay, pero fijate si es malo el juego que puse el juego en la 3ds, y murio, osea, la musica del menu esta sonando, pero no puedo hacer nada, mientras estoy escribiendo esto, la 3ds sigue trabada, y esa es la unica razon por la que estoy escribiendo esto Expand
  8. Dec 12, 2021
    5
    you're probably sure how mediocre and boring this game is, the characters are also boring, but its not a bad time actually. Its kinda aggravating, but still playable. 5.3/10
  9. Apr 14, 2022
    7
    This game was a regression from the thousand year door, especially the beginning. I think the last three worlds revive some of the adventure, with some memorable moments like sniffit or wiffit, the boo house, and the final boss. The beginning of the game was boring and monotonous and there are some places where I think a guide is necessary unless you enjoy trial and error as a puzzle.
  10. Oct 14, 2022
    0
    - de "puzzels" zijn zo abstract dat ik nergens geraak.

    - de combat is pointless

    - de bazen hebben "dingen" nodig om verslaan te worden die in andere levels/ werelden zijn

    conclusie:
    als je het concept van deze game toch leuk vindt dan kun je beter Color Splash spelen
  11. Mar 7, 2023
    4
    most of the game is boring and inoffensive, plus theres some parts of this game that are outright frustrating. combat sucks too, you get rewarded more from running away from fights than actually doing them, coins are plentiful and have basically no purpose. There is some good here though: I REALLY like the OST and visual style of it, plus the animations for things are really nice andmost of the game is boring and inoffensive, plus theres some parts of this game that are outright frustrating. combat sucks too, you get rewarded more from running away from fights than actually doing them, coins are plentiful and have basically no purpose. There is some good here though: I REALLY like the OST and visual style of it, plus the animations for things are really nice and filled with personality. the writing is good too, when it happens (as in just individual characters and not the actual story, the story sucks). overall: dont play it, listen to the ost on youtube or something, maybe watch an LP of it. a lot of this game are ideas that sound good on paper but are horrible in execution though. i think its completely wrong to call this game soulless though.

    as a paper mario game however, this is completely awful and much much worse than games 2, 3 and 6 (i havent played 1 and 5). just dont play it
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  12. Apr 16, 2013
    6
    This is by far my least enjoyable Paper Mario game. The premise behind using a battle system that revolves around no leveling up or learning new abilities is a travesty for an awesome RPG series like Paper Mario. For the first couple hours, I liked using the stickers and thought it was a cool idea. Then I ran out of them and I literally couldn't attack or do anything. Talk about aThis is by far my least enjoyable Paper Mario game. The premise behind using a battle system that revolves around no leveling up or learning new abilities is a travesty for an awesome RPG series like Paper Mario. For the first couple hours, I liked using the stickers and thought it was a cool idea. Then I ran out of them and I literally couldn't attack or do anything. Talk about a buzzkill.....As my frustration mounted from this stupid sticker system, I would run away from enemy encounters to stave my stickers. That is pathetic, and a painful flaw in the game design.

    The story is funny, but I had to use a game guide to get through it. I do not know how this game is intended for kids based off how many times I got stuck. The lack of side quests too and the linearity really bothered me. Kristi is your only party member which is incredibly disappointing. Doesn't help too Kristi is kinda of a debbie-downer throughout the whole game.

