Sonic The Hedgehog was pretty much THE reason of why the Sega genesis was able to compete with the SNES in one of the most epic console generations ever!, the 16-bit generation, but...how does it hold up today?.
Now keep in mind that i'm not gonna review the 3DS port, but rather the original Genesis version, since i feel it's more legit and gives you a better idea of what this game is.Sonic The Hedgehog was pretty much THE reason of why the Sega genesis was able to compete with the SNES in one of the most epic console generations ever!, the 16-bit generation, but...how does it hold up today?.
Now keep in mind that i'm not gonna review the 3DS port, but rather the original Genesis version, since i feel it's more legit and gives you a better idea of what this game is.
STORY: The evil Dr. Ivo EggMan Robotnik has kidnap all the animals and put them into robots to get all the chaos emeralds. But Sonic ain't having any of that so he goes to rescue his animal friends, get the chaos emeralds back and beat Robotnik. The story is a little bit more complex than Mario, but not by much and in a platforming game the plot is the last thing i care about.
PRESENTATION: For a Genesis title Sonic 1 still looks pretty good. The sequels and other games like Comix Zone definitely have better graphics, but for a 1991 game it still holds up. The game has vivarate colors all over the place. The character designs have a more anime style to them, which i feel is pretty unique. The environments, for the most part, are great to look at. And the sprite work perfectly reflects their concept art.
The sound design is also great. The sound effects are really fun to hear, like when you jump on an enemy.
And the music...is just great. We have some classic tunes here and i can't get enough of it. The Sega genesis sound chip was never my favorite, i much prefer the most realistic and instrumental sound of the SNES, but Sonic 1 definitely uses it very well. Though some songs like Labyrinth Zone and Marble Zone have somewhat of a twang that i don't really like. The soundtrack definitely has a more mood and serious tone than its competitors, but i still like it.
GAMEPLAY: Sonic 1 is a platforming game, duh.
You go from act (level) to act defeating enemies, collecting stuff and at the end of the zone (world) you fight one of robotnik's creations.
Let's start by saying one of the things that sets this game apart, the physics. While games like Super Mario always had the same control in every type of terrain, Sonic will react to the environment in a more believable way. When he goes up-hill he will go slower, when he goes down-hill he will go faster, rolling into a ball will get you even more speed, etc. For many people this is great thing, but personally i'm more ambivalent about it. While Sonic responds very well and movement for the most part is fluid, the level design often means that you will have to backtrack to get out of a specific area and Sonic's jump feel surprisingly heavy. Basic platforming can be a challenge in of itself some times and the level design often punishes you for going fast.
Actually let's go into the level design for a little bit. There will be many occasions where you'll go fast, but if you try to fast in any other situation then an enemy will appear and hit you or a piece of terrain will break all momentum. The enemy placement can be downright unfair at times and don't even get me started on the amount of unpredictable bottomless pits there are. Some zones and acts can drag forever, especially marble zone. Not only that, but the game also has multiple pathways that are easy to miss and confusing to navigate sometimes.
Sonic team tried to balance all of these with the ring system. Collecting 100 will give you an extra life and if you get hit they will go flying, but you'll still live. However the rings also have another purpose, entering a special stage. Collect 50 and get to the end, then jump into a giant ring, finish the bonus room and get the chaos emerald, sounds simple right? well NO.
First of all getting into the special stage is a pain on the ***. Holding onto your rings with all the unfair stage hazards and enemy placement, not to mention the visibility problem that the game has by putting sonic in the center of the screen at all times means that you'll get hit more times that you need. If you manage to do so then the special stage will kick your *** by rotating and bumping you out of it. Getting all the Chaos emeralds doesn't do much, so there's not much reason to get them...unless you want to get a continue. Because oh yes if you die too many times you go back to the title screen making the process of beating the game for the first time a complete pain, unless you beat a special stage then you will have to play Sonic 1 from beginning to end with only 3 lives and no continues.
You can find boxes with extra lives, but they are pretty rare and with the amount of problems i just mention then good luck trying to get 100 rings.
The bosses on the other hand are pretty fun to fight against and i feel they are very well designed.
Sonic 1 doesn't really have any power ups. You can find invincibility boxes and...that's it
In the end Sonic 1 is more frustrating than fun for me. Let me clarify that i don't think this is a bad game, i just find that a lot of elements are ****.… Expand