I'm a big fan of Pokemon Mystery Dungeon and Etrian Odyssey, and playing EMD was a treat. I loved the concept of the game and it was very grabbing. It's THE type of game I love and would love to dive into. The dungeon crawling aspect is fun, and how they utilized the guild system was quite brilliant. But I'd say what brings my review score down are terrible UI, party AI and some systemI'm a big fan of Pokemon Mystery Dungeon and Etrian Odyssey, and playing EMD was a treat. I loved the concept of the game and it was very grabbing. It's THE type of game I love and would love to dive into. The dungeon crawling aspect is fun, and how they utilized the guild system was quite brilliant. But I'd say what brings my review score down are terrible UI, party AI and some system commands.
EO series in general doesn't have that great of UI, and EMD perfectly incorporates and worsens it. Too many skills, too many items and limited number of buttons forces the player to constantly study and spend time on the menu option.
Party AI is the worst I've seen in a game. After 30+ hours of gameplay, I still don't know when the game prompts the leader (or the player) to input commands of the party members. The members use up the items that I don't want them to waste. They use their skills pointlessly (and waste MP) even if I click 'cancel' on the battle command that's occasionally prompted to the player. This really broke my immersion and raised the overall difficulties.
The part that I enjoyed the most was DOE battles, which I usually use the 'command all' skill to command all of my party members. The battle becomes a lot more enjoyable if I don't have to suffer the party AI.
The Fortress system was fun. I liked using the guild members (and jobs) that I left dormant for some time. Most of the fortress defence members I set were different from my main party so the fort battles were refreshing.
Job system is broken. There are 10 classes, and Runemaster, Medic, and Landsknecht are almost mandatory in an exploration party. It's difficult to make much notable progression without any of them. The other 7 classes are supporters or long-ranged fighters, and I really didn't get much use out of them. I think this type of job system was ok in the base EO games, since there are 5 party members and you could put at least 2 supporters, but in EMD, you can only put 1 supporter and the other classes go to waste. I tried to utilize the support classes as much as I could in the fortress battles but still didn't get much use out of them.
I loved the gameplay, but can't stop thinking that the overall game was a missed opportunity. Some parts seem rushed and I believe they needed some extra time in the oven (which I understand that this was not the type of game that would be granted with that much of a budget). Heck, I'm seeing frame drops on New 3DS XL. There were so many improvements they could've implemented. It's not a bad game by no means and I greatly enjoyed it. However, from an objective perspective, it's not a well-constructed game. And I'm disappointed to say that.… Expand