    The graphics and sound are superb tho. I loved how vivid each environment looked and it really had the Paper Mario charm in the looks department. This game definitely disappointed me, but I still managed to have fun with it
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  13. Feb 9, 2013
    6
    Oh this game. This cute little broken game. I really tried to like it, I really did, but there is so many game breaking issues in it (from cheap bosses, confusing levels and 3D perspective gone wrong) that as soon as I tried warming up to it, i'd have to put it aside in frustration. It's really cute, charming and beautiful and I replayed from levels just to look at how amazing it reallyOh this game. This cute little broken game. I really tried to like it, I really did, but there is so many game breaking issues in it (from cheap bosses, confusing levels and 3D perspective gone wrong) that as soon as I tried warming up to it, i'd have to put it aside in frustration. It's really cute, charming and beautiful and I replayed from levels just to look at how amazing it really was. But the average gameplay and serious issues make it seem like it was never play tested. Expand
  14. Feb 16, 2014
    4
    I was very disappointed by the gameplay concept. It was far too simple and that's not what I play paper Mario for. This is the weakest game I've played in what has always been a charming series. Hope they put more effort in the future
  15. Sep 29, 2013
    6
    This game isn't very good but its not bad. The sticker system could've worked, but making the basic attacks based off this was bad. Its confusing since they have a mix of level and open world layout that doesn't work because it requires to go astray from the linear path they chose, but it doesn't allow much freedom justifying it. The Humor and Graphics are still top notch, but this gameThis game isn't very good but its not bad. The sticker system could've worked, but making the basic attacks based off this was bad. Its confusing since they have a mix of level and open world layout that doesn't work because it requires to go astray from the linear path they chose, but it doesn't allow much freedom justifying it. The Humor and Graphics are still top notch, but this game would've been much better if it wasn't for the sticker system. Expand
  16. May 6, 2013
    4
    I just don't get it... The first two paper mario games were absolute masterpieces. The third was very much a good idea, which I don't think was executed very well. Here's the thing... Paper Mario games had a way of getting me hooked and never wanting to stop. I almost had that with this game, but just couldn't simply because the design of it is horrible. Cutting up the world intoI just don't get it... The first two paper mario games were absolute masterpieces. The third was very much a good idea, which I don't think was executed very well. Here's the thing... Paper Mario games had a way of getting me hooked and never wanting to stop. I almost had that with this game, but just couldn't simply because the design of it is horrible. Cutting up the world into stages wouldn't be such a bad idea if it was just a simple sidescroller, but it isnt. It's got all of the frustration of an RPG overworld that forces you to backtrack and do things you've already done and are TIRED of doing again, and to no avail, you are forced to repeat and repeat. You can get to the second and third world of this game and realize that this is going to be a continuous thing. That's where I'd recommend stopping if you picked this game up, but don't. It's not worth it. Do yourself a favor and use your money on one of the other fantastic 3DS titles. Expand
  17. Jun 16, 2016
    6
    There are mnay things wrong, so I can not name them all.
    1. Dumbed down battle system
    2. No story
    3. Bowser is final boss
    4. Confusing puzzles
    5. You need a certain sticker to beat a boss so you need to back track finding it, and once you beat it you feel no acomplishment
    And so on...
  18. Mar 31, 2021
    4
    This review contains spoilers, click expand to view. This game depicts the fall of Paper Mario. Compared to the previous titles, Sticker Star is just uniquely bland. I originally had high hopes for this game, I mean it was the first Paper Mario game I ever laid eyes on. The moment I saw that E3 trailer I thought it was going to be an excellent game. It's an excellent disappointment, that's for sure. I really thought that this was what Paper Mario was meant to be.

    The description claims that it also has exciting combat mechanics, but instead of having a fun turn-based battle system or digital pixies...were using item attacks during the whole freaking game. Oh, didn’t you know that Mario can’t jump unless he has a jump sticker?

    Sticker Star...while it may have nice graphics and music, looks aren’t everything. Most of the time you’ll be forced to backtrack over and over again just to get a missed “Thing”. And these are really important “Things”, so important that they make up most of the game. You can grab a pair of scissors for instance and turn it into a sticker to use in battles and to solve some blockade puzzles.

    While these attacks may be cool they get old real fast. And if your prime gimmick is this new battle system, what am I supposed to learn from it? I’m not gaining any experience from these battles, they're just annoying. I might as well just run away from these foes because they disappear anyway, even if I retreat. And these levels, some of them are passable and yet they're all so generic. You might as well call it “New Super Paper Mario Bros” because we don’t really have any original characters round these parts. Were you hoping to play as good guy versions of Bowser’s minions? Well too bad, this world mainly consists of poetic Toads for some reason.

    The short story is, a big celebration is held every whatever amount of years to honor the great Sticker Comet(Not to be confused with the Star Festival from Super Mario Galaxy)which has the power to make wishes come true. But then Bowser crashes the party and steals one of the comet’s fragments, a Royal Sticker, and gains the ultimate, shiny power!
    We don’t really see what happens after that, but I guess after Mario jumps on Bowser I assume Bowser knocks him out in battle and if that’s a reference to the first game it doesn’t deserve it. Or the Paper Mario Parade! It doesn’t even feel like this game is in the same universe. Everything is a little too colorful, not only is there a lack of dark elements that helped the series stand, but this is just a repeat of the original story when you really think about it.

