User Score
8.0

Generally favorable reviews- based on 606 Ratings

User score distribution:
  1. Negative: 79 out of 606
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  1. Apr 24, 2023
    10
    My favorite Fire Emblem, best maps ever made, challenging, fun to build your characters, relationships and your castle, you cannot go wrong. The pair up system is much more balanced compared to Fire Emblem Awakening a must have for every fan of the franchise, for starters i would recommend his counterpart Fire Emblem Birthright, which is pretty good too.
  2. Jan 31, 2023
    9
    Definitely the best Fire Emblem Fates Game. The story is arguably the worst, however, it is terrible in all of Fates. The Gameplay of Conquest is great though. Even on normal Difficulty, it is not a cakewalk. But even on the hardest difficulty, it is beatable, however, you cannot switch your brain off once, this will be punished. If you expect a good story, this Game is not for you. If youDefinitely the best Fire Emblem Fates Game. The story is arguably the worst, however, it is terrible in all of Fates. The Gameplay of Conquest is great though. Even on normal Difficulty, it is not a cakewalk. But even on the hardest difficulty, it is beatable, however, you cannot switch your brain off once, this will be punished. If you expect a good story, this Game is not for you. If you want entertaining Turn based Strategy though, it is a fantastic experience. Expand
  3. Jan 29, 2023
    8
    The most solid gameplay experience in the series outside of Thracia. Unfortunately it suffers from an irritating cast and downright bizarre story.
  4. Nov 4, 2022
    8
    La vía difícil de los Fire Emblem Fates. No entiendo cómo se les va la mano con la dificultad.
  5. Oct 8, 2022
    3
    Então, a regra funciona assim, se não tem o Bors no jogo então o jogo não é bom
  6. Apr 21, 2022
    10
    Conquest had the best gameplay and the story was better handled than in Birthright. It was also the hardest version but enjoyable. Some plot holes but nothing too bad. The original soundtrack was also very good.
  7. Jul 17, 2021
    9
    Definitivamente el mejor de las tres partes que componen a Fire Emblem Fates. Personalmente creo que si no puedes adquirir los tres juegos que componen Fates solo adquieras Conquest. El desarrollo de los personajes, su historia y el nivel de juego lo hacen una compra obligada.
  8. Apr 30, 2021
    6
    The best gameplay in the entire series, but the plot is too terrible to be ignored.
  9. Apr 18, 2021
    9
    Game: Fire Emblem Fates Conquest
    Genre: Strategy RPG
    Developer: Intelligent Systems Publisher: Nintendo System: Nintendo 3DS (3DS) Year of Release: 2016 Length of Playthrough: 56 Hours Total Score: 92/100 Value Score: 9.2/10 • Story: 10/10 • Characters: 10/10 • GamePlay: 9/10 • Graphics: 9/10 • Sound: 7/10 • Music: 8/10 • Length: 10/10 • Replay Value: 9/10 • Player
    Game: Fire Emblem Fates Conquest
    Genre: Strategy RPG
    Developer: Intelligent Systems
    Publisher: Nintendo
    System: Nintendo 3DS (3DS)
    Year of Release: 2016
    Length of Playthrough: 56 Hours

    Total Score: 92/100
    Value Score: 9.2/10

    • Story: 10/10
    • Characters: 10/10
    • GamePlay: 9/10
    • Graphics: 9/10
    • Sound: 7/10
    • Music: 8/10
    • Length: 10/10
    • Replay Value: 9/10
    • Player Value: 10/10

    Pros
    +Great story and character interactions
    +Self contained story with a choice that affects characters being available or not
    +Marriage system in tact from Awakening
    +Art and character design as great as Awakening
    +Customizable town system
    +Sidequests available that are free and also from marriages

    Cons
    -Voice acting limited compared to Awakening
    -Full story divided into two other games and as separate DLC
    -No maps to grind for money or exp unless you buy them as DLC

