• Publisher: Natsume
  • Release Date: Nov 4, 2014
Metascore
46

Generally unfavorable reviews - based on 22 Critic Reviews

Critic score distribution:
  1. Positive: 0 out of 22
  2. Negative: 11 out of 22
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  1. Jul 5, 2015
    70
    It’s not unique but did offer a satisfying distraction.
  2. Jun 19, 2015
    60
    The game starts off way too slow and fails to grab your attention. There are some cool new features, but these won’t compensate for the cons, which are the difficult controls and almost no use of 3D graphics.
  3. 60
    I wish farm life in Harvest Moon 3D: The Lost Valley was more gratifying because its fundamental ideas are all there. With the franchise essentially split in two going forward, I encourage Natsume to continue its experimental ways, because it's likely that the other guys will churn out the most traditional experiences possible.
  4. Jan 13, 2015
    57
    The game is obviously not Harvest Moon as we know it or even a "real" Harvest Moon game, but even when taken on its own merits and values, it's simply a throwaway game.
  5. Jun 30, 2015
    54
    Natsume tried everything to give an identity to the latest Harvest Moon. The result, though, is too slow and boring.
  6. Aug 26, 2015
    50
    The Lost Valley fails to deliver groundbreaking gameplay for those already familiar with the series. While the terraforming aspect is a fun addition on its own, it should not be at the expense of the defining elements of the series. The life of a farmer is just not compelling this time around.
  7. Jul 31, 2015
    50
    Sticks to the farm formula and delivers a pretty ordinary game.
  8. Jul 2, 2015
    50
    Natsume tried to bring the series back to its roots, scratching out some features, but in the process something got lost, primarily the feeling of discovery and fulfillment of the first episodes. Pass.
  9. Jun 18, 2015
    50
    Harvest Moon: the Lost Valley could easily depart from the Harvest Moon formula and stand out on its own. Instead it ends up steering away from the series and not satisfying neither the Harvest Moon fans nor those expecting something different.
  10. Nintendo Force Magazine
    Apr 20, 2015
    50
    While there are some creative innovations Tabot implemented that Marvelous could've considered, The Lost Valley lacks the soul that previous Harvest Moons had. [Issue #14: Old vs. New – March/April 2015, p.71]
  11. Nov 20, 2014
    50
    With no village to visit, drive-thru interactions with NPCs outside of the player’s front door, and overly slow pacing in the narrative, Lost Valley feels like half of a really fun game.
  12. Jun 19, 2015
    48
    Lost Valley struggles to retain the heart and soul of previous titles and while it does a few things right and does end up being somewhat enjoyable in the end, the road to reach any semblance of enjoyment was just too long and never feels worth the time investment.
  13. Jun 23, 2015
    45
    The first Harvest Moon developed by Natsume is a failure. You can see there are some good new ideas, and the controls are surely fine and streamlined, but everything here is underdeveloped, both the new ideas and the old staples.
  14. Jun 22, 2015
    45
    The premises showed some courage in touching elements of the classic formula, but the result is terribly disappointing. The design lacks care for details, and that doesn't make for an interesting experience.
  15. Nov 17, 2014
    45
    While Natsume seems to have some legitimately good ideas for where they want to take their spin on the Harvest Moon series, too much of what’s been put into The Lost Valley feels awkward, underdeveloped, or unnecessary. While series fans will be able to find fun in some of what it offers up, you can’t help but wish that the development team had focused on the quality of the features they implemented, not the quantity.
  16. CD-Action
    Jul 27, 2015
    40
    A weird blend of Harvest Moons and Minecraft, executed so poorly that I can’t recommend it to anyone. [08/2015, p.79]
  17. Jun 20, 2015
    40
    Too much boring, repetitive and story driven. This chapter of Harvest Moon is the worst by far for too many reasons.
  18. Mar 24, 2015
    40
    It's a bold move for Natsume to develop a game that strays away from the series' conventions and tries new things, but the overall experience is lacking the polish and charm that the Harvest Moon name has come to represent.
  19. Dec 22, 2014
    40
    Make no mistake, this is a Harvest Moon title only in name; everything else will feel foreign to the longtime fan.
  20. Nov 14, 2014
    40
    The Lost Valley offers a pitiful amount of content, and what's available takes ages to unlock.
  21. Jul 3, 2015
    38
    If you yearn for the “variety” of the Agricultural Simulator while you play Harvest Moon, something has gone wrong. Once quite entertaining this cocktail has been watered down beyond recognition. It feels like actual work – which is the wrong direction for a game.
  22. It’s so bare-bones it feels like a cheap mobile game knock-off, and the fact that it was released without even a whisper seems like damning proof that Natsume knows it. Lost Valley is a dull, almost offensively boring and watered down version of a normally fantastic series. Do not pick up this game.
User Score
4.1

