Worth Playing's Scores

  • Games
For 6,706 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6706 game reviews
    • tbd Metascore
    • 60 Critic Score
    Jay and Silent Bob: Chronic Blunt Punch is fine. The combat is good, especially after the week's worth of patches that have fixed things, like missing invincibility frames and toned down the strength of the enemy hits. The game clocks in at a decent length, and the difficulty is fine if you're OK with only having one life per character and fairly long levels with no checkpoints. There's just nothing that elevates the title into being more than a game you play once. Fans of the duo might dig it, but genre fans will find this to be a filler game that briefly satisfies a craving before moving on to more substantial fare.
    • 56 Metascore
    • 70 Critic Score
    Tsukuyomi is an odd duck of a game. As an off-brand Shin Megami Tensei card battler, it's pretty fun, despite some obvious balance flaws and a low budget. The story isn't anything great, but it was enough to bolster the gameplay, and I had a good time playing through the main story. For a game that prides itself as being the work of Kazuma Kaneko, the AI-bloated art style deeply detracts from the experience. It's a fun enough experience, but it has enough warts that it can be tough to recommend.
    • 67 Metascore
    • 65 Critic Score
    In the end, Cthulhu: The Cosmic Abyss is fine. The lack of combat combined with a lack of guidance creates a challenging and refreshing experience for most — and frustrating for some. The overall presentation is fine, despite the game's use of an engine intended to deliver stunning visuals. The game will appeal to those who are fascinated with the Cthulhu universe more than those looking for thrills and scares. Players won't feel compelled to stick with this title for long sessions at a time.
    • tbd Metascore
    • 70 Critic Score
    Sigma Star Saga DX is an interesting revival of a cool but flawed game. There's a lot I like in concept rather than in execution, but neither is it particularly bad. The combat and puzzle exploration can get a little long in the tooth by the time you reach the end of the game, but it's fun enough to be a worthwhile playthrough. It's a perfectly solid re-release that alleviates — but doesn't necessarily fix — the original version's worst flaws. If you're curious, it's well worth a shot, and if nothing else, it's a very cool experiment from a long-lived developer.
    • tbd Metascore
    • 65 Critic Score
    The Liar Princess and the Blind Prince is a good game burdened by some unfortunate flaws. The story is engaging from beginning to end, and it can get pretty emotional at times. The concept of changing forms to deal with different situations is good, while the presentation catches your senses. Some will lament the game's lack of challenge, while others will hate how the game sometimes feels like it's limiting your controls so you'll encounter death more often than necessary. The narrative may compel you to play it, but you'll only enjoy it if you have the patience to deal with its issues.
    • 80 Metascore
    • 60 Critic Score
    Like many yearly sports games, WWE 2K26 works best if you haven't played the previous title. If you skipped a year or two and decided to return, you'll find the new modes, big roster update, and further solidification of the gameplay mechanics to be big improvements over what was available before. For everyone else, the slight improvements to existing modes are far outweighed by the increase of nickel-and-diming players who've already paid money for the game. The changes to the Season Pass system make the game too grindy for anyone who won't dedicate all of their free time to this title. This isn't bad, but only die-hard fans will get excited over WWE 2K26.
    • 64 Metascore
    • 70 Critic Score
    My Hero Academia: All's Justice is a game where every advancement comes with some regression, locking the game in place rather than moving things forward. The use of fully animated cut scenes is a long time coming, but the inclusion of still shots remains disappointing. The expansion of modes is good, but the presence of a hub world as a replacement for a menu can feel unnecessary. The move to a full 3v3 fighting system is awesome, but the severe reduction of environments and removal of their interactivity robs the game of some spectacle that the series had been known for up to that point. In the end, the game is still good, but it's best as a complementary game to My Hero One's Justice 2 rather than a replacement.