    ---

    Series Scorewise comparison sake

    Fire Emblem Awakening (3DS): 94
    Fire Emblem Fates Birthright (3DS): 93
    Fire Emblem Fates Conquest (3DS): 92
    Fire Emblem Echoes Shadows of Valentia (3DS): 90
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  10. Dec 29, 2020
    7
    The story is really dumb but hey, the gameplay is great! That redeems the game a lot in my eyes.
  11. Dec 6, 2020
    10
    Clearly the best of the fates trio. Great difficulty imo (I played in normal casual but am a bit of a noob) and the story was incredible. Birthright feels like a more obvious path, but this also leads to a more obvious story. Conquest feels more fleshed out - although I will say that the deaths in Birthright are more emotional.
  12. Mar 27, 2020
    9
    Probably one of my favorite games. Highly recommend if you like turn-based strategy games. If you care a lot about story though, this game may not be for you.

    Pros: -Challenging, largely fair gameplay that mostly avoids giving unique advantages to the enemy -Dragon veins give a lot of variety to approaching a chapter -Lunatic mode isn't just stat inflation and slapping a couple OP
    Probably one of my favorite games. Highly recommend if you like turn-based strategy games. If you care a lot about story though, this game may not be for you.

    Pros:
    -Challenging, largely fair gameplay that mostly avoids giving unique advantages to the enemy
    -Dragon veins give a lot of variety to approaching a chapter
    -Lunatic mode isn't just stat inflation and slapping a couple OP skills; groups of enemies change as does how they behave
    -One route has enough content to make a satisfying game on its own
    -Rework of the pair-up system is welcome and largely well done
    -Personal skills are a great touch to make even the worst units viable
    -Classes are no longer gender-locked; opening up options for reclassing units without being so open that you can spec every unit into one overpowered class
    -Method of gaining access to classes is complex and appropriately restricted behind how you play with a unit in battle
    -UI is excellent and takes full advantage of dual screens
    -CG cutscenes look quite amazing given the hardware running it
    -Music is pretty good
    -Enemy capture system is fun to play with and offers alternatives if a unit falls too far behind
    -Large variety in victory conditions
    -Many maps are designed to discourage turtling and low-manning; much appreciated considering these strategies are a common cheese in FE
    -The process behind building a good child unit is actually pretty involved and adds replay value

    Cons:
    -Nonsensical plot
    -Plot-wise, child units felt tacked on
    -Mostly one-note characters
    -There is one unique enemy advantage that cheapens the final chapters on Lunatic a little bit since it allows debuffs to stack
    -Extremely poor localization that cuts content
    -Extra routes cost money
    -Weapon system makes many weapon types undesireable even though they're traditionally better
    -Defense stance is a little too broken compared to attack stance
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  13. Mar 19, 2020
    7
    Bella historia, aunque se estanca un poco a mitad de juego. Muchos personajes son buenos, otros, olvidables. El juego es ridiculamente dificil en varios niveles, creo que ese es el punto mas negativo y por lo que no merece un 10. Es absurdo que no permitan entrenar a las unidades. SI te equivocas, como todo el mundo que jugo por primera vez, vas a batallar aun mas en superar los niveles yBella historia, aunque se estanca un poco a mitad de juego. Muchos personajes son buenos, otros, olvidables. El juego es ridiculamente dificil en varios niveles, creo que ese es el punto mas negativo y por lo que no merece un 10. Es absurdo que no permitan entrenar a las unidades. SI te equivocas, como todo el mundo que jugo por primera vez, vas a batallar aun mas en superar los niveles y conseguir los matrimonios que merecen la pena ver. El soundtrack es bellisimo, mejor que Ocarina of Time. Un ultimo punto negativo, y por lo que no merece un 9.5, es el sistema de clases, realmente no hay forma de darse cuenta que tan importante es elegir la clase y las caracteristicas de los personajes al usar ciertas armas, por lo que uno se encuentra "a ciegas" a la hora de decidir como equipar a las unidades. Expand
  14. Feb 13, 2020
    7
    Is the best game in the fate trilogy And it makes you feel horrible so that's a plus
  15. Jul 25, 2019
    5
    This game is more challenging than birthright but its problem is it plays like birthright and because of that a lot of character are just useless and you will never use in conquest and the format of the game makes it not only overly difficult but its lacks any balancing for this insane difficulty spike. The story had giant plots which literally in the story said dont worry about it. TheThis game is more challenging than birthright but its problem is it plays like birthright and because of that a lot of character are just useless and you will never use in conquest and the format of the game makes it not only overly difficult but its lacks any balancing for this insane difficulty spike. The story had giant plots which literally in the story said dont worry about it. The big problem with conquest is that it has a better story than birthright but the gameplay is like a glove that doesnt fit. This game is literally the reason phoenix mode exists.