    So Mario and the Sticker Fairy Kersti are on a quest to recover the Royal Stickers. First off, my biggest complaint in this game is that the tutorial level where you have to search for Toads, drags on way too long. Fifteen minutes in and I was still searching! These morons are hidden too well, you may not even get to try out the new battle system because this level just drags on way too long.

    And it gets worse with the Paperization puzzles. Every once in a while, you have to stop time and pull off a piece of the world and stick it in its rightful place in order to continue through the level. While it may be a creative feature it's hard to know when to use it, some of these objects blend into the background and you find yourself circling around the area for an hour unsure of what to do. A good puzzle helps sharpen the mind, but these levels are just tedious. As for positives, World 3 probably has the best levels. No generic Goomba gangs, we’re instead recovering lost inventory in the spider tunnels, traversing through poisonous rivers, competing in a toxic Snifit game show? That’s the Paper Mario I know and love.

    As for the boss fights, most of them are just big enemy battles. Sure these battles are fun to watch, but the gameplay is just a bunch of button mashing that doesn’t get better with the “Thing Attacks”. In order to power your attacks up, timing is key. Just wait till the yellow signal appears next to Mario if you wish to know when to press the A button. Though it doesn’t appear in a few Thing attacks for some reason, so have fun randomly mashing your controls hoping to get the move to work.

    As for the final showdown with Bowser, you first have to go through a painful magic carpet ride. And the battle has a few fun moments but it feels like Bowser’s minions are doing all the work. And after it looks like Bowser is defeated he transforms into his giant form...where have I seen this before...I think I had more fun beating Kamek with flip flops, then dealing with yet another giant Bowser battle. I just blasted my boom box and then sent out a flurry of Thing attacks, the 2nd stage of the battle was a lot easier than the first. This game isn’t even worth replaying. Everything on display is just a sad reminder for the rise and fall of the Paper Mario series.
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  19. May 22, 2013
    4
    Interesting new "sticker" mechanic. However they took out many core things that Paper Mario fans loved. Level progression, partner system, and even the badges. All the things that made Thousand Year Door such an amazing jump from the first Paper Mario were removed. Sure you had a few jokes here and there, but it was targeted to a much younger audience that the older fans just would findInteresting new "sticker" mechanic. However they took out many core things that Paper Mario fans loved. Level progression, partner system, and even the badges. All the things that made Thousand Year Door such an amazing jump from the first Paper Mario were removed. Sure you had a few jokes here and there, but it was targeted to a much younger audience that the older fans just would find dull. Your "partner" Kersti can get dull and tiring very similarly to the well known "Navi" from Legend of Zelda. Kersti will crack the same jokes, make the same boring faces, and get angry in the same way. Action commands are all the same (once you get to know them), but it's almost 100% based on timing your A button. Since there is no longer a partner system, you are given what is called the "Battle Spinner", which forces you to pay coins to take extra turns. This is either extremely good, or just plain dumb as you are relying heavily on luck most of the time. Gameplay is repetitive and the entire game has almost no replay value whatsoever. There are a few tedious "100%" completion tasks you can take part in, but for the most part there are little to no easter eggs. No hidden bosses, no challenging arenas, just hidden doors and more stickers. Not to mention the final boss is easily beaten once you figure it out. But after that there is literally nothing to do except go back and replay the entire game again (which is surprisingly short) trying to grind your coins back up to find your hidden doors. As I mentioned earlier, the game is extremely short in comparison to other Paper Mario games. Granted those were for a console, but to be able to complete the game in a few days is just sad. I believe my first playthrough took only 20-30 hours of gameplay. A few things to note that have been removed/changed from previous Paper Mario games (Excluding Super Paper Mario which was horrible):
    -No partner system. That means (no partner storyline, no hidden partners (miss mouze), no sidestories, no witty change of lines from your partners, nobody to help you take damage)
    -Kersti is the new Goomba partner, but with no tattle system. meaning no description of any of the enemies.
    -All your items are now stickers (good&bad. Good that you can more easily obtain items, Bad that the items are no longer unique and are only upgrades of the previous version. EVEN the "Thing" stickers!)
    -Unable to play as anyone other than Mario

    In the end, Paper Mario Sticker Star seems like it could have had a lot of potential. If they waited a bit longer and made it far more developed. The game features a very limited number of levels and would benefit greatly if they had far more. We know you can do it Nintendo! Just look at the Superstar Saga!
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  20. Aug 19, 2013
    0
    The music and graphics may be alright, but the substanceless, repetitive gameplay that has nearly nothing to do with Paper Mario is not worth your time or money. Spend 40 dollars on iPhone games instead.