    • 72 Metascore
    • 65 Critic Score
    Lost Records: Bloom & Rage is a game that's saved by its characters. Their personalities are as fleshed out as we'd expect from a Don't Nod adventure game, they're the driving force in getting you through the story. The presentation is top-notch as usual, and the tweaks to the choice system give the game enough room to feel a little different from the studio's past adventures. It's just too bad that the story isn't paced so well, and the tale feels like a setup for something bigger in a future game rather than something that is more self-contained. The game is still fairly enjoyable if you know what you're getting into, but don't expect the title to feel as complete as others, like the first Life is Strange or Tell Me Why.
    • tbd Metascore
    • 65 Critic Score
    In the end, Layers of Fear: The Final Masterpiece Edition is fine but nothing more than that. From a technical standpoint, seeing an Unreal Engine 5 game running on the Switch 2 still feels like magic, considering how underpowered the system is compared to other consoles. The shimmering lights and the blurring of moving elements show the engine's limitations rather clearly. From a narrative standpoint, the game starts off strongly with the story of The Painter, but it tapers off when you get to the rest of The Painter's family. The tales of the Actor, Director and Writer don't carry the same type of impact due to diminishing returns. From a gameplay perspective, the game starts off strongly, and while the later portions falter a bit, they get better if you use some of the game's built-in modifiers. While Layers of Fear may not be the best horror title in the Switch library, it remains a good one if you're a big fan of the genre.
    • 64 Metascore
    • 70 Critic Score
    Shadow Labyrinth is good if you set your expectations accordingly. The constant corpse eating makes the game feel darker than expected, while the mazes are a nice diversion. The overall mechanics don't stand out compared to other titles, but the basics are performed well enough that the game remains enjoyable. The presentation is good but not great, while the story and overall premise exists more as an exercise in head-scratching than something you're going to want to remember. Again, the game is better than expected but not extraordinary; Metroidvania fans will get some enjoyment out of this before moving on to stronger titles.
    • tbd Metascore
    • 70 Critic Score
    Groove Coaster: Future Performers is still a solid entry in the rhythm game series. The base game mechanics provide a fun rhythm game experience for a wide variety of skill levels — if you won't feel overwhelmed by the visuals. The soundtrack remains excellent, as always. The smaller song selection is disappointing, while the main story mode is fine if you can power through an uninteresting tale. Series veterans may come away a little underwhelmed, but newcomers may find this to be an enjoyable first entry before diving into the older but ultimately deeper Groove Coaster: Wai Wai Party.
    • 62 Metascore
    • 63 Critic Score
    Ultimately, it feels like Wreckreation tries to be too many things at once. An open-world setting allows for a lot of room for players to create events using the Live Mix tools, but driving between events gets dull quickly. As a conventional racing game, the rubber-banding AI makes me lose interest quickly, and the game doesn't emphasize the Live Mix content as strongly as it arguably should. It's a fun enough game, and it's smaller in scope since it was made by a smaller team. It lacks a defining feature of its own that it really focuses on, and it ends up making the game feel more like an imitation of other games.
    • 70 Metascore
    • 55 Critic Score
    A.I.L.A. is a game that has potential but fails with the follow-through. The idea of AI generating experiences meant to terrify you while also affecting you outside of the game still works. The games that represent different horror experiences do a good job of taking something familiar and making it its own. While the puzzles are fine, the combat drags down everything greatly, and the pacing means that the whole game becomes an unenjoyable roller coaster ride. There's a chance for improvement with patches, but at the moment, you'll want to wait and see if things get better before diving in.
    • 72 Metascore
    • 55 Critic Score
    Where Winds Meet has potential. We're starting to see RPGs in a Wuxia setting, and this is perhaps the most compelling one yet. The number of activities varies greatly, and the combat feels wonderful. The game's vastness means that there's loads of longevity, even if the experience can feel like a grind at times. The many systems at play can lead to a confusing experience, especially since the game does a poor job of teaching you the gameplay mechanics. The spotty presentation doesn't do the game any favors when coupled with the lack of translation in places. If you're willing to put up with all of these hindrances from the start, you'll find a game that does a good job of keeping you interested. Most people will be better served by waiting to see if the team can add some much-needed polish before jumping in.
