TouchGen's Scores

  • Games
For 1,054 reviews, this publication has graded:
  • 35% higher than the average critic
  • 11% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Infinity Blade
Lowest review score: 10 Dragon's Den The Official Game
Score distribution:
1054 game reviews
    • 69 Metascore
    • 40 Critic Score
    The poor A.I. and hit point balancing make Deus Ex: The Fall a poor shooter in my mind.
    • 79 Metascore
    • 40 Critic Score
    So what did I enjoy about Warhammer Quest? I think the game was a visual treat. I think that the combat, while opaque, has the potential to be enjoyable simply by keeping the player more informed and involved with the process. I think that the atmosphere is engaging, and that quests have great premises and writing.
    • 50 Metascore
    • 40 Critic Score
    Classic doesn’t always imply quality, and Duke Nukem II’s 20th Anniversary is perhaps an anniversary best left unnoticed.
    • tbd Metascore
    • 40 Critic Score
    Perhaps ‘friction’ would have been a better physics-oriented subtitle for Blazing Souls’ sequel. The game is an arguably worsened port of the ill-received PSP title of the same name, and it puts plenty of obstacles in the player’s way.
    • 59 Metascore
    • 40 Critic Score
    Yet Another Zombie Defense fails in most regards to wow me, and without a save game system it doesn’t get more chances to do so. Try the lite version before considering the paid version.
    • 40 Metascore
    • 40 Critic Score
    The developers of Wanderer shouldn’t have expected the virtual joypad to work, and it doesn’t. All of the art and fancy lighting in the game don’t make up for the fact that it is a highly simplistic arena brawler with shoddy controls.
    • tbd Metascore
    • 30 Critic Score
    Grudger isn’t the fun experience I had expected from a game following the formula from Mirror´s Edge. A lack of personality turns what should be a cool steampunk future into a bland run through what looks like an industrial area in the mid eighties.
    • tbd Metascore
    • 30 Critic Score
    Arlo’s Adventure is an attempt to create an homage to the glory days of the 8-bit platformers. Sadly it just feels damp, and old much like my old C64 in the attic.
    • tbd Metascore
    • 40 Critic Score
    There isn’t much of a game to be had with Epic Mech Wars. The characters and art style don’t reflect a deeper story, and there is little reason to continue other than to watch progress bars progress. I am usually a sucker for mech customization games, but Epic Mech Wars shows that some giant mech suits are only skin deep.
    • 25 Metascore
    • 20 Critic Score
    What could have been a pleasant trip down memory lane is merely a facade, and I have a hard time calling it a game at all. How does the same company that gave us Chaos Rings II give us this?
    • tbd Metascore
    • 30 Critic Score
    The controls are quite horrid in old-school fashion with a button to jump, and another to smash.
    • 71 Metascore
    • 40 Critic Score
    Wake the Cat feels like a strange idea slapped onto a rather limited physics puzzle engine.
    • 58 Metascore
    • 40 Critic Score
    As basic and cheesy as 'Bounder's World' is, you might end up really liking it. Ignore the score and just drink in the music. It'll make you want to rip your eardrums out and hurl them at a passer by, but it'll make you feel young, happy and hopeful again. How many games can lay claim to that?
    • tbd Metascore
    • 40 Critic Score
    I can't endorse Alphadia 2 to players, even JRPG enthusiasts. It feels like a 'straight to VHS' Super Nintendo game that trades openly on the objectification of one of the main characters. Maybe this sounds good to you, but I will direct everyone else towards the Final Fantasy games or Chrono Trigger.
    • tbd Metascore
    • 40 Critic Score
    Galactic Phantasy Prelude stumbles in terms of gameplay. It is a standard space trading and combat simulation with some pretty visuals and subpar combat. This release takes a step backwards from its predecessor.
    • tbd Metascore
    • 40 Critic Score
    Boulder Dash XL is an overprized remake of a classic that misses the mark by not having tight controls. If you still have memories of running around as Rockford in your youth I advise you to cherish them, as you won't relive those days with this version. For those who have never played Boulder Dash I advice you to wait for a price drop, or lite version.
    • tbd Metascore
    • 40 Critic Score
    Yet again proof that you can't make a good game from a poor movie. Derivative game-play melting together aspects from successful games without managing to get anything up to the standard of the originals make for a tedious experience.
    • 66 Metascore
    • 30 Critic Score
    Don't take this as an indictment against the game book genre.
    • 49 Metascore
    • 30 Critic Score
    Coin Army isn't a good game. It may, however, be a good approximation of the gambling experience. If you love playing the slots, give Coin Army a shot. I'm not going to review it well as a game though- which is what it is presented as.
    • 57 Metascore
    • 30 Critic Score
    As it stands, Square Planet stumbles over itself. I am saddened to see that the power of the free to play model has caused the value of gameplay so sink so drastically, and especially saddened to see just how many genres it has crept into.
    • 63 Metascore
    • 40 Critic Score
    Blade Guardian does one thing out of the ordinary, and it doesn't work well. There are a sea of tower defense titles out there, and Blade Guardian seems content to blend in.
    • tbd Metascore
    • 40 Critic Score
    Pilot's Path is a mediocre game with an IAP system that can take away your purchases, and a secondary IAP system that could disappoint you in ways that I may never know.
    • 51 Metascore
    • 30 Critic Score
    MechWarrior: Tactical Command is a game that might have received a more favorable welcome had it been released 4 years ago when RTS games were unheard of on iOS devices. Even so, the game's poor controls and AI make it almost unplayable, and the graphics engine reminds me of Bungie's Myth series from the late 90s.
    • 58 Metascore
    • 40 Critic Score
    I can see how Guardian Cross could easily be someone's favorite card or freemium game on the App Store, but it just isn't mine. I don't find myself making interesting decisions that are then borne out in gameplay.
    • 63 Metascore
    • 20 Critic Score
    Infinite Warrior is a promising concept hampered by dysfunctional controls, non-persistent upgrades, and IAPs. It honestly feels as if the game wasn't playtested.
    • 64 Metascore
    • 40 Critic Score
    Cafeteria Nipponica is poorly paced, and leaves the player waiting too much.
    • tbd Metascore
    • 30 Critic Score
    Bug Invasion is a slow-paced tower defense games. The theme is disjointed, and I didn't find it challenging or stimulating. Bug Invasion is also riddled with technical issues, something other players have confirmed. All of the typical tower defense elements are here, and that's about it.
    • 56 Metascore
    • 40 Critic Score
    I don't want to be a hater on Dwarf Quest, but it disappointed me sorely.
    • tbd Metascore
    • 20 Critic Score
    A disappointment made even worse by the rather promising name. Nothing about this is super, and albeit there is a lot of action it is repetitive and the highlights forgotten as soon as you start jumping to actually reach a platform.
    • 67 Metascore
    • 10 Critic Score
    Let's face it, even calling Monster Life a game is a stretch, so much so that I am uncomfortable scoring it as one. As a gamer, I can only imagine how frustrating it must have been to work on Monster Life. While the groundwork for making it a beautiful, and potentially creative Pokemon-meets-Animal-Crossing is in plain sight, it is ignored in favor of a carrot-and-stick approach to player psychology with little reward.

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