    P.S. Bowser has no lines of dialogue. NONE.
  21. Sep 26, 2013
    0
    I for one am flat out appalled by this game. I have so many things I hate about this game that I barely know where to start. The sticker system is terrible, they removed the actual storyline of the worlds and just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any side quests like the others did, there wereI for one am flat out appalled by this game. I have so many things I hate about this game that I barely know where to start. The sticker system is terrible, they removed the actual storyline of the worlds and just made it another level to beat, I loved the partner systems in the previous games which they also removed, this game barely had any side quests like the others did, there were 0 cameos (which I am a HUGE fan of), they also put far too much of an emphasis on the sticker system. I have loved the Paper Mario series since I was a little kid and Thousand Year Door was the first game I ever played and I went on to play the original and then played Super Paper Mario, all of which were amazing, and I was ecstatic when I heard the news about this game coming out. I played through it and beat the game hoping that it would just miraculously get better, but it definitely didn't. I would not recommend this horrible game to even my worst enemy. Trust me, if you really like the Paper Mario series, DON'T PLAY THIS GAME!!! Expand
  22. Jun 16, 2016
    2
    Graphically the game looks great. The music, while not the best in the series, is still quite enjoyable for what it is. However the biggest problem with this game is the gameplay, an issue which makes this game one of the worst games I have ever played in my life. Unlike other games in the series, the only method Mario has attacking is jumping on an enemy to first strike them outside ofGraphically the game looks great. The music, while not the best in the series, is still quite enjoyable for what it is. However the biggest problem with this game is the gameplay, an issue which makes this game one of the worst games I have ever played in my life. Unlike other games in the series, the only method Mario has attacking is jumping on an enemy to first strike them outside of battle. After that, all battle actions must be taken by using stickers. What do you get for fighting these battles? More stickers.

    The RPG elements are pretty much gone and the battle system is designed in such a way that there is no incentive to fight any of the random battles. Where do this leave the game? The game turns into a collectathon in which you have to find enough stickers and hope you have enough to fight the games underwhelming bosses while doing mediocre platforming and puzzle solving. The worst part about all of this is the game drags on for way longer than it has any right to do.

    The story in nearly non-existent and is simply there is a generic framing device to say, oops gotta go do the generic Mario thing for the 15th time. Good luck! When Shaq Fu of all games has a better story than you do, as a designer, you are very clearly doing something wrong. When Shaq Fu has arguably better gameplay than your game does, then you have clearly FAILED as a game designer.

