VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 BioShock
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 67 Metascore
    • 70 Critic Score
    What’s on offer here is a version of what would only have been available, back then, from a top-flight studio; a haven for those who crave a hit of Tartakovsky; and a hack-and-slash hardly ahead of the curve but happy to polish the past.
    • 84 Metascore
    • 80 Critic Score
    Blending both adventure and management sim, the player cares for these characters and wanders into the wonder of this world, which lights up with each new island discovered. It explores the role of both parties in death; is it the responsibility of the spirit or the Spiritfarer to sew together the uncomfortable threads of loss?
    • 76 Metascore
    • 70 Critic Score
    If you’re willing to devote a weekend to its mood of windbitten despondency (it’s only fifteen or so hours long), you will not emerge from Mortal Shell unrewarded.
    • 64 Metascore
    • 60 Critic Score
    The designs of Elizabeth’s family aren’t so much foreshadowed as foreshouted, and the plot soon wavers off-key and winds up shipwrecked. But something about it hangs around, like the hum of an unsettling tune.
    • 60 Metascore
    • 10 Critic Score
    Fight Crab shares a lot of similarities with the glorious gladiatorial battles of Ancient Rome, which were what made primary school history lessons actually fun. Though, like the sporting spectacle, it might not be everyone's cup of tea.
    • 70 Metascore
    • 70 Critic Score
    I would recommend the remake to anyone with a nostalgic thirst for the original, but so, too, to those that like their laughs with a dark bite.
    • 75 Metascore
    • 70 Critic Score
    Carrion abounds with the thrills of being the monster, then, but, less common and more cosy, with the kick of being in a monster movie—of slithering in celebration over the tropes of the genre. The good news is that, for a while, it works.
    • 81 Metascore
    • 90 Critic Score
    The story of Necrobarista isn't lost in its bold anime-inspired style and maximalist presentation. These elements mix and swirl together like a cup of damned good coffee.
    • 83 Metascore
    • 80 Critic Score
    The game may never have been as sweet as it was in the first of the three main areas, but, to its credit, that’s because I was swept along by the story.
    • 71 Metascore
    • 70 Critic Score
    Where Little Orpheus differs from its predecessors, and what marks it as a curious mobile game, is that you appreciate it most when you aren’t playing.
    • 62 Metascore
    • 70 Critic Score
    Disintegration poses interesting questions about how we will define the human experience in a recognisable future. It's not going to answer those questions, sadly, but the gameplay is so creatively rewarding and satisfying. Plus, cool robots.
    • 93 Metascore
    • 90 Critic Score
    Where it succeeds isn’t in how close it scrapes to the level of prestige TV, or to films. Its coup is not, “Look how closely we can make games resemble highbrow art.” It’s more, “Look what previously fenced-off realms we can get interactivity into."
    • 65 Metascore
    • 70 Critic Score
    As with the rest of the game, outside of the more focused platform sequences, I was boosted through by the breezy mood more than anything else. Skelattack is a masterpiece in the art of the pleasant.
    • 71 Metascore
    • 70 Critic Score
    The chief pleasures on offer are those of the power fantasy and of the newly burgeoning subgenre that we might call the zoological misadventure.
    • 82 Metascore
    • 80 Critic Score
    It rarely swells beyond the sum of its parts; with parts as precision-tooled as this, it doesn’t need to.
    • 78 Metascore
    • 80 Critic Score
    John Wick Hex could have been a number of different games, none of them as strange and satisfying as this.
    • 82 Metascore
    • 80 Critic Score
    When the credits rolled, I felt better, gunning for action, as if life were a thing to rage through with a smile on your face. How often does that happen?
    • 77 Metascore
    • 70 Critic Score
    Does it succeed? Well, I don’t know—I’m not an astronaut—but I can report that it has a pleasing gravity.
    • 74 Metascore
    • 70 Critic Score
    Pack up your troubles in your old kit bag, but don't drop them in the sea, and mind out for the runaway chickens, and remember to lift with your noodley arms rather than your legs.
    • 87 Metascore
    • 80 Critic Score
    As a result of magnifying such a comparably miniscule portion of play, the pacing in the remake lumbers. Still, the prospect of leaving planet Earth for a few hours comes at a premium in our present moment.
    • 75 Metascore
    • 70 Critic Score
    As the mission wears on, its conceit gathers cobwebs, but do we always need to be blown away?
    • 79 Metascore
    • 80 Critic Score
    Resident Evil 3 is a play for our imagination as much as our memory. It understands that the fear we felt long ago didn’t fade; it took root in our brains and mutated into myth. And this is what it might look like.
    • 85 Metascore
    • 80 Critic Score
    With Nioh 2, Team Ninja has done a better job than anyone else at making smart innovations to a treasured design template.
    • 87 Metascore
    • 80 Critic Score
    It’s only when you stop playing, feeling somehow frazzled, energised, and jittery, that you realise the game has as much in common with the audiovisual arts as it does with a double-shot of espresso.
    • 90 Metascore
    • 90 Critic Score
    Animal Crossing: New Horizons is beautiful and peaceful, offering safe harbour from the stresses of everyday life. There’s so much to do and so much to see, so what’s wrong with making a back seat?
    • 90 Metascore
    • 90 Critic Score
    In the beauty stakes and beyond, there are very few, in the rarefied realms of indie or AAA, who can challenge it.
    • 89 Metascore
    • 80 Critic Score
    Dreams is devoted to the realisation of exciting wishes, and with it Media Molecule has its defining, if not quite definable, game.
    • 88 Metascore
    • 80 Critic Score
    Those intoxicated by the game’s dreamy brew may argue that there are no detours—that, like the Zero, you’re either on it or you’re not. If you’re anything like me and Conway, however, you’ll be somewhere in-between.
    • 59 Metascore
    • 50 Critic Score
    Tactics is for those who’ve watched The Dark Crystal, but it doesn’t hold a candle to the depth and richness of the show. You should give that a go, though. I know it’s got Muppets in it. It’s still good.
    • 77 Metascore
    • 70 Critic Score
    You could consider the game’s numerous glitches as a kind of meta-contribution to this aesthetic, but, having laboured through a number of instances where my HUD was obscured by the lingering letterbox format of the kill cam, or where I have been inexplicably insta-killed, I have come to the conclusion that I would prefer a patch.

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