ZTGD's Scores

  • Games
For 4,811 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Sea of Stars
Lowest review score: 0 Ultracore
Score distribution:
4814 game reviews
    • 38 Metascore
    • 50 Critic Score
    There is the sense that this was a quick and dirty project, created for who knows what reason, but here it is, and it’s only recommended for players extremely curious.
    • 68 Metascore
    • 50 Critic Score
    Greedfall: The Dying World feels like a giant leap backwards for the developers at Spiders. I was over the moon when I had heard that Greedfall was getting a sequel, and while this game delivers in its writing and narrative in parts, it pretty much fails in everything else. Lackluster combat, glacial pacing at the onset and bugs galore spoil what should have been a triumphant return for the studio, especially after the greatness that was their last game; Steelrising. With a little energon and a lot of luck the team can probably right this ship, but I’d wait for a sale before heading off for this one.
    • 63 Metascore
    • 50 Critic Score
    Despite my less than enjoyable time with Fire Emblem: Shadow Dragon & the Blade of Light, I can’t help but appreciate its existence as the precursor to some of my favorite JRPGs of all time. However, as is often the case with pieces of history, it’s best left in a museum to be admired for all future generations.
    • 56 Metascore
    • 50 Critic Score
    As I was playing through Mega Coin Squad, I felt as though I was playing a free game I downloaded off the App store on my phone while I was bored on the toilet. Why I felt that way isn’t entirely clear but in that scenario, I would’ve most likely deleted the game from my phone as I was flushing the toilet.
    • 50 Metascore
    • 50 Critic Score
    I wanted to like The Last Oricru very much, I was intrigued by the fish out of water story, but the abrasiveness of the main character and the basic feeling combat just killed it for me. There is a case here for a strong presentation, the vistas and some of the levels were a joy to explore, also the fact that the game kept what felt like a solid 60 fps was a big plus in this ‘next-gen’ age but there was always something just keeping me from really enjoying myself. Be it the so-so story, the wasted use of souls mechinics or just Silver himself, sadly The Last Oricru just doesn’t add anything new to the genre.
    • 52 Metascore
    • 50 Critic Score
    Extinction is a game that feels like a novel idea that didn’t get fully fleshed out. I wanted to love it, but the repetition really drags it down. At a lower price or with a little more variety to the encounters this game could have been something special. As it stands though it is nigh impossible to recommend it.
    • 45 Metascore
    • 50 Critic Score
    YAZDHD isn’t an expensive game, so I am not too fussed about the value prospect. It may not look pretty, but it handles well and if it wasn’t for the online bugs and the lack of player base, I would probably recommend this more. But if you regularly have friends over, then this wouldn’t be the worst way to spend some time.
    • tbd Metascore
    • 50 Critic Score
    I said Override 1 was great and I still think it is. There was a real charm to it despite not being the most polished experience; I had just wished that there was more single player content. I also assumed that maybe some licensed content would bring in a crowd but clearly, I was wrong as Ultraman DLC seemingly failed to bring people in. I’m really disappointed, as the mech design is just so good but this game is so boring. I think Override 2 killed all the goodwill I had from the first game; I really don’t care to try out a half-baked single player game attached to a dead multiplayer game again. It works fine and that’s the best I can say about this game.
    • tbd Metascore
    • 50 Critic Score
    I wanted to love We are the Caretakers, the whole afro vibe, the music which is absolutely fire and I was even down with the idea of trying to save the environment. But the bland and boring combat makes We are the Caretakers just a chore to play; none of the attacks are visually pleasing or noteworthy and the animations feel stiff. I would love to see another game set in this world because the concept and everything is very interesting but combat and graphics would need to be overhauled because as it stands; even though this games heart is in the right place (10 percent of revenue going to the Wildlife Conservation Network’s Rhino Recovery Fund, which focuses on improving the health of rhino populations while also benefiting local people) the actually gameplay is just underwhelming.
    • 64 Metascore
    • 50 Critic Score
    Bard Gold is a decent little indie title, but it’s one specifically aimed at people who are into these roguelike games. Side scrolling, with a little dose of death and progression goes a long way to keep the game entertaining enough, but it just doesn’t do enough different or interesting things to garner much attention.
    • 56 Metascore
    • 50 Critic Score
    What started as really intriguing for me ended up growing dull in the long run. As far as a game goes for the genre, it’s not horrible or broken, and I’m sure some folks will really enjoy the story being told here, but for me it’s too little all around.
    • tbd Metascore
    • 50 Critic Score
    Ambulance Life: A Paramedic Simulator isn’t a bad game, it’s just a janky one. I had a good time diagnosing patients and honestly the drives to-and-from became a source of unintended comedy. I mean why would the pedestrians cross the street when an ambulance is coming down with sirens blazing going 80 MPH; I don’t really expect an answer, but I asked myself this question a lot while playing. I really wish the game looked better, even on my Series X things like characters hair were translucent and it was really off-putting at times. If you don’t mind some jank in your games and/or were curious what paramedics go through; then this game might tickle your fancy.
    • 63 Metascore
    • 50 Critic Score
    Skull & Bones isn’t a horrible game at all, but its not the game that we wanted. I mean all they had to do was just remove the assassin’s vs templar story from what they had with Black Flag and let us be pirates. I don’t know, I am just a black guy with a laptop and a big mouth; I am certain that game development is more difficult than all that. Skull & Bones offers some fun and often times thrilling combat, but the downtime and story in-between all that is just not interesting. This game is going to end up being another victim of chasing that ole dragon which is live service game success. Its not for every game, and hopefully, prayerfully developers will stop trying to attain this high and just set this fad out to sea.