    Do not play Paper Mario: Sticker Star.
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  23. Jul 9, 2014
    4
    This Paper Mario feels like nothing else in the series. It is hard to get into, with no real direction given. The combat is long and the combat system is clumsy. The stickers are not fun or very useful most of the time. There are so many limits placed on Mario. There is no flip world, and after playing Zelda Link Between Worlds I would say it is more loyal to the Paper Mario spirit thanThis Paper Mario feels like nothing else in the series. It is hard to get into, with no real direction given. The combat is long and the combat system is clumsy. The stickers are not fun or very useful most of the time. There are so many limits placed on Mario. There is no flip world, and after playing Zelda Link Between Worlds I would say it is more loyal to the Paper Mario spirit than Sticker Star. More than a little disappointed this game as it could have been something else without tarnishing the Mario brand. Expand
  24. Nov 27, 2015
    3
    This game has got some of the worst gameplay ever!I can't even make it past the second level because this game just throws you in and expects the impossible!Although I have never played the first two games,they have got really good reviews and Super Paper Mario is a really good game,but Sticker Star is just horrible!The only good part about this game is the absolutely amazingThis game has got some of the worst gameplay ever!I can't even make it past the second level because this game just throws you in and expects the impossible!Although I have never played the first two games,they have got really good reviews and Super Paper Mario is a really good game,but Sticker Star is just horrible!The only good part about this game is the absolutely amazing soundtrack,but that is the only positive about this game.DON'T BUY THIS GAME!!!!! Expand
  25. Oct 6, 2014
    0
    Absolutely terrible. One of the worst Nintendo games I have ever played. They progression through the story is non-intuitive and nearly impossible to figure out by yourself without a guide. The sticker system is honestly just annoying, and the series has lost all of its narrative charm. I tried so hard to play this game but I stopped playing without even beating it. DO NOT BUY THIS GAME, IAbsolutely terrible. One of the worst Nintendo games I have ever played. They progression through the story is non-intuitive and nearly impossible to figure out by yourself without a guide. The sticker system is honestly just annoying, and the series has lost all of its narrative charm. I tried so hard to play this game but I stopped playing without even beating it. DO NOT BUY THIS GAME, I AM NOT EXAGGERATING. I truely don't understand positive reviews, probably people who played the game for an hour. Expand
  26. Jul 31, 2014
    4
    What was once considered a staple game series for Nintendo consoles has now devolved into a simplistic and uninspired rehash. The new Paper Mario game's main feature revolves around the use of consumable attacks known as "stickers" which restricts access to even the most basic of abilities if you don't have the consumable stickers to use them. This is stacked on top of a plethora ofWhat was once considered a staple game series for Nintendo consoles has now devolved into a simplistic and uninspired rehash. The new Paper Mario game's main feature revolves around the use of consumable attacks known as "stickers" which restricts access to even the most basic of abilities if you don't have the consumable stickers to use them. This is stacked on top of a plethora of removed features from the previous games such as a leveling system and the inclusion of companions to help Mario along his way. With the lack of basic RPG mechanics such as a leveling system, even the basic premise of the stickers is removed since actually engaging in battles serves no purpose but to gather more stickers for you even though enough of which to progress through the game are found scattered all over each individual level.

    If you're looking for the next Thousand Year Door, or even the next Super Paper Mario in terms of writing and overall quality and design, cast your eyes elsewhere because Sticker Star will not provide.
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  27. Mar 29, 2014
    0
    This was by far one of the worst games I've ever played, I'm not exaggerating. I don't understand why everyone was giving it 8, 9, and 10s this game was not just the worst in the series but it was just horrible in general. And to all the people who say that Super Paper Mario was bad, no it wasn't, sure it was different but it was still an RPG it had leveling up, and creative worldsThis was by far one of the worst games I've ever played, I'm not exaggerating. I don't understand why everyone was giving it 8, 9, and 10s this game was not just the worst in the series but it was just horrible in general. And to all the people who say that Super Paper Mario was bad, no it wasn't, sure it was different but it was still an RPG it had leveling up, and creative worlds (chapters). But as for Sticker Star, Nintendo and Intelligent Systems took away everything good about Paper Mario 64 and PMTTYD and published this "new addition" to the series. But it was downright terrible, all I can say was that it had nice graphics and a couple good sound tracks, but that was it. Sticker Star had no leveling up, which made battling pointless for the game. You could probably fight no enemies and just make money from the stickers you find in blocks to get better ones and just fight bosses and beat the game, and now that I'm talking about it, the Sticker idea for fighting was flawed in all ways possible, it required no skill, you could only use one sticker once, and then get no xp for fighting and just money from fighting to buy more pointless stickers. The worlds (Chapters) were linear and bland PM64, PMTTYD and Super Paper Mario, they all had creative chapter designs and plots, most chapters in the the original 3 were creative and had more story to them then just collecting the Star Spirit, Crystal Star, or Pure Heart you needed to get. Sticker Star had bland chapter designs and bland plots to them, all it was was "beat some levels, backtrack into other levels after solving a puzzle, fight the boss, get the Sticker Crown." That was it, and the bosses were creative too! they were just souped up normal enemies from the game. Even worse, you needed seome one of a kind sticker to easily beat them, which is ridiculous The game had too many challenging moments like World 3, i had to go on IGN for walkthroughs far too many times then i should have. There were no partners either, Partners i the Paper Mario games made it what it was. Goombario, Bow, Watt, Lakilester, Yosi, Vivian, Bomberry were amazing and had personality, not like Kersti who probably sounded like she was reading directly from a script. Even Super Paper Mario kind of had partners, the Pixls, still better then not having any at all. What was more annoying was that Bowser was the final boss, I loved how PMTTYD and Super Paper Mario didn't make Bowser the final boss like in other Mario games, and even in Paper Mario 64 Bowser was the main enemy, but the went in depth to his character and his plot, Bowser had NO LINES in Sticker Star. I honestly don't understand how some of you like this game, I won't attack you for liking it but you cant focus on the games nice graphics, because that's the only good thing about it. Overall this game was a train wreck, I hope Nintendo and Intelligent Systems redeem them selves and make a game more styled like PM64 or PMTTYD. Expand
  28. Mar 19, 2016
    0
    If you haven't play a Paper Mario game yet, DO NOT start with this one. In fact, go start with the first game, and stop at the third, because this game is a mockery of the series. It takes everything fans loved about the first 3 games and just **** all over it, and expect you too like it.
  29. Mar 14, 2013
    2
    The reason this game is poor is because there is simply no 'reward' for playing this game... The story is non existent, so there's no reason to play it for that. The characters are forgettable, so they don't keep your attention. The battle system is basic and hardly challenging or interesting. The boss battles are either impossible, or annoyingly easy, since they each have a very specificThe reason this game is poor is because there is simply no 'reward' for playing this game... The story is non existent, so there's no reason to play it for that. The characters are forgettable, so they don't keep your attention. The battle system is basic and hardly challenging or interesting. The boss battles are either impossible, or annoyingly easy, since they each have a very specific weakness that renders them dead in a matter of seconds. Then there's the platforming and puzzles. neither are interesting or engaging... Basic and tedious...