    • 68 Metascore
    • 70 Critic Score
    Hotel Barcelona has a handful of flaws, but if you're willing to stick it out, there is a gem of a game underneath the rough surface. While I would've liked to see more polish and a few more levels to explore, the core gameplay loop is solid. I continually went back to Hotel Barcelona for "just one more run," even after I'd beaten the main story. It's also a good choice for busier gamers with limited play time, since a single run can be completed in a 15-minute setting. Hotel Barcelona is not a game for everyone, but if you're a fan of cheaper, quirky titles (like me), this is your jam.
    • 59 Metascore
    • 65 Critic Score
    Your feelings on the latest iteration of Painkiller will depend on several different factors. If you're looking for a title with a good story and characters or crave a true single-player experience, you'll hate it. If you're looking for something that doesn't require grinding to get the most out of the title, you'll also dislike the game. If you're looking for boomer shooter sensibilities in a co-op setting and really dig the different hellish vibes, you'll like Painkiller. Even then, unless you're a completionist, it'll take one run through all of the levels and perhaps a few attempts at the roguelike mode before you move on, making this a fleeting experience rather than something with staying power.
    • 57 Metascore
    • 70 Critic Score
    Star Wars: Beyond Victory is a neat experience. The Adventure mode does a good job of mixing together VR and mixed reality while telling a good story in the beloved universe. The racing is novel yet forgiving when you consider the viewpoint, while the Playset mode is pretty neat if you're into posing action figures in semi-ridiculous ways. Unfortunately, the entire experience is fun but pretty short (even by VR standards), making this feel like a fleeting experience.
    • 77 Metascore
    • 71 Critic Score
    All that said, the biggest compliment I can give EA Sports Madden NFL 26is that I look forward to playing it again. That wasn't always the case. But for all its shortcomings, I still like seeing my created player running around on the screen as part of a beautiful and immersive on-field presentation. I enjoy the football being played. I like having the sense of control over the fate of my team, and I like all of the options Franchise Mode presents for me to exercise that control. I enjoy Madden again, and that's a start.
    • tbd Metascore
    • 55 Critic Score
    There are two ways to look at Bubsy in: The Purrfect Collection. The games aren't that great. The first Bubsy game is tolerable, but each sequel has enough bad design decisions that you need the patience of a saint and a healthy helping of cheats and the rewind function to want to reach the end. As far as being an interactive historical archive, this collection is only matched by Atari 50 and the like. It's packed with enough extras and behind-the-scenes material to be fascinating — even for those who aren't fans of the series. Ultimately, it is good that this compilation exists, as even the bad games should be preserved for future generations. The chances that you'll actually want to play anything are very slim.
    • 68 Metascore
    • 70 Critic Score
    In the end, Dead Reset is a fun romp despite its limitations. The acting is quite good and does a good job of carrying a story that contains a few plot holes. The major branching points don't happen until the very end, but this game is enjoyable, and the experience doesn't overstay its welcome . While this isn't the type of game to change anyone's mind about the limitations of the interactive movie, it's fun enough that you'll want to complete at least one run before thinking about moving on to something else.
    • 66 Metascore
    • 70 Critic Score
    Everybody's Golf: Hot Shots is fine overall. The core gameplay experience remains unchanged, the performance is solid, and the modes are plentiful enough to keep you occupied for a very long time, even if that means that unlocking the roster can feel like a grind. However, the courses you play are merely fine, some of the mechanics feel dated, and the presentation lacks polish. Longtime fans may pick up this title anyway, considering how long it has been between entries. More casual fans will have a good time, but don't go in expecting the high standards of the previous titles in the franchise.
    • 65 Metascore
    • 55 Critic Score
    Edens Zero really is a game made for existing fans, specifically those who aren't too picky about their gameplay. The combat is serviceable enough to provide button-mashers with some fun, and the open world gives the game some legs once the story section has been completed. For those new to the series, the rushed and initially convoluted storytelling provides a terrible first impression, while the gameplay's stunted nature makes you wonder why the game was made into an action-RPG title instead of a more straightforward action title. Overall, the game can be decent, but it fares poorly when compared to many other anime-based games on the market.