Generally unfavorable reviews- based on 54 Ratings

User score distribution:
  1. Positive: 12 out of 54
  2. Negative: 32 out of 54
  1. Nov 11, 2014
    1
    If you like Minecraft and are less than 8 years old, you'll love this game. If you're a long-time fan, you may want to stay away. As a fan ofIf you like Minecraft and are less than 8 years old, you'll love this game. If you're a long-time fan, you may want to stay away. As a fan of the Harvest Moon series, I was very disappointed in the huge changes made. I was so frustrated because I was expecting another A New Beginning, but instead got a Minecraft for tots. The world is just one giant unrealistic landscape of blocks. You pretty much have to dig and build your own stairs to get from one end of the farm to the other. On top of that, from the get-go, it's winter! But oddly enough you can still plant and watch crops grow. To top things off further, there's a typo on the back of the game case. Full Review »
  2. Nov 15, 2014
    4
    I should also mention that Harvest Moon 3D:The Lost Valley is actually a spin off game of the main Harvest Moon series. Let me do a quickI should also mention that Harvest Moon 3D:The Lost Valley is actually a spin off game of the main Harvest Moon series. Let me do a quick explanation of this. The developers Marvelous AQL are the ones who develop the Harvest Moon games, and for the longest time Natsume would be the ones to localize it under the name Harvest Moon, as it was called Farm Story in Japan. However since Marvelous AQL recently purchased XSEED, XSEED has now become Marvelous of America (still referred to as XSEED). Marvelous AQL saw no reason to have Natsume continue to localize the series in the United States as they now have an in house publisher in the states that proved their worth with the localization of a few Rune Factory games. XSEED are now the ones who localize Farm Story in the United States, however XSEED does not have the rights to the name Harvest Moon, as that belongs to Natsume. So instead of the next mainline game being called Harvest Moon: Connect to a New World, it is simply being called Story of Seasons. So Natsume decided to use the Harvest Moon name to make their own farming sim under the same name, and thus Harvest Moon: The Lost Valley was born. However how does it stand up to the main series? Well Natsume bragged that this game would be akin back to the older games such as Harvest Moon 64, Back to Nature and Friends of Mineral Town. So let’s see if this game is able to stand on its own as an actual game in the Harvest Moon series.
    So without any further to do let’s get on with the review!

    Controls

    Now in my opinion a major driving factor to how good a Harvest Moon game is how fluid a game controls and how easy things are to do. In traditional Harvest Moon games you have a separate tool for everything you need to do, and to do what you need to do you have to swap between tools. This game decides to do away with traditional tool swapping and instead favors a single button method for most of your farming needs. So you press the a button to till the ground, the a button again to plant your seeds, press it again to water the plants and then you press it one more time to add fertilizer. Straight forward right? Well not exactly. You have to be lined up perfectly with the square you want to interact with. I can’t tell you the countless amount of seeds I have planted by mistake when trying to harvest a vegetable, or how much fertilizer I have wasted thinking I was about to water a crop but instead had the wrong one highlighted. Also another annoyance I found was that when you plant a seed you have to open a menu and select which seed you want to plant, however if you miss a square and instead either water, fertilize or harvest a crop, you have to go through a menu selection again and pick the seeds you wish to plant again. This may seem like I am being picky, however in other Harvest Moon entries, doing all this was a lot more stream lined as you had to actually select the tools you wanted to use beforehand and if you wanted to switch you had to manually do that giving the player a more sense of control.

    Now the game also has a bit of a world edit function on where you can either dig up or fill blocks on the ground. The game is trying to be like Minecraft where you can try and sculpt the landscape in any way you see fit. However like with farming these controls are still downright clunky, and you cannot do basic things such as plant seeds or even jump while in this mode.