    I found the story to be meh and gameplays biggest problem is that its not balanced properly and unlike birthright it overstays its welcome because of its balance issues
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  16. May 28, 2019
    8
    i'm not a long time fan of the series, so I haven't really felt the heavy disappointment some of them did, but I was always a fan of the strategic gameplay of Fire Emblem and I was glad to play this particular game. it was engaging and interesting as far as gameplay and some of the character relationships go, though I'll say, a lot of characters, especially the main one, leave things to bei'm not a long time fan of the series, so I haven't really felt the heavy disappointment some of them did, but I was always a fan of the strategic gameplay of Fire Emblem and I was glad to play this particular game. it was engaging and interesting as far as gameplay and some of the character relationships go, though I'll say, a lot of characters, especially the main one, leave things to be desired, and they come off pretty Mary Sue-ish, but the feel of the game and the challenges it present aren't half bad and I had quite a lot of fun playing through it. i was still sold on the addition of same sex relationships and I hope Fire Emblem will keep doing that because Niles' romance was amazing. Expand
  17. Mar 26, 2019
    9
    I honestly loved it even more than Birthright. While Birthright told a more straightforward story, Conquest's story was not only more emotional, it was also filled with characters that were much more colorful and fun that I found myself getting much more attached to. And because I played Birthright first, certain scenes were REALLY emotional (some of you know the ones). The levels wereI honestly loved it even more than Birthright. While Birthright told a more straightforward story, Conquest's story was not only more emotional, it was also filled with characters that were much more colorful and fun that I found myself getting much more attached to. And because I played Birthright first, certain scenes were REALLY emotional (some of you know the ones). The levels were also more fun and challenging, which made the whole experience of beating them more rewarding. Overall this was just the better game of the two, and I loved it a lot, even if it broke my heart several times. Expand
  18. Jan 26, 2019
    9
    Conquest is a game that I think a lot of people give too little credit over. Everybody knows by now that the story is a mess, but I'd go as so far as to say that's the only bad thing about the game proper. Everything else, I'd say, is superb; the graphics are gorgeous, the characters are lovable, the gameplay is - hands down - the best in the franchise, and I even enjoyed bits and piecesConquest is a game that I think a lot of people give too little credit over. Everybody knows by now that the story is a mess, but I'd go as so far as to say that's the only bad thing about the game proper. Everything else, I'd say, is superb; the graphics are gorgeous, the characters are lovable, the gameplay is - hands down - the best in the franchise, and I even enjoyed bits and pieces of Fates' extremely flawed narrative.