    • 46 Metascore
    • 50 Critic Score
    Animal Crossing: amiibo Festival could have been really fun. But the lack of things to do during the main game hinder it so badly.
    • 36 Metascore
    • 50 Critic Score
    Overall, as I have mentioned, Dead Space Ignition is just a very poor attempt to generate hype for Dead Space 2. The art is bad, the mini games are not fun, and the experience is short unless you go back for more endings.
    • 35 Metascore
    • 50 Critic Score
    Overall, as I have mentioned, Dead Space Ignition is just a very poor attempt to generate hype for Dead Space 2. The art is bad, the mini games are not fun, and the experience is short unless you go back for more endings.
    • 50 Metascore
    • 50 Critic Score
    What it all boils down to is a game of hide and seek while trying to avoid various baddies. The game is great for a younger crowd, but the simplicity and monotony will even wear on their nerves after a while.
    • 63 Metascore
    • 50 Critic Score
    Gemini: Heroes Reborn is certainly not a bad game, it is just excessively forgettable.
    • 53 Metascore
    • 50 Critic Score
    The disappointment comes from the fact that it simply feels average. I left the game feeling like I wanted more, whether it was better visuals, more diverse game play, or simply a fresh helping of innovation.
    • 50 Metascore
    • 50 Critic Score
    Although having a few highlights in both the art design and soundtrack, AereA falls down in almost all other areas – a dungeon crawler that offers nothing new, other than a cool concept, and fails in the things that are essential to an action game, such as combat and quest design. It may offer local 4-player co-op, but even playing with friends won’t bring this game to life.
    • 64 Metascore
    • 50 Critic Score
    I just want to play a great pirate game; I feel like nothing has been able to top the experience of Ubisoft’s 2013 Assassins Creed: Black Flag. Even their own Skull and Bones pales in comparison. Flint: Treasure of Oblivion has an interesting concept by exploring Captain Flint from the Treasure Island novel. But the execution here makes it hard to recommend; ranging from minor issues and frame drops to confusing game elements and a lot of pointless wandering around the maps make this one feel like it should have just remained lost at sea.
    • tbd Metascore
    • 50 Critic Score
    As always with classic games, those who have fond memories of these specific entries will still enjoy them. For anyone else though, there are better options within Capcom’s arcade library.
    • tbd Metascore
    • 50 Critic Score
    Here we have a franchise, put into the Warriors mold and relying entirely too much on knowing the series already to get the most out of it. It’s entertaining, but doesn’t do anything these games haven’t done before. It’s the epitome of being a game for fans and only for the fans if they like the gameplay loop, otherwise all that’s left is a story to follow and if that’s all the fun, the game might as well have been another visual novel.
    • 60 Metascore
    • 50 Critic Score
    Resistance: Burning Skies is a competent game that simply falls flat in just about every category. The shooting is mechanically sound, but never really interesting. The presentation is simply broken at times, and the cut scenes are downright embarrassingly low-resolution. The online is dismissive and the campaign is short and flat. It really feels like this is more of an example of what can be done with a shooter on the Vita, than a thought-out experience.
    • 52 Metascore
    • 50 Critic Score
    The disappointment comes from the fact that it simply feels average. I left the game feeling like I wanted more, whether it was better visuals, more diverse game play, or simply a fresh helping of innovation.
    • 66 Metascore
    • 50 Critic Score
    Ninja Gaiden Sigma 2 Plus does not warrant the ‘Plus’ moniker. The game adds nothing to incentivize a second or third purchase. If you have never played it, and your only experience with the franchise is on the Vita, I can see taking the plunge.
    • 61 Metascore
    • 50 Critic Score
    What this boils down to in the end is that DW5E is simply a sloppy rushed port that is trying to cash in on the popularity of the franchise for the next-generation.
    • 66 Metascore
    • 50 Critic Score
    It’s not that Serious Sam: Tormental is a bad game, its just one that doesn’t do anything new. In an already increasingly crowded market for indie, rougelite games this one is bound to be missed simply because it doesn’t do anything new to push the genre forward. Of course, the opposite side of that is that it doesn’t really do anything negative either, it is a solidly made top-down shooter. Sure, it adds some of the trademark humor that the ‘Serious’ series is known for, but aside from some laughs the gameplay was pretty simple over all. While the game does have a ton of unlockable’ s available to those that desire to chase them down, it’s not enough to really add anything new or exciting to the already established gameplay loop. Luckily the game is retailing for only $10, which feels about right. In this case you most definitely are going to get what you paid for, no more and no less.
    • 70 Metascore
    • 50 Critic Score
    Those who are used to the Dynasty Warriors franchise will at least be happy to see some of the characters that they love from the series, along with lots of nods and winks. But Omega Force’s difficult position of needing to please both fans of the franchise, while also trying to bring in fans of a different kind of genre, has resulted in a muddling experience that may start out promising for turn-based newcomers, but quickly turns stale.
    • 63 Metascore
    • 50 Critic Score
    The more I played of Steel Seed the more I felt like that old saying where the kid asks for McDonalds and their mom says they have that at home. Yea, well Steel Seed is like the Stellar Blade we have at home. While the game itself is competent, its greatest sin for me is that it just wasn’t very fun. This seed didn’t bring forth the crop I thought it would, and I suggest just skipping this one.

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