Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 80 Metascore
    • 69 Critic Score
    As a karaoke game, Party is the best available, even if it's presented in the worst way possible - a way that, again, you might love if you own the "Best Of" collection for American Idol.
    • 69 Metascore
    • 80 Critic Score
    Whether it's the insane amounts of fighting that you can take part in, wielding Neo's incredible, almost god-like powers, or just having the opportunity to participate in the events of the movies, Path of Neo throws everything the Matrix has at you and more, and you'd be hard-pressed to not find something to love about this game.
    • 79 Metascore
    • 85 Critic Score
    Kameo has ideal combination of gameplay components culled from different genres; the elements were simply good on their own, but when combined together, they make for a great game.
    • 91 Metascore
    • 97 Critic Score
    Let's be perfectly frank here; games this good come out very rarely, and when they do it feels like a gift. Guitar Hero is the gift of a great game and the gift of music. It is the gift of rocking your walls clean off your house.
    • 73 Metascore
    • 58 Critic Score
    It's worth mentioning that the ending of the game is different from the ending of the movie, but arguably not for the better.
    • 50 Metascore
    • 74 Critic Score
    The sound design in The Mis-Edventures throughout the entire game is spot on and, of course, shares the style of the show.
    • 56 Metascore
    • 74 Critic Score
    The sound design in The Mis-Edventures throughout the entire game is spot on and, of course, shares the style of the show.
    • 55 Metascore
    • 74 Critic Score
    The sound design in The Mis-Edventures throughout the entire game is spot on and, of course, shares the style of the show.
    • 70 Metascore
    • 72 Critic Score
    But truly, this slightly-above mediocre release is not what Castlevania should be. The action needs to be tougher, tighter, less "me too" where "Devil May Cry" is concerned.
    • 69 Metascore
    • 73 Critic Score
    From Russia with Love is pretty basic and there isn’t a whole lot to do in it, but the overall production is so strong it will likely entertain for the duration of its short single players campaign.
    • 84 Metascore
    • 90 Critic Score
    Far superior to the game which spawned it in all areas. The landscapes look great, the character system provides some depth of play as well as a sense of worth, and the space combats are the "twitchiest" I've seen without being uncontrollable.
    • 63 Metascore
    • 63 Critic Score
    The Life gameplay mode is a very good idea that could use some more polish, as could in-game play. It's come a long way from its previous installment, but it's still not breathtaking, nor is it breaking new ground.
    • 53 Metascore
    • 45 Critic Score
    May be a wee improvement over "Battle Nexus," but it's still a pretty bad game. It's unfortunate.
    • 77 Metascore
    • 89 Critic Score
    It's pretty short, but while it lasts, you'll find an intense World War II shooter that sticks to reality but is still a blast to play.
    • 60 Metascore
    • 77 Critic Score
    It offers a nice mix of strategy (almost reminiscent of Dynasty Tactic's "push, attack, push, attack" combo system) and action where timing plays a crucial role.
    • 71 Metascore
    • 63 Critic Score
    An immersive game, but it's just too bad that the gameplay at the core of it is so ho-hum and bland.
    • 83 Metascore
    • 88 Critic Score
    My one complaint is that sprinting requires you to hold in the left thumbstick while pointing in the direction you need to go, which can get a little uncomfortable.
    • 78 Metascore
    • 80 Critic Score
    With an engrossing, chaotic presentation that's sometimes at odds with the repetitive tasks you're ordered to carry out, Call of Duty 2: Big Red One asks you to overlook some questionable gameplay as you toil alongside the rest of the Fighting First.
    • 76 Metascore
    • 70 Critic Score
    The campaign was short, the turret and tank missions felt tacked on, there was no multiplayer mode, the save points were very sporadic, varying difficulty levels were present, and the A.I. was abhorrent. Otherwise, CoD2:BRO is an enjoyable killfest, if you want a very linear, playable movie.
    • 82 Metascore
    • 90 Critic Score
    Perhaps one of the most positive things about the additions in City of Villains is that it seems that the developers have every intention to carry over the successful elements to City of Heroes, giving a good game a needed boost, and hopefully attracting new and old players to both games.
    • 69 Metascore
    • 60 Critic Score
    The PSP version is a definite second stringer. Again, it seems aimed at players so obsessed with the game that they also need a portable fix, because it is not nearly the complete product its bigger brothers are.
    • 68 Metascore
    • 73 Critic Score
    A good time, although the gameplay mechanics drag down what could otherwise have been a great title. The puzzles are varied and challenging, the graphics are (mostly) of a good quality, the inventory and journal interfaces are well-organized and intuitive, and the voice actors are believable.
    • 76 Metascore
    • 81 Critic Score
    Its setting and antagonists are among the most frequently-used in the genre today, and frankly, neither of them add so much to the game that they couldn't've been removed. This could've easily been set in Baghdad or Somalia or some future city without compromising its gameplay.
    • 71 Metascore
    • 76 Critic Score
    The whole new aspect of animals is a welcome addition, but it could definitely do with some more fleshing out.
    • 61 Metascore
    • 82 Critic Score
    While skill development is not required to enjoy Standalone Complex, the brainy customization options leave a lot of room for experimentation and, thus, lots of fun for those tired of the all-too simplistic action of "Coded Arms."
    • 57 Metascore
    • 55 Critic Score
    The economics of the game simply feel shoddy. The AI is frustrating. The bleak emptiness of your mall initially and the fact that the best way to build a satisfying mall is by taking out loans seems a little funny.
    • 74 Metascore
    • 75 Critic Score
    It tends to shift between greatness and mediocrity with the frequency of your average rollercoaster ride, but the great parts are easily worth a look by anyone who enjoys beat-'em-ups.
    • 86 Metascore
    • 80 Critic Score
    I don't see it as being a better fighting game than "SC2," but it is a newer one, and to some, that's all that matters. It's still way better than most anything else out there.
    • 86 Metascore
    • 90 Critic Score
    Call of Duty 2 continually kept me on the edge of my seat. Non-stop adrenaline stretched across a surface tension that’s unmatched in any other first-person shooter.
    • 94 Metascore
    • 95 Critic Score
    A virtual guarantee to keep you up into the wee hours, playing "just one more turn..." Flaws aside, any game that makes me see the sun come up is a great one.

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