TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • tbd Metascore
    • 80 Critic Score
    The Top Hat Club feels like it fell out of a different era of the App Store, for better or worse. Mostly better, but I sure do wish that “worse" wasn’t there. It’s a fun platformer with clever stage designs and a fair bit of charm, and while it won’t last a long time it will absorb your attention well until the end. Some touch control issues and minor UI scrapes kept it from knocking my socks off completely, but given the highly reasonable price and everything else it has going for it, I think I can recommend this to mobile platformer fans.
    • 80 Metascore
    • 80 Critic Score
    100 Rogues is as much about exploration as it is about move-by-move action and employing a careful strategy.
    • 81 Metascore
    • 80 Critic Score
    It’s a bit point-and-click adventure, a bit puzzle game, and a bit walking simulator. The story takes you on a real ride, but the gameplay itself is rather relaxed. As long as you’re not expecting too much on the mechanical end of things, you’ll probably find yourself as engrossed in Embracelet as I was.
    • tbd Metascore
    • 80 Critic Score
    It's a wonderful nod of the cap to the man whose crazy visions inspired real world challenges to complete his work and become an adjective for creating a complex set of plans for something relatively simple.
    • tbd Metascore
    • 80 Critic Score
    Do you hunger for something more interesting than the same old packed-lunch jump and collect game? If so, then you'll want to pass on Bloo Kid 2. Looking for a familiar taste to tide you over until something more exotic comes along? Then Bloo's your boy.
    • tbd Metascore
    • 80 Critic Score
    The story kept me entertained and invested, the characters feel good and have their own stories as well, the combat is fluid and complex, there’s great customization in individual troops, and it’s paced well enough that I never felt like I wanted it over sooner. Classic Mode may just be tacked on to give it that replayability factor, but the real reason you’ll be playing this is for Story and that makes the game an overall solid experience.
    • 84 Metascore
    • 80 Critic Score
    There's also an ongoing hunt for the secret of the Rainbow Dragon, the one missing breed. I haven't found one yet. Will you?
    • tbd Metascore
    • 80 Critic Score
    Thanks to the cleverness of its core gameplay concept, Scribblenauts Unlimited is an enormously enjoyable toy to play with for a while.
    • tbd Metascore
    • 80 Critic Score
    It's not very ambitious, but when a game gets as much right as this one does, it doesn't necessarily have to be.
    • 68 Metascore
    • 80 Critic Score
    If you're tired of waiting for the next Infinity Blade, this might be just a good enough substitute.
    • 77 Metascore
    • 80 Critic Score
    The addition of tricks, a neat little camera mode, and local multiplayer are also pretty welcome, and for only two dollars I see this as an easy recommend--especially if you never played the first one.
    • 71 Metascore
    • 80 Critic Score
    Sure, the controls may not be as approachable as its predecessor, and the game may be a bit simplistic for even an endless runner these days, but the implementation is solid, and the look and feel is a perfect carry-over from The Last Rocket.
    • tbd Metascore
    • 80 Critic Score
    Demon Gaze Extra takes a solid dungeon crawler, gives it a new coat of paint, and adds a little extra bits here and there to entice veterans to give it another go. I wouldn’t say that content is necessarily worth replaying the game for on its own, but those who haven’t played Demon Gaze yet will find a good, well-paced dungeon romp here. The story doesn’t really go anywhere that interesting, and those who don’t care for fan service will probably want to steer clear, but if what you crave is some dungeon RPG comfort food Demon Gaze Extra won’t let you down.
    • 79 Metascore
    • 80 Critic Score
    If you enjoy the time management/resource management of the aforementioned games, you’ll probably find a lot to like in Train Valley. The unavoidable control issues aren’t enough to bring down the experience too much, and once you get the hang of things you’ll be juggling trains like a professional. The charming presentation is distinctive and attractive, which certainly doesn’t hurt. Between the various maps and seasons of Classic Mode and the more relaxed (but still somewhat tense) nature of Sandbox Mode, there’s plenty to dig into here for puzzle fans. A solid port of a rather enjoyable game.
