Thunderbolt's Scores
- Games
For 2,038 reviews, this publication has graded:
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36% higher than the average critic
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4% same as the average critic
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60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Red Dead Redemption | |
|---|---|---|
| Lowest review score: | Big Rigs: Over the Road Racing |
Score distribution:
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Positive: 928 out of 2038
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Mixed: 867 out of 2038
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Negative: 243 out of 2038
2038
game
reviews
- By Date
- By Critic Score
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- Critic Score
The original Bomberman just wasn't a very good game back in 1987, and bringing it back unaltered as a "classic"; doesn't change that simple fact.- Thunderbolt
- Posted Aug 13, 2025
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- Critic Score
All in all, Entwined is a flawed game with some good ideas, but none of them coalesce in a cohesive, interesting way.- Thunderbolt
- Posted Jan 12, 2015
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- Critic Score
While its myriad of technical issues are certainly detrimental to anyone’s enjoyment, it’s the lack of ambition in reinventing its aging mechanics and tired mission design that leave Unity treading water.- Thunderbolt
- Posted Dec 18, 2014
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Daylight is just another copycat horror game; not terrible, just uninspired and incredibly dull. Its selling point will be its procedurally generated levels, but a game designed around replayability should at least be worth playing the first time.- Thunderbolt
- Posted May 7, 2014
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- Thunderbolt
- Posted Mar 14, 2014
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- Critic Score
Its story amounts to little more than misfired jokes about an obnoxious perv trying to look up as many skirts as possible.- Thunderbolt
- Posted Nov 11, 2013
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- Critic Score
It’s simply a repetitive Skinner Box but without any sugar pellets along the way to an anticlimactic conclusion.- Thunderbolt
- Posted Oct 14, 2013
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- Critic Score
Grasshopper has made one of their more mechanically satisfying titles, but to enjoy it you have to put up with all of the other muck. You’ll have to choose whether Killer is Dead is the loveless romance for you.- Thunderbolt
- Posted Oct 3, 2013
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For some, it may be enough to simply have a new Nascar experience, but as a game, it’s not going to hold an appeal for anyone beyond those who simply want a straightforward replication of the sport.- Thunderbolt
- Posted Oct 1, 2013
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This reckless, half-cocked release is not just insulting to the thousands of gamers who’ll pay full price to receive an inferior product that others will buy cut-price a few months down the line when it’s finally been chopped and changed into a playable state, but detrimental and damaging to a team of developers who clearly have a real passion and love for the games they create.- Thunderbolt
- Posted Sep 10, 2013
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- Critic Score
The awkward touchscreen controls forced upon a 2D platformer cause physical discomfort and turns the difficulty ramp up from a hard incline to near vertical. Instead, a low-key PC release with controller support would have been better suited. It wouldn’t have resolved all issues, a straight port never will, but it would have lowered the hurdles that cause a barrier to entry here.- Thunderbolt
- Posted Aug 19, 2013
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Uninspired, dull, and pestering for more money, this fits in nicely with the volume of film tie-ins.- Thunderbolt
- Posted Aug 18, 2013
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- Critic Score
The straightforward progression is perfectly suited for a diet RPG, but the underdeveloped systems and mindless combat bring the breakneck pacing to an exasperating crawl.- Thunderbolt
- Posted Aug 7, 2013
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- Critic Score
DARK’s main mistake is that it never makes you feel like a terrifying vampire in any way. If it did, some of its many, many flaws could be excused. It’s bug-ridden, badly designed, and plain boring to go through. Add a side-dish of casual misogyny, and you end up with a deeply unenjoyable experience.- Thunderbolt
- Posted Jul 24, 2013
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Throughout its run-time, which seems like an eternity (though likely isn’t), Star Trek is a consistently underwhelming and frequently frustrating experience; it’s mostly ugly, it plays alright and does little of interest with a great license.- Thunderbolt
- Posted Jul 22, 2013
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For a JRPG, having no worthwhile character development or well-written plot is a death sentence, and Hyperdimension Neptunia Victory is guilty on all accounts. Its annoying characters will test even the most ardent of JRPG players and its ho-hum, dungeon-crawling gameplay leaves much to be desired. Even with the excuse of being a niche title, Hyperdimension Neptunia Victory doesn’t meet even the most basic requirements expected of the genre.- Thunderbolt
- Posted Jul 17, 2013
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After the excellence of Telltale’s The Walking Dead, it’s clear that Survival Instinct is the weaker of this species.- Thunderbolt
- Posted Jul 10, 2013
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- Critic Score
As an ARPG it’s average at best, but its MMO trappings only compound the frustration.- Thunderbolt
- Posted Jun 11, 2013
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With better pacing and a lot more balancing, Mars: War Logs could have been a fresh, satisfying take on BioWare’s proven formula. Its intriguing premise and characters eventually succumb to its broken systems, creating a fiction you’ll hope sooner to finish than completely understand.- Thunderbolt
- Posted May 10, 2013
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Am I Hero? isn’t morally questionable in the manner of other titles recently reviewed, but this doesn’t excuse the laziness and one hopes that a $49.99 IAP never happens, for I shall make a stand against it. I am hero.- Thunderbolt
- Posted Apr 15, 2013
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Without the tactile use of a proper analogue stick, or a significantly more forgiving sense of level design, Cling! is a game only suitable for the most dedicated masochists. And, before playing this, I might have included myself in that distinguished fraternity.- Thunderbolt
- Posted Mar 27, 2013
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- Critic Score
The camera does not work well enough to capture everyone on screen at any one time. Much of the game was spent battling with the camera, in open spaces, spinning it around to find where the other unseen opponents were. It gets worse within enclosed spaces, when there’s little room to maneuver.- Thunderbolt
- Posted Mar 20, 2013
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Overall the game is a big disappointment - often frustrating, dated and has little in the way of reward or replay value.- Thunderbolt
- Posted Feb 25, 2013
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- Critic Score
Paranormal feels like an alpha build of a final idea, weighted down by the worst horror movie genre nonsense and the current obsession with walking at a snail’s pace to build faux tension.- Thunderbolt
- Posted Feb 22, 2013
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- Critic Score
This is the very definition of a shameless cash-cow. Anyone of sound mind must steer clear.- Thunderbolt
- Posted Feb 20, 2013
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- Critic Score
Aside from the campaign mode, there is a lackluster sandbox involving the building of a criminal empire without objectives or opposition. Go online and you can take the terrible combat system and enjoy it with friends, or against them, if you wish. But you won’t feel like a gangster, but rather an accountant with a penchant for real estate.- Thunderbolt
- Posted Feb 19, 2013
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It’s tempting to support a game that’s been through struggles and survived out the other side, especially when it carries a popular name, but Aliens: Colonial Marines should have remained vaporware.- Thunderbolt
- Posted Feb 14, 2013
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- Critic Score
For now, the wise choice would be for everyone else to wait it out.- Thunderbolt
- Posted Feb 12, 2013
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It comes without recommendation, and yet there’s persistence from within to keep this installed. Toilet paper has never been so charming, though it remains anything but a source of necessary entertainment. It has absolutely no reason to exist and for that I salute it.- Thunderbolt
- Posted Feb 8, 2013
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This loose fragment of fan-service is priced as a Vita game and designed as a low-end iOS game. Square’s use of IAPs wouldn’t be a good model even if it were free-to-play. With the premium attached, All the Bravest is simply anti-consumer. It’s a big waste of a good opportunity to streamline.- Thunderbolt
- Posted Feb 7, 2013
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