Worth Playing's Scores

  • Games
For 6,707 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6707 game reviews
    • 83 Metascore
    • 90 Critic Score
    One Finger Death Punch 2 is the kind of game that fits the Switch so well. The game is easy to pick up for brief bouts of guaranteed fun due to the simple controls and pitch-perfect action. The amount of modes and levels gives a player a ton to work with, even before taking online leaderboards into account. There's little to complain about here, so the title should be in your collection unless you're averse to fast action titles.
    • 58 Metascore
    • 77 Critic Score
    For a game that's almost 20 years old, Munch's Oddysee on the Switch holds up incredibly well. It's a fun and creative platformer in an odd world that is still super fun to play and figure out from start to finish. Don't expect any technical leaps forward or special additions to this Switch version. If you already own Munch's Oddysee on another platform, there is not much reason to buy the Switch port, unless you must have a portable version of it at all times.
    • 76 Metascore
    • 72 Critic Score
    I'll be the first to admit that Grimvalor surprised me with both its platforming and combat. It's a challenging and addicting action-platformer experience that was easy to get into and satisfying and challenging throughout its 10- to 15-hour run, depending on your play style. Some streamlined elements and visuals are evidence that it's still a noticeably mobile experience, but it is a fun one at that. If you don't care much for bloat, plot, or elaborate displays of visual fidelity, Grimvalor is absolutely worth a look.
    • 55 Metascore
    • 50 Critic Score
    If R.B.I. Baseball 20 were the only baseball title on the Switch, then it would be considered serviceable yet underwhelming. The new pitching and batting systems will divide players, but the fact that you can mix and match both styles makes for a good compromise. The AI remains questionable, and the scant number of modes and the bare-bones presentation don't help matters. As it stands, fans of arcade baseball outings who don't mind whether their players and teams are based on real-world ones will be better served with any of the Super Mega Baseball titles. If sim fans don't feel like settling with this game, they'll have to tough it out and wait until MLB The Show 21.
    • 56 Metascore
    • 60 Critic Score
    I enjoyed my time with Predator: Hunting Grounds. It's the first asynchronous multiplayer title in a while that has appealed to me, and it has already shown that it has its potential for fun. Nonetheless, it's a hard sell for a price of $40. It has significant balancing issues, an unstable frame rate on PS4, and it doesn't have a lot of content. It feels like it could've used some more refinement and a few extra maps and modes to show its full potential. I'm sure there will be plenty of content updates and patches in the future, but unless you absolutely can't wait to buy Predator: Hunting Grounds, I'd recommend staying clear and observing from a distance before jumping in.
    • 59 Metascore
    • 58 Critic Score
    Golem is nothing to scoff at. It looks and sounds beautiful, it has an open world that can be explored freely, and the sword combat feels satisfying. On the other hand, cumbersome and awkward controls, a decent amount of motion sickness, and a few frustrating game mechanics prevent the title from reaching its potential. If you have a strong stomach and think you can make do with the controls, Golem will provide some joy, even though it is far from a VR masterpiece.
    • tbd Metascore
    • 40 Critic Score
    The most difficult thing about Street Outlaws: The List is trying to find a reason to play it. Depending on the event, the controls range from serviceable to terrible, with a physics system that doesn't make sense. The lack of real challenge is offset by the overall length of the game, which seems far too long for what's being offered. Between the underwhelming presentation, a clunky but bare-bones menu, and lack of gameplay variety, even superfans of the show will find it tough to stick with this game for a significant amount of time.
    • 68 Metascore
    • 80 Critic Score
    Bubble Bobble 4 Friends is a solid, enjoyable and well-made entry in the Bubble Bobble franchise. At its core, it's still a simple pick-up-and-play arcade game, but 4 Friends does a good job of expanding and improving on the core mechanics. There's something bizarrely addictive about chaining together bubbles for huge point strings, and the simple nature of the game makes it excellent for parties or get-togethers. It might not be a huge narrative-driven experience like some modern titles, but there's something comforting about returning to the days when all you needed was a dinosaur-shaped blob of pixels, some bubbles, and a whole lot of quarters.
    • tbd Metascore
    • 55 Critic Score
    Despite all of its flaws, Earthfall: Alien Horde is the only shooter of its type on the Switch. That alone gives it a base for longer than most lower-budget titles with an online component. If you're a more discerning player or one who has more options than the Switch, the pull isn't going to be that strong. Dull objectives, endless combat with frustrating foes, lifeless shooting, and a lack of polish in the performance area leave a game that can't match up with its contemporaries or the classics that it's trying to emulate. It'll work if you have nothing else available, but you'll also wish that other four-player, co-op, first-person shooters would arrive on the Switch platform.