    The camera movement isn’t too bad in this game, however there were several times where the camera would get stuck in positions that were almost impossible to play in, such as in higher altitudes.
    Overall the controls felt rather clunky and took a while to get used to. Not something I have come to expect in a Harvest Moon game.

    Features

    In the features department this game is also lacking. Sure you probably get the biggest amount of farm land in any Harvest Moon game to date (and even that’s debatable with how much extra land you can buy in games such as Magical Melody) but outside of that, that’s it really. There is no central town to explore like in other entries in the game, you are stuck in a snow covered mountain that will remain snow covered for the first several hours of your play through. And this right here is what bothers me the most about The Lost Valley, you constantly hear about this place called Hillside, the town in which everyone lives in, but you can never go to it, you are stuck seemingly forever ontop of this mountain. One thing I loved about other Harvest Moon games is being able to explore towns, and interacting with people, and that actually brings me to another gripe I have about this game. The player’s interaction with other people in the game. What I loved about Harvest Moon is the ability to befriend people through various different dialogues, events and gift giving. This game gets rid of all of that to a simple talk to person once a day to raise their chemistry level, and do the occasional request for them to increase it faster. This wouldn’t be too bad if the dialogue trees with everyone feel somewhat uninspired, and they can get very repetitive. You know what I liked about Rune Factory 4? The expansive dialogue tree. In that game it took me almost two in game years to start getting repeat conversations with people, and even then there would be triggers at certain points of the game to add onto that branch in the tree. Then coming into this game it feels like I am talking to robots.

    Also the Bachelorettes in this game are nothing to get excited over either. I think the one I was remotely interested in was Catherine, but outside of that April and Emily really didn’t interest me too much. Now I am not going to complain about the amount of bachelorettes in this game as A Wonderful Life only had three as well, and A Wonderful Life is probably my favorite game in the series. So overall from the whole lack of town to very minimal player to character interaction the features in this game to me feel very lacking.

    Story, and Flow

    This games story is actually very basic for a Harvest Moon game. The Harvest Goddess is in trouble and you have to awaken the Harvest Sprites to bring her back. However along with that you also have to restore the four seasons to the valley and to do so you have to go to hell and back (and no I am not kidding with that either) to get the gems to bring back the seasons. On paper this doesn’t seem like a bad idea, however the execution is done in a very sloppy manner. The story does not progress at a steady rate, and you sometimes will have to wait longer than others to trigger different events to progress in the story. Normally story progression is not a big deal, but in this case it feels like you are punished for not progressing the story further with the endless winter, and lack of access to features and tools. I went through the entire first season and I only managed to bring back spring with about two days left, and I still haven’t unlocked all the tools and features. This is a problem because you unlock abilities that require you to use the tools and features you have yet to unlock in the first part of the game. So overall the story is ok, but its execution is poorly done.
    Final Verdict

    Natsume set themselves up on a high pedestal by saying this Harvest Moon game would be a return to the series roots. However they apparently need to go back and play those said games they were trying to mimic as they seemed to have forgotten a lot of features that make the Harvest Moon series great. Such as the social aspect of the series. However if you are a person who just enjoys the farming aspect of a Harvest Moon game, I would say go ahead and pick this game up, however even then I have a hard time saying that because farming at times feels unrewarding and the tools are locked beyond some wonky one button press controls.
    As a farming game by itself I would probably have scored this game a little higher, and if Natsume did not set themselves on such a high pedestal I would probably have been a bit more understanding.

    However the clunky controls, the lack of social interaction with other players and the overall bad flow of this game leads me to give this game a 4/10. It’s a noble attempt, however Natsume went into this a bit too fast. If they had taken their time to make this game and kept a lot of features that have been staples in the Harvest Moon series it probably would have been a much better game.

    Final Score:4/10
    +Large farm
    +Extensive customization
    -Clunky controls
    -Frame rate drops
    -lack of social integration
    -robotic like characters
    -Horrible flow of progression.
    Full Review »
  3. Dec 8, 2014
    0
    Dismal. When the game first began I thought it was just really slow, even for a HM game. But as the seasons passed and I kept playing itDismal. When the game first began I thought it was just really slow, even for a HM game. But as the seasons passed and I kept playing it became clear that yes, this really was all there is to it. No shops, no village, no sweeping storylines or romance subplots, just a single house with a single gigantic, tedious-to-maintain field; dig, plant, fetch quest, repeat. Forever. Full Review »