    If you want to pick up this game, I recommend you do so gauging it by its own merits and not paying the story too much heed. Even if it's not a good FE game (which I disagree with, but understand the mentality), it's still a good game overall that I strongly recommend.
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  19. Jan 25, 2019
    0
    I cannot in good conscience say anything good about this game or the other 2 routes because there is nothing good to say. It had terrible writing, characters only ranged from bland to terrible and were largely unlikable, the debuffs that replaced weapon durability were ridiculous, the shoehorned in waifu mechanic with it's ridiculously bad excuse for the children being playable only hurtI cannot in good conscience say anything good about this game or the other 2 routes because there is nothing good to say. It had terrible writing, characters only ranged from bland to terrible and were largely unlikable, the debuffs that replaced weapon durability were ridiculous, the shoehorned in waifu mechanic with it's ridiculously bad excuse for the children being playable only hurt the game even more, the fanservice was really cranked up (Bath houses? Seriously?). The main character was a self-insert mary sue who in Conquest, was treated like a doormat to justify anything that happened. Most importantly, Fates failed to capture anything that made FE, FE. I am a long time FE fan and I can honestly say that this is NOT Fire Emblem. None of this is what Fire Emblem is about. It didn't even feel like an actual FE game. It felt like a grossly anime knockoff trying and failing to be it. So anyone thinking about getting this game, it's truly not even worth looking at Expand
  20. Jan 9, 2019
    5
    Good gameplay, good supports, absolutely horrible story do not trust the people that say otherwise
  21. XV_
    Aug 5, 2018
    9
    I like that Conquest doesn't f*ck around, from beginning to end it offers you a thrilling and challenging experience where a simple bad choice can lead you to say goodbye to your favorite unite or waifu if your'e in that kind of thing or even restart your game from zero. The music if not amazing is really good and as any FE game it has a ton of characters that are interesting for the mostI like that Conquest doesn't f*ck around, from beginning to end it offers you a thrilling and challenging experience where a simple bad choice can lead you to say goodbye to your favorite unite or waifu if your'e in that kind of thing or even restart your game from zero. The music if not amazing is really good and as any FE game it has a ton of characters that are interesting for the most part, the game play is brutal and you can't grind so you better choose a balanced team and stick with them till the end or be like me and use everyone and suffer from that. The thing is that the story and that was my only issue also with FE Awakening, at least for me doesn't match the heights of the game play or the characters it has, it feels so generic that you see everything coming from miles away, also the English dub is not that bad because there are a lot of lines but is kinda annoying and you can't switch it to Japanese. In the end Conquest offers a pretty solid game play and solid experience that puts you in the shoes of an strategist, if only the story was at least a little more original and interesting this game could be a masterpiece. Expand
  22. Jul 9, 2018
    10
    In case you're wondering, yes I have played " Birthright " as well and...it was alright, a little too easy for me but not bad. With that out of the way, let's talk about " Conquest " . This game is amazing! In fact, I'd even say that it became one of my new favorite video-games of all-time. The story follows your avatar ( Corrin ) who was raised in the kingdom of Nohr, ruled by King Garon.In case you're wondering, yes I have played " Birthright " as well and...it was alright, a little too easy for me but not bad. With that out of the way, let's talk about " Conquest " . This game is amazing! In fact, I'd even say that it became one of my new favorite video-games of all-time. The story follows your avatar ( Corrin ) who was raised in the kingdom of Nohr, ruled by King Garon. After a while, you run into the Hoshidans, who claim to be your birth family. It's up to you to make the ultimate choice, fight with your birth family, or side with the Nohrians who have raised and loved you for years. This game has a decent storyline that is very heart-felt. The game is one of the few games to actually pull at my heartstrings and make me tear up. The gameplay is great, it's easy to get the hang of and it is very addictive. Unlike the missions in " Birthright " ( rout the enemy or defeat the boss ) the missions in this one are very unique and they don't make the game feel repetitive ( defend the area, escape with all units, defeat all bosses in 20 turns, etc. ). The soundtrack is flawless ! It fits the tone of the game perfectly and they are very pleasing to listen to ( " Lost in thoughts all alone " is one of the best songs I've heard in a game. ). So overall, this game is a masterpiece. I can't think of one thing I had a problem with ( despite some plot-points I won't spoil. ). This game is smart, well-crafted, emotional, and highly addictive. One of the few times I would call a game perfect. 10/10 Expand
  23. May 21, 2018
    0
    I bought this game due to good reviews. I feel as if I've been duped because it lacks a soul. The story is so generic and bare, and the horrible voice acting sounds just like it's been copied from Pokemon. I may have enjoyed the game if I was 12, but no. I highly recommend against this game
  24. Mar 28, 2018
    6
    A good challenge and fun to play as a strategy game. However, the setting, plot and characters leave much to be desired.