    • 61 Metascore
    • 50 Critic Score
    Despite decent music and my love for samurai games, there is little to recommend in Katana Kami: A Way of the Samurai Story. There is little pay-off to finishing the game, aside from a cut scene and a new post-game dungeon. The bugs and clunky menus encountered along the way make the journey a slog. There are plenty of better roguelites, loot-driven RPGs, and samurai games out there.
    • 78 Metascore
    • 80 Critic Score
    Overall, Double Dragon and Kunio-Kun: Retro Brawler Bundle is a very good compilation. The games are classics, with enough oddball gems to intrigue anyone looking for the oddities in the Famicom lineup. A majority of the games here are translated Japanese titles, so much of this content will be new to most players. The upgrades in quality mean that you're ultimately getting a better version compared to a straight rom dump. These are still difficult games, and the lack of extras feels like a missed opportunity, but this is a great title to add to any retro fan's library.
    • 82 Metascore
    • 85 Critic Score
    Ultimately, when all is said and done, Warlords of New York is an improved version of The Division 2, but it's not a complete revamp. It was more than enough to bring me back (and keep me coming back during the season), but it wasn't enough to say that this is a whole new experience. Warlords of New York doesn't fundamentally change the sandbox that is The Division 2. It just makes that sandbox bigger. As someone who enjoys playing in that sandbox, bigger and better is enough to make Warlords of New York a worthwhile purchase.
    • tbd Metascore
    • 80 Critic Score
    All in all, Mystic Vale is a fun, no-frills card game. I am extremely fond of the fact that it's built around shared creation instead of blowing up one another. It's a well-designed card game that translates well into the video game medium. Based on the number of cards that are shuffled in every turn, I suspect the digital version is more fun than the physical version. If you like card games and deck-builders, Mystic Vale is absolutely worth a shot.
    • 84 Metascore
    • 90 Critic Score
    Streets of Rage 4 is the perfect love letter to Sega's fan favorite beat-'em-up franchise. It captures the spirit and soul of the games while adding great new mechanics and tons of style. At its heart, it's a short, sweet, and well-made game about punching criminals until you can punch the biggest criminals of all. The price tag might be a bit steep if you're not someone who loves beating things up with friends, but for Streets of Rage fans, it is everything it should be.
    • 73 Metascore
    • 79 Critic Score
    Despite its gorgeous world and accessible veneer, Sakura Wars isn't going to win over the masses. It's simply too restrictive design-wise to achieve the broad appeal of games like Persona and Yakuza. For those willing to look past the blemishes, there's a certain beauty to be had here. It may not be the next Sega cult-hit, but Sakura Wars is a powerful love letter for series fans. It' not half-bad for anime fans, either.
    • tbd Metascore
    • 70 Critic Score
    Heroland is a charming game that simply lasts too long. The first impression is super positive, reminding me of Half-Minute Hero and similar delightful titles, and for the first few hours, the gameplay strikes a good balance between engaging and hands-on. As time goes on, it starts to drag, and only the quality of the translation can help push the game over the finish line. If you can play Heroland on something portable, it is far easier to recommend, but it just doesn't have what it takes to be a sit-down-and-play game.
    • 79 Metascore
    • 85 Critic Score
    I'd classify River City Girls as a fun, anime-inspired romp that's worth the time if you're looking for a balance between the visceral satisfaction you get from pummeling enemies on-screen and some of the off-center humor one can find in pieces like "Scott Pilgrim vs The World." It has that kind of vibe, and it's a great change of pace from the more heavy-handed stuff out there.
    • 80 Metascore
    • 85 Critic Score
    Gears Tactics is a solid turn-based strategy game that has something for genre veterans and newcomers alike. The faster pace and more aggressive style of the game will appeal to fans of the franchise, while the tweaks to established elements, like action usage and overwatch, will also tickle the fancy of strategy fans. The brutal difficulty may be par for the genre, and while the lack of multiplayer will turn off some players, the strong campaign and post-game skirmishes will keep others interested for quite some time. Both the series and Splash Damage are relative newcomers to strategy, but they've done a good job of convincing people that they can handle the challenge.
    • 60 Metascore
    • 70 Critic Score
    Is The Complex worth it? It's really hard to say. It's not exactly an expensive buy at £9.99, and the addition of choices make it more engaging than a television episode or movie. At the end of the day, it's basically a £10 movie rental with some button prompts added in. The best way to play it would be with a group of friends watching together, so you can argue over the choices and go for the path that feels best for you. Otherwise, there are better games and better movies available for the same cost.
    • 65 Metascore
    • 70 Critic Score
    It's not exactly the top of its field, but Anthill is an engaging experience for short bursts. The simple nature of the game and the streamlined strategic elements make this a great pick-up-and-play title for strategy and tower defense fans, and there's a good deal of content to keep you busy for some time. You'll wish it supported docked play, and multiplayer modes would've been nice, but Anthill remains a title that's worth checking out.