    • 78 Metascore
    • 80 Critic Score
    In the end, Windjammers 2 is a return to the classic arcade experience in more ways than one. It’s a bit threadbare in terms of features, and you really need to pull in a friend to get the best out of it. You’re only given the barest of instructions, so you’ll have to either study up or learn on the fly. Put the time into learning it, and you’ll be rewarded with a truly thrilling game. Those who loved the original game can jump in without worry. The passion for the original game shines through brightly here.
    • tbd Metascore
    • 80 Critic Score
    Footgun: Underground is a clever spin on a formula that is getting to be very well-worn indeed. Even setting the sheer novelty of blending soccer moves with the roguelite action genre aside, the actual mechanics are fun to learn and take some technique to apply well. It’s not as immediately enjoyable as some games in the genre, but take some time to learn the nuances and unlock some of the more interesting abilities and you’ll be well rewarded.
    • tbd Metascore
    • 80 Critic Score
    It's still enough of a Tower Of Fortune that it's unlikely to attract new fans, but it's also different enough that it might be off-putting to fans of the previous games, at least initially.
    • tbd Metascore
    • 80 Critic Score
    Minor gripe aside, you get a ton of bang for your buck with Mexiball, which has basically become synonymous with all of Donut Games' releases.
    • 77 Metascore
    • 80 Critic Score
    Capcom has done right by the Mega Man Battle Network games with this collection for the most part. If you have happy memories of these games, you’ll likely be happy to revisit them again. The extras are welcome, though I think Capcom could have gone further here with things like save states or the ability to turn off random encounters. It’s great to see some of the lesser-tapped veins of the Blue Bomber’s history get a reissue, and you really can’t argue with the value in terms of how much there is to play here. Worth the pick-up for fans of Mega Man or RPGs alike.
    • tbd Metascore
    • 80 Critic Score
    Admittedly, there's not a lot to Shoot The Moon beyond its core premise, and if you have no interest in score chasing, you won't find much here beyond the brief gag of the moon being so obnoxious.
    • tbd Metascore
    • 80 Critic Score
    At the very least, I can promise that if you stick with it, you'll learn a lot of useful techniques for the actual game of chess. Just don't try to pull off that piece-swapping trick in tournament play. They frown on it, I can assure you.
    • 76 Metascore
    • 80 Critic Score
    As a cohesive adventure, Prime World: Defenders is probably the most well-rounded tower defense game I’ve seen in awhile.
    • tbd Metascore
    • 80 Critic Score
    EarthNight is a game that could have been amazing, but lets a few failings knock it down from the heights it might have reached. Instead, we’re left with a really good game — one that shows the inventiveness and imagination of its creators without quite reaching the level of greatness that was well within their reach.
    • tbd Metascore
    • 80 Critic Score
    Whether you’re a hardened veteran of the shoot-em-up genre or a newcomer looking for a good entry point, Terra Flame is a solid choice. It looks and sounds great, the gameplay is nice and snappy, and the mechanics are interesting to play with. Just making your way through the eight-stage campaign is a pleasure, but with additional difficulty settings, thoughtful scoring mechanics, an intense Caravan mode, and online leaderboards, there’s plenty here to keep you coming back for more.
    • tbd Metascore
    • 80 Critic Score
    That said, if you're looking for something truly unique and don't mind taxing your brain and reflexes in a slightly different way than you might be used to, Kapsula is a very solid and worthy pick-up.
    • tbd Metascore
    • 80 Critic Score
    Fruity Jelly is a solid puzzle-platformer that utilizes its mechanic to great effect creating a challenging game that's easy to pick up. It could have stood to have slightly tighter controls, but its easy to ignore for a bulk of the game.
    • tbd Metascore
    • 80 Critic Score
    Bravura - Quest Rush is a ton of fun.
    • 81 Metascore
    • 80 Critic Score
    If a pick-up-and-play roguelike that's challenging without being too punishing sounds like a good time, you'll enjoy Tiny Rogue.
    • 79 Metascore
    • 80 Critic Score
    Only the most hardcore gamers should play this, but those who do will find a challenge worthy of them.
    • 74 Metascore
    • 80 Critic Score
    If you enjoy unique adventure games and charming stories, RPG Time: The Legend of Wright is an easy recommendation on Switch. It feels great to play in handheld mode, and I can’t get over how good the animation work and aesthetic is throughout the adventure. It initially might seem confusing in the screenshots, but this is the real deal. The only downside for some will be the game length at under 10 hours long.

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