    +Maps now have diverse objectives and are generally well-designed. Reinforcements appear at sensible moments & locations and do not have the potential to completely screw you over like they did in FE: Awakening. +The class system still needs a guide to make sense of,
    A good challenge and fun to play as a strategy game. However, the setting, plot and characters leave much to be desired.

    +Maps now have diverse objectives and are generally well-designed. Reinforcements appear at sensible moments & locations and do not have the potential to completely screw you over like they did in FE: Awakening.
    +The class system still needs a guide to make sense of, but it does allow for more varied characters over different playthroughs.
    +There is a good range of difficulty and I found myself playing different styles throughout the chapters.
    +Some of the character support conversations are genuinely cute and pleasant

    -The setting of fighting for the seemingly darker empire that is Nohr is a good start. Unfortunately it becomes clear that only the King and his henchmen are evil and that all of your royal sibling are lovable goody-two-shoes, which is a lame cliche and results in no real character development (as nothing changes).
    -The chapters adopt a predictable pattern of "go defeat X for your evil king and complain about it", which grows really tired after the 10th time.
    -Not much is explained about the world. Entire nations pop into existence when the plot demands it and vanish into obscurity right after the respective mission is done. The world doesn't feel very alive as a result.

    Overall the game is fun to play, but the story segments are so weak that I just stopped reading them around half-way through.
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  25. Nov 5, 2017
    5
    This review contains spoilers, click expand to view. On release it was hailed as the best in terms of gameplay for the fans of old Fire Emblem games as it gives you a good challenge without being able to grind your units, just like most of the classics. Unfortunately Conquest fails splendidly at gameplay to the point I can hardly call it a strategy game. Most Fire Emblem games until Radiant Dawn gave you a reason to play strategically and plan ahead. They either give you rewards like items or bonus chapters you have to reach before a village is burned down or a group of npcs dies or they give you a set time limit to succeed or they just throw lots of enemies at you. These things kinda force you to use your units equally and distribute them equally over the map thanks to the weapon triangle.
    Conquest doesn't have that. Out of the 22 chapters this route has, only about 6 pressure you into doing things. Chapter 8 gives you a big needed reward if you visit three or more villages before they're burned down; Chapter 10 throws dozens of units at you, so your only gameplan is to defend as the game tells you; Chapter 12 sets a time-limit of 16 turns, which quite a lot in Fire Emblem actually; Chapter 16 lowers the reward by a bit for each passing turn; Chapter 18 gives you 20 turns time to beat all the bosses; Chapter 21 has reinforcements coming from behind each turn; Chapter 25 sets a time-limit of 25 turns before the boss actually moves to kill your unit. Only those few chapters give you any reason to play efficiently at all. But even those limits are way too loose to even be noticediable. 20 turns to clear a map is nothing. Most maps in Fire Emblem can easily be cleared in less than 15. So if most maps aren't difficult strategically, then how is the game difficult at all? The answer is by having really nasty setups in the enemy formation you have to go through. Oftentimes you will have one field in the reach of 4 or more enemies who move as soon as you get close enough. So you're constantly trying to pull the next wave of enemies without your units dying. The result is more a game where you throw in your bait to lure in the next group of enemies so that you can finish them off with your other characters. Examples of these maps: 11, 13, 14, 18, 19, 21, 23 and 25. As a result, your tank unit(s) constantly gain levels as you progress, while the rest lacks behind considerably. These are probably Effie and/or Xander since they fit the role perfectly. Especially towards the end this concept of small groups of enemies you take out one after another is taken to such an extreme, that the player has no other option but to take his most defensive unit, place it on that one place and pray to god that he or she survives. Of course the devs were aware of that, so they didn't hold back with skills that counter that gameplay or designed the map in such a way, that it's very difficult to support that unit well. At the peak of this nasty game design stands chapter 26. A boss with plenty of long range debuffs in the middle, a room to each side that is hard to approach due to different skills like a teleport skill or more debuffs.
    Another thing to mention are some little gimmicks the game has such as stairways that transport a unit to the next room or the infamous wind chapter. They further deepen the issue of lure tactics to be the only viable strategy to move forward. Stairways such as those in chapter 11 divide the map into multiple small parts, that have to be done one after another. The wind map may sound interesting at first, but since the game gives you no reason to be efficient in your playstyle, you might as well be very careful and pull one enemy at a time without taking any risky attempts to dive deeper into enemy territory.