    • 80 Metascore
    • 85 Critic Score
    In the end, Vitamin Connection is a fun and endearing addition to the Switch library of exclusives. The level of difficulty is there, but nothing feels impossible unless you're playing solo so beating each stage feels like an accomplishment. The long stages mean that stretches of gameplay can feel lengthy, but the overall duration feels just right, while the New Game+ mode and the ability to improve on each minigame gives the game some legs once you beat the campaign. If you want something that feels fresh in the co-op space, grab Vitamin Connection.
    • 77 Metascore
    • 85 Critic Score
    XCOM: Chimera Squad is a solid attempt at a stand-alone, quick-play XCOM 2 campaign. The trimmed-down mechanics make it a lot easier to go through the campaign relatively quickly instead of having to dedicate yourself to it. It's undeniably simpler than the game it's based on, and the massive shift in tone might be too much for some XCOM fans. For those who don't mind or newcomers looking to get a taste of XCOM, Chimera Squad is difficult to pass up.
    • 78 Metascore
    • 80 Critic Score
    I enjoyed a lot of my time with The Foundation, but I'm left wondering how much of a lasting impact it'll have on the Control universe as a whole. It felt more like an entertaining distraction than a large step forward, but I had no problem eating up all the lore, info and strange encounters I could find. If you're a fan of the game and thought it was one of the best games of 2019, you'll see that poking around in the underbelly of the Oldest House is well worth the time.
    • 76 Metascore
    • 80 Critic Score
    Trials of Mana is pretty much everything you could want from a remake of the original game. It is incredibly faithful and loving, while improving the original's combat system in significant ways. At its heart, it's an upgraded SNES RPG that's been saddled with poor AI, a lackluster camera, and bad voice acting. The core game is better than it ever was, but there is a lot more room to improve as well. I'd recommend it over the Collection of Mana version for your first experience, but don't expect it to clear as high a bar as Final Fantasy VII Remake did.
    • 62 Metascore
    • 70 Critic Score
    The gameplay is solid, and I enjoyed my time with the title. It just needs more of ... everything: characters, game modes, maps, and skins. Microsoft and/or Ninja Theory certainly seem to be aware of this shortcoming, if the game's price tag is any indication. That doesn't change the fact that the game desperately needs more content if it wants to keep its audience; otherwise, Bleeding Edge's matches might not be so bloody in the very near future.
    • 78 Metascore
    • 70 Critic Score
    Depixtion is the nice middle ground between the simple Picross games and the more complicated ones that try to throw different genres into the mix. Veteran Picross players should be able to quickly pick up the concept of using different shades of color and different color layers, and it won't be too daunting for newcomers either. The puzzle selection in Depixtion can seem low compared to its contemporaries, but it will take some time to get through them all due to their layout. Overall, Depixtion is a solid puzzle game that fans will appreciate having in their libraries.
    • 68 Metascore
    • 72 Critic Score
    Exit the Gungeon is a lot of fun to play, especially if you liked Enter the Gungeon. It is noticeably streamlined, which may hint at its mobile origins, but it's still a frantic and skillful bullet hell experience. It makes a few choices that don't fully pay off, such as its randomized guns arsenal that often feels like gambling. I'm not fully on board with the tight spaces restricting movement, and the new jump-dodge did not click for me in the same way as the trusty old dodge-roll. While these aren't necessarily small gripes, they don't suppress my enjoyment of Exit. If you enjoy twin-stick shooters or bullet hell games, Exit the Gungeon is a rough gem to take a closer look at.
    • 65 Metascore
    • 67 Critic Score
    All in all, despite Might & Magic: Chess Royale being free to play, I have a hard time recommending the game as anything other than an introduction to auto-battlers or a very casual experience to distract a few minutes while waiting in line. It's overly simplified and displays little in the way of character. With several games of this nature on the market, it's difficult to see how Chess Royale could compete.
    • 46 Metascore
    • 65 Critic Score
    At the end of the day, Arc of Alchemist delivers a decent gaming experience. The characters' personalities are fun, and their antics are worthy spectacles. The building mechanics are a fun respite from the otherwise ho-hum aspects of the game. Those who are interested in the genre may find this to be worth their time, but the music, art, and significant chunks of the gameplay are too blasé to talk up.
    • tbd Metascore
    • 70 Critic Score
    Battle Planet: Judgement Day is a shooter that's best played in short bursts with a friend in tow. The lack of objective variety can quickly dull your excitement, and the phantom attacks from enemies can be frustrating. The shooting is good enough that you can suffer through some terrible guns now and then, and the level design is enjoyable enough to merit a break from more involved titles.

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