    So if the story isn't interesting, The gameplay is dull, and the platforming is tedious,... Why play this game? There is no reason... There is no story to grab your interest and keep you going, it is bare bones 'Bowser kidnapped the princess and stole some power'. You may say 'well isnt that EVERY mario game?" Well, more or less, yes... but every Super Mario platformer has amazing platforming and fun levels to hop around and explore. This game does not have that redeeming quality.

    "Well, isnt the turn based RPG elements still here?" Not really... it doesnt seem to be a Roleplaying game... It's just a turned based card game... but instead of elegant and amazingly designed characters with awe inspiring attacks... you have a variety of shoes, hammers, and miscellaneous items... you dont level these attacks up over time, you simply find more powerful stickers in the more higher leveled areas... rendering the dozens of basic attacks you stocked up on in previous levels useless. When you're playing you dont ask yourself "Okay, which attack would be best to use against this enemy?" You ask "Where the heck did i put that shiny sticker i just found under a rock?" and occasionally you consider the fact of whether the enemy is flying or has a spike on his head...

    This is a very basic game... maybe something a young kid would enjoy and flourish in. the pretty colors and enviroments would catch their attention and the light story element might keep them entertained so they dont lose interest in the walls of text. but anyone who appreciates a good story, deep and enriching gameplay, or just having fun probably should skip this game... It doesnt technically do anything that doesn't work, it just doesnt do anything that makes this game entertaining... which is why you would play a game in the first place, right?
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  30. Mar 29, 2013
    0
    For me it's a big disillusion. Except for some musics, there is no reason to play this game. No story, no companions, wasted combat system, no badges, no interesting npc, nothing.
Metascore
75

Generally favorable reviews - based on 69 Critic Reviews

Critic score distribution:
  1. Positive: 45 out of 69
  2. Negative: 1 out of 69
  1. Pelit (Finland)
    Feb 21, 2013
    78
    Brilliant humor and an interesting world won't save Mario's latest RPG offering. Even though the stickers add a lot of variety to the turn based battles, an RPG without any character development tends to turn repetitive eventually. Unfortunately for Mario such is the case with Sticker Star. [Feb 2013]
  2. Hyper Magazine
    Feb 10, 2013
    80
    A great reinterpretation of what makes Mario work. [March 2013, p.72]
  3. Feb 7, 2013
    70
    Unfortunately for it, Paper Mario: Sticker Star has to deal with being a “pretty good” entry in a series that is usually considered amongst the best games on their respective consoles. While I did have fun with it, there were times when I felt like I was just going through the motions, and very little of the innovation or character of previous entries shone through.