    Another interesting thing to note is the lack of mages, or rather the inbalanced set to choose from. Odin just lacks both power and speed to do this role. Nyx on the other hand has those, but won't be accurate enough to reliably hit. Leo is almost strictly better than Nyx, but has the same issues has her. Most fights are just small skirmishes to begin with, so mages are rather useless anyway.
    Yes, all in all it can easily be said that the game lacks any sort of pressure on the player to actually make him play smartly. While most older Fire Emblems had enemies hunt you down, giving you a reason to plan each turn anew, Fire Emblem Fates can be said to utterly fail at that. Probably the only map in the entirety of Conquest that actually does that is chapter 10. It's the only map that puts you as the player at a constant disadvantage, making you think about each action not not fall prey to the next wave of enemies coming to you.
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  26. Apr 27, 2017
    9
    Despues de cambiar la formula en aweakaning, Fire emblem fates es una entrega que la toma y la mejora exibiendo una jugabilidad muy enriquesida en base a los mapas, esto, una historia increible y todos los elementos que hacen que te enarmores de un FE, mas una interaccion online muchisimo mejor que en la entrega anterior de la franquisia
  27. Apr 17, 2017
    8
    This review contains spoilers, click expand to view. This is probably the game that I seem to have the most mixed opinions on. While I can say with no doubt in my mind that Conquest is an excellent game, there are most certainly quite a few problems with the game. First off and most important: the story. I'm not going to beat around the bush here, I'm just going to say it: the story sucks. The main villain, King Garon, is the most one-dimensional villain in the entire franchise, as he is basically evil for the purpose of being evil and no other reason. Also, there are no interesting plot twists to give the story variety, and even when a plot twist shows up it is executed terribly. For example, when Takumi shows up out of nowhere as the final boss of the game it is played out horribly and feels very anticlimactic. The story is nothing but a predictable, boring mess that desperately needs rewriting. Another major problem is the all-out broken RNG system of Fates. What I mean by this is that the hit percentages in this game always seem to go against you in every way possible, as I have had units miss with a 99% chance of hitting and had enemy units hit with just a 10% chance of hitting. It gets insanely frustrating and eliminates any fun real fast. Alright, now lets talk about the good parts, as there are definitely a lot. First off and most important, Conquest introduces some really fun and interesting gameplay elements that help to bring in quite a bit of variety, such as the dragon veins and greater involvement that the units can have within the maps. Speaking of which, Conquest has some really excellent level design with maps that feel very open-ended and free roam, like chapters 8, 11, 13, and 22. As far as the characters go, Conquest did introduce some great new characters, including Odin, Leo, Keaton, and Camilla, though there are some characters that are pretty lackluster. Well, in conclusion, even though it is flawed, Fire Emblem Fates Conquest is a really great entry into the franchise that all long time veterans of and maybe even newcomers to the Fire Emblem franchise should give a try. Expand
  28. Mar 11, 2017
    9
    I love this game because of the fact that it returned to its roots in regards to the challenges of each chapter. Chapters usually have a gimmick to gives an advantage/disadvantage to the players but this isn't apparent in Conquest. I was especially surprised in Chapter 10 which required you to defend the line for a number of turn.
    Gameplay is a 10, however Story is a sad 6 for me and
    I love this game because of the fact that it returned to its roots in regards to the challenges of each chapter. Chapters usually have a gimmick to gives an advantage/disadvantage to the players but this isn't apparent in Conquest. I was especially surprised in Chapter 10 which required you to defend the line for a number of turn.
    Gameplay is a 10, however Story is a sad 6 for me and everything else like characters, QoL improvements eventually led me to a9
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  29. Mar 3, 2017
    7
    PROS:
    -fun gameplay
    -great characters(although many are Awakening's characters refurbished). -great interactions(as expected in a Fire Emblem game). -great but few cinematics. -visual improvements from Awakening battle system. -amazing level design. Every map is unique and offers a new challenge. -strategic to the extreme. In hard mode, 1 bad move usually represents the death of a
    PROS:
    -fun gameplay
    -great characters(although many are Awakening's characters refurbished).
    -great interactions(as expected in a Fire Emblem game).
    -great but few cinematics.
    -visual improvements from Awakening battle system.
    -amazing level design. Every map is unique and offers a new challenge.
    -strategic to the extreme. In hard mode, 1 bad move usually represents the death of a character, or a reward missed.