    • 58 Metascore
    • 65 Critic Score
    By itself, Tales of the Shire: A The Lord of the Rings game is fine. The aesthetic is accurate, and the emphasis on cooking makes it feel very different from many other games of this type. However, the game feels like it is lacking in other areas that are seen as genre staples, making the game feel rather light at first glance. This is before you start to compare the game to other licensed cozy life sims and see that those games have much more to offer before the amount of stuff to do starts to dry up. Again, this game is fine, but there are better examples of the genre.
    • 68 Metascore
    • 70 Critic Score
    Overall, Mobile Suit Gundam SEED Battle Destiny Remastered is a pretty by-the-book update of a game that was clearly made for the limitations of the PS Vita. It's genuinely fun to play and smash your way through enemy robots as your favorite Gundam, but it's a very shallow game. You'll probably get bored of the combat loop well before you do everything the game has to offer. Fans of the franchise will have enough fun to make it worth the cash, but those looking for something with more meat on the bones will probably be better off looking elsewhere.
    • 43 Metascore
    • 50 Critic Score
    In the end, Tamagotchi World is fine, provided you're willing to live with a number of caveats. The premise is fine, as is the implementation of the jobs in minigame form. The lack of tutorials is odd considering the young age of the intended audience. Additionally, the slow, grindy nature of the game can only keep you occupied for so long before the whole thing becomes boring, especially since there's nothing else to do besides these minigame jobs. If you're a fan of Tamagotchis, then this may be amusing for a short while, but everyone else looking for a solid set of minigames would be better served playing a number of other similar titles from the original Switch library.
    • 72 Metascore
    • 70 Critic Score
    As mentioned before, your acceptance of Persona 5: The Phantom X will depend on how you feel about gacha games. If you dislike the concept, then there's nothing that will change your mind, especially since the pop-ups are pretty frequent for microtransactions. For those who are already used to the gacha game style, what you'll find is a fleshed-out JRPG that is still considered novel at a time when games like Genshin Impact and Zenless Zone Zero are still a rarity. It isn't as fleshed-out in some areas as the main game, but there's enough to satisfy the die-hard fans who are still craving Persona 5 content, even after finishing the other spin-offs.
    • 62 Metascore
    • 60 Critic Score
    Your enjoyment of Survival Kids is going to be heavily dependent on your appreciation of difficulty in games. If you want something breezy or you're playing alongside someone who lacks the patience for a typical survival game, then what you'll find is fine for those wanting to get some satisfaction without putting in a ton of effort. However, if you're expecting a game that builds upon the lineage of the series, prepare to be disappointed because those elements have been drastically toned down, leaving you with a very casual experience that lacks any challenge. Unless you've got young kids playing alongside you, this is a title you may want to pass on unless it is marked down.
    • 73 Metascore
    • 60 Critic Score
    The concept remains solid with an adventure mode that's endearing if you like silly stories and can overcome holes in the narrative logic. The modes really play around with the formulas of both games well, and the amount of content can keep a puzzle fan busy for quite some time. The lack of an upgrade path for existing owners and the marginal improvements for the Switch 2-exclusive version make it difficult to recommend a double-dip. If you never bought the game before and don't mind sticking with offline play, then you'll have a good time with this title and can give this a higher score. For everyone else, you can safely steer clear from this version.
    • 63 Metascore
    • 53 Critic Score
    It's all very disappointing because every facet of #DRIVE Rally is something that really could've been something special had it been thought through or fleshed out more than it was. The only strength is the game's presentation and art style, but when the remainder of the package is an arcade-style rally game that has no progression and a series of rough edges, it becomes impossible to want to keep playing for very long.
    • 77 Metascore
    • 70 Critic Score
    Mandragora: Whispers of the Witch Tree is a game with a ton of potential that suffers from feeling half-baked. The first five to 10 hours of the game feel fantastic, and after that, it seems to suffer from being rushed and unpolished, culminating in a particularly lackluster final area and boss. The bones of a fun game are there, but there are enough flaws that it's worth waiting to see how it looks after a few patches.

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