TouchArcade's Scores
- Games
For 4,638 reviews, this publication has graded:
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52% higher than the average critic
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23% same as the average critic
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25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 78
| Highest review score: | Teenage Mutant Ninja Turtles: Shredder's Revenge | |
|---|---|---|
| Lowest review score: | Dexter The Game 2 |
Score distribution:
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Positive: 2,864 out of 4638
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Mixed: 1,696 out of 4638
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Negative: 78 out of 4638
4661
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's fun, it's deep (you've still got all the challenges and your personal records to break even after you've opened everything up), and it's free.- TouchArcade
- Posted May 9, 2012
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Sure, Years 5-7 looks good visually, but the switch to a virtual gamepad along with the issues mentioned above deter the game from being better. As it is, the Lego gameplay is intact, meaning that fans of the series should continue to enjoy it.- TouchArcade
- Posted May 9, 2012
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Where Tractor Trails really nails the fun factor is in its simplistic, yet rewarding gameplay. A game that you can pick-up and play for a few minutes or up to a few hours is still rare, so it's nice to see that Tractor Trails stays as fun as it should long after you've started.- TouchArcade
- Posted May 9, 2012
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Robbery Bob isn't bad by any stretch of the imagination, it just isn't good.- TouchArcade
- Posted May 9, 2012
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In between all of this, crammed between the good and the bad, nestled between the occasional guilty crystal expenditure, that's where the magic happens.- TouchArcade
- Posted May 9, 2012
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Tower Of Fortune may not have the progression elements, compelling story, or depth of its meatier RPG brethren, but it has all the stats, levels, loot, triumph, and tragedy a RPG fan needs for on-the-go gaming.- TouchArcade
- Posted May 7, 2012
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Don't miss this one. It might be free, but I'd have easily paid for a title as interesting as this and am eagerly looking forward to Bar Oasis 2.- TouchArcade
- Posted May 7, 2012
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A cautious recommendation. If you can stomach the mild horror of obliterating humanity, if you can handle a somewhat clunky port, it's pretty great to have Pandemic on the go.- TouchArcade
- Posted May 7, 2012
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The great presentation, well-implemented control scheme and overall enjoyable gameplay simply lead to a game worth playing.- TouchArcade
- Posted May 4, 2012
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Street Fighter IV Volt now has some serious competition, and it looks like the future is pretty bright for fighting games on the App Store.- TouchArcade
- Posted May 4, 2012
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Like all games that control with virtual sticks, Omegapixel's controls suffers from minor virtual-stick touchiness, but my fried reflexes cost me more missions than occasionally spot controls. Other than said spottiness and grating music (the sound effects are the right kind of bleepy retro, but the soundtrack, which you can disable, sounds like an 8-bit game that froze right in the middle of a high chord) Omegapixel is a ton of fun, and especially shouldn't be missed at its current price of free.- TouchArcade
- Posted May 4, 2012
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Brainnsss strategy and action feel pretty unique in a space that's been done to undeath, and they probably really pop outside of this vacuum. I can dig it, at least.- TouchArcade
- Posted May 4, 2012
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None of these things are revolutionary; Ballistic SE doesn't rewrite the twin stick shooter or bring us a brand new perspective on the genre. Instead, it's an incredibly solid, well-balanced game that makes up in entertainment for what it skips in flash.- TouchArcade
- Posted May 4, 2012
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- TouchArcade
- Posted May 2, 2012
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The only thing that I didn't really like about McGuffin's Curse is, perhaps, the controls.- TouchArcade
- Posted May 2, 2012
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"Chariots of the Dogs" is smoothly and tightly paced, and nothing feels misplaced or kludged together. It's a charming, warm, and funny game, and it's the best episode in an increasingly good series.- TouchArcade
- Posted May 2, 2012
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A great endless runner. I'd argue that it warrants consideration simply from its visuals.- TouchArcade
- Posted Apr 30, 2012
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The controls aren't perfect, which can sometimes lead to mistakes. The game's distinctly retro aesthetic will be a turn-off for some. And I can sympathize with the feeling that roguelikes can be a bit pointless. I enjoy the repetition, the fight to improve my score in a pretty randomly generated experience, but there's no shame in preferring persistance.- TouchArcade
- Posted Apr 30, 2012
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With some elbow grease and a good once over, Spellsword could easily earn a permanent spot on my iPhone. It's really that good.- TouchArcade
- Posted Apr 30, 2012
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The controls are passable, but nowhere near the likes of Street Fighter IV Volt, King of Fighters-i, or SoulCalibur on iOS.- TouchArcade
- Posted Apr 29, 2012
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The over-the-top violence and humor will simply not work for some people. However, I implore anyone on the fence to bite the bullet and check out this title. It strikes that hard sought balance of accessibility, appealability (again, for some more than others) and enjoyability with very little in terms of detraction, and it's certainly one of the better physics-based titles that I've checked out.- TouchArcade
- Posted Apr 27, 2012
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The game draws me in because it lets me be creative. It's freeing to play a puzzle game that lets the player decide when a piece is finished.- TouchArcade
- Posted Apr 27, 2012
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As a test of reflexes it's not the worst game in the world by any means, although there's an overwhelming feeling that the game has missed a few opportunities in the execution: varying grids, stage selection, or the ability to enter the training mode to practice against specific mechanics (rather than the basic "lights-out" gameplay). All or even some of these would have made the game far easier to recommend.- TouchArcade
- Posted Apr 25, 2012
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It's refreshing to find a game that respects your intelligence, money, and time. All the better that it's good fun, too.- TouchArcade
- Posted Apr 25, 2012
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Even if you have an adverse reaction to IAP, Lock 'n' Load still offers a decent amount of content with more that can be eventually unlocked (even if it takes a long time).- TouchArcade
- Posted Apr 24, 2012
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I think it's safe to say Crow is a mixed bag, but is still worth picking up because it so much uniqueness to offer. Because it does look so stellar, you can't help but wish those little design flaws (like trading a d-pad for your finger being in the middle of the screen at all times) weren't there.- TouchArcade
- Posted Apr 20, 2012
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Both smart and fun, making it a worthy successor to the Cubis titles of old. It also fits in nicely amongst its modern peers, with Game Center support, lovely art, and a cheery soundtrack-the whole package when it comes to top-notch presentation.- TouchArcade
- Posted Apr 20, 2012
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If DevilDark had a more cohesive story accompanied by randomized maps and a little more complex battle system, it would be at the top of my list on iOS. As it currently stands, the visual engine and sense of progression are enough to merit a recommendation, but there is potential for it to be much more.- TouchArcade
- Posted Apr 16, 2012
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The biggest issue I have with Ion Racer is that the game never really evolves beyond what you see at the onset. You can buy different skins and upgrade attributes, but the gameplay never really feels different. Even the environments hardly change, with the same futuristic tunnels with each run. It's a shame, because the visuals are excellent and, when combined with the framerate and sense of speed, look very much like Wipeout.- TouchArcade
- Posted Apr 13, 2012
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If you're willing to overlook the fact that movement in the game can sometimes be genuinely frustrating, On The Wind is a pleasant way to wile away your time.- TouchArcade
- Posted Apr 13, 2012
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