    CONS:
    -strategic to the extreme. In hard mode, 1 bad move usually represents the death of a character, or a reward missed.
    -overly simplistic storyline, full of deus ex machina and childish resolutions.
    -characters are in many ways copies of Awakening's children. Many are direct copies, like Odin x Owain.
    -characters are too archetypical, one-dimensional. The main villain is kinda ridiculous, sometimes being bad for the sake of being bad.
    -Unbalanced difficulty. You're aways outnumbered by large, under leveled, poor, can't afford weapons, can't afford basic health itens, can't find money enough, die in battle with 1 single mistake, and sometimes around round 20! Damn, they could at least let you grind without having to pay for a dlc...
    -"My Castle" mechanics are repetitive in a Farmiville way, after some time you basically ignore the castle and just play the chapters/paralogues.
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  30. Jan 7, 2017
    9
    Conquest is a must have for those Fire Emblem fans who want to prove that they are more than just casual fans of the series and up for a fun challenge. Some maps (for inexperienced players) can be notoriously challenging. But with that comes the satisfaction in micromanaging each units move during the mission and finally finishing it after a myriad attempts. If you find yourself easilyConquest is a must have for those Fire Emblem fans who want to prove that they are more than just casual fans of the series and up for a fun challenge. Some maps (for inexperienced players) can be notoriously challenging. But with that comes the satisfaction in micromanaging each units move during the mission and finally finishing it after a myriad attempts. If you find yourself easily frustrated and have little experience playing Fire Emblem games, I really recommend Birthright, or if you insist you want to side with Nohr: to only play on Normal+Casual mode on Conquest.

    Fire Emblem Fates is an excellent follow up to Awakening on the 3DS. It boasts a *very* powerful soundtrack, eye-candy cut scenes and a polished battle system. The small loss in quality that some people accuse it of having in terms of plot/dialogue it makes up in the quantity of having Conquest, Revelations and Birthright. It does suffer from serious localisation issues, resulting in some very obsolete and pointless game features (ex: private quarters/character bonding outside support dialogues).
    The castle system introduced in this game is not perfect but is extremely enjoyable for those who want to customise their team to the max, and although its been abused, offers some interesting aspects to the game.

    As a side note - Please ignore anyone complaining about localisation. Yes, a few features were lost but boo hoo we aren't playing fire emblem so we can pet/marry our favourite characters, that's a completely different genre people. Please appreciate the wonderful game we have been granted by our friends at Nintendo.
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Metascore
87

Generally favorable reviews - based on 40 Critic Reviews

Critic score distribution:
  1. Positive: 39 out of 40
  2. Negative: 0 out of 40
  1. Jun 26, 2016
    90
    If you’re aiming for a steeply difficult strategy game that really makes you think ahead, Conquest is the way to go. I’d still recommend playing the Birthright path first, to be honest – the difficulty curve between the two works well, and Nohr’s story works well as an extension of your experience in Hoshido.
  2. Jun 26, 2016
    80
    A tough tactical adventure. [Issue#175, p.78]
  3. Jun 9, 2016
    90
    If you have a 3DS, Fire Emblem Fates is a must-buy; if you don’t, it’s yet another reason, on top of so many others, to get one. Just be sure you do your research, and stick to Birthright unless you’re absolutely ready for the challenge Conquest has to offer.