The Games Machine's Scores

  • Games
For 2,656 reviews, this publication has graded:
  • 71% higher than the average critic
  • 7% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 4.3 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 99 Baldur's Gate 3
Lowest review score: 30 Dino Dini's Kick Off Revival
Score distribution:
2658 game reviews
    • 78 Metascore
    • 82 Critic Score
    Warhammer 40,000: Rogue Trader treats the Games Workshop board game license with respect, granting the opportunity of fully immersing into a universe that fully meets the expectations of franchise’s fans. Owlcat Games has crafted a role-playing video game that guarantees a fair amount of freedom of choice with concrete consequences both in the development of the plot and in the balance of power within the Koronus Expanse. It's a shame for the technical state it is in, otherwise we’d have a masterpiece in our hands.
    • 85 Metascore
    • 82 Critic Score
    Bloodshed's End affirms once again how much Team Ninja is dedicated to their audience: it's a DLC tailored for hardcore and dedicated fans, and the perfect conclusion to the Nioh experience, one of the best titles of 2017.
    • 80 Metascore
    • 82 Critic Score
    PGA Tour 2K25 arrives after a long break, which 2K and HB Studios have used to improve the aesthetics and enhance the game offering. The game options have been expanded in both single and multiplayer and the existing ones have been refined, and three major tournaments have arrived as well as some new courses, while the roster could certainly have been more consistent. There are still some navigation problems in the menus due to some small bugs and the new control system, alongside the existing ones, requires a lot of patience and training.
    • 83 Metascore
    • 82 Critic Score
    Marvel's Midnight Suns left me dumbfounded for a few hours, unsure of what to think of this impressive work by Firaxis. Day after day, however, I realized a simple concept: I was having fun. Yes, ok, with some limitations due to design choices that I didn't appreciate on the turn-based combat, but I liked the card system, particularly how each hero's skills reflect their personality. And then there are many other delicious contents available, whose only flaw is to divert attention from the main course, a story so fascinating that we could easily find it in many beautiful softcover volumes in our favorite comic store.
    • 77 Metascore
    • 82 Critic Score
    A hurricane of style, good ideas and convincing narration clashes with a difficulty so low that sometimes is irritating: beyond an all-but-old problem of about a decade, The World Ends with You remains an incredibly fresh and original game that deserves to be played by both veterans and those who missed it on the DS in 2007. There is no better opportunity to brush up on the adventure of Neku, just hold on to the touch screen and leave the Joy-Con in a corner. The party, this time, is the exclusive prerogative of the handheld mode.
    • 78 Metascore
    • 82 Critic Score
    After the first half hour in which nothing particularly interesting happens, System Shock begins to reveal its potential and detaching itself from the monitor before defeating SHODAN is not an easy task. Thanks mainly to the excellent gameplay, set in superbly designed levels, which Nightdive has transposed to current-gen machines for the pleasure of old and new players; it is undeniable, however, that the work of Nightdive Studios could have been even more profound in everything, including a not exactly flawless technical realization. That said, many hours await you in the company of a ruthless game, which does not provide any hints, in a continuous clash between human and artificial intelligence.
    • 83 Metascore
    • 82 Critic Score
    A more compact and aesthetically pleasing Dragon Quest VII. The redundant narrative elements of the original have been appropriately trimmed, and although the plot remains quite conventional and in some instances rather "cheesy," the protagonists remain among the best in the series. The additions made to character progression and customization are effective, as are those to the combat system, which, while remaining very classic, is now faster and more immediate. The ability to adjust the difficulty at will is excellent, but the game still needs some post-launch balancing adjustments.
    • 74 Metascore
    • 82 Critic Score
    The spirit of Rollcage lives back in Grip: Combat Racing, where you speed your way up upside down until victory. The Rivals system is genius, but Caged Element didn't fully explore its potential. Beautiful tracks and a tense campaign are definitely highlights of this game.
    • 67 Metascore
    • 82 Critic Score
    Take the previous chapter and improve it aesthetically, adding the right ideas to make a very good game now much more than good. A precise and refined narrative, together with a cleaning and optimization of the maps as well as the game models, give a certainly interesting quality to this new digital iteration of Hercule Poirot.
    • 83 Metascore
    • 82 Critic Score
    Level Devil is a toxic love letter to games that don't want us to have fun, but to suffer with style. It is a minimalist, unforgiving 2D platformer with nearly 200 short, unpredictable levels in which every obstacle can suddenly change: moving holes, treacherous walls, collapsing floors, and invisible traps. New mechanics are constantly being added, including teleports, reverse gravity and transformations of the protagonist. No need for extreme skill, but memory, intuition and steady nerves. Sadistic but refined, Level Devil knows what it wants to be, and never apologizes. All for playing and giving unsuspecting friends a try.
    • 91 Metascore
    • 82 Critic Score
    Overwatch is a fast-paced, varied, incredibly fun competitive shooter, and that's a given. There are some balancing issues, nothing that cannot be fixed in the next few weeks, but the main problem of the game Blizzard is the lack of content sufficient for the player to keep coming back.
    • 80 Metascore
    • 82 Critic Score
    The Elder Scrolls Online’s newest expansion give us new information about the lore of the franchise, while introducing an intriguing new class (the Necromancer) and a lot of endgame content.
    • 84 Metascore
    • 82 Critic Score
    Wear the headset and start shooting. And dodging. And creating absurd weapons. MOTHERGUNSHIP: FORGE is a pretty straight-forward roguelite shooter that delivers on its premise. It won’t do much more than that, but that’s fine, believe me.
    • 74 Metascore
    • 82 Critic Score
    A sophisticated horror story, with an excellent art direction and the ability to build a constant sense of fear and oppression. The gameplay is pretty basic and not particularly challenging, but it has its good moments.
    • 83 Metascore
    • 82 Critic Score
    A totally nonsense rhythm game, full of things to do and easy to understand, but very VERY hard to master.
    • 77 Metascore
    • 82 Critic Score
    Despite being pretty different from the second chapter of the series, Dawn of War III is a proper strategic title, with a great campaign and an excellent balancing. Too bad, the multiplayer offering is pretty scarce.
    • 89 Metascore
    • 82 Critic Score
    Despelote is an emotional leap into childhood, among soccer balls, dreams and nostalgia. As little Julián, we relive the excitement of 2001 in Quito as Ecuador, in the midst of an economic crisis, dreams of World Cup qualification. The game blends deliberately retro digital photography, hand drawings, and ambient sound design to render a touching and well-directed autobiographical tale. Part of the gameplay includes Tino Tini's Soccer 99, a purposefully crude remake of Kick Off that perfectly reflects the nostalgic and messy tone of childhood. It lasts a bare couple of hours, but will stay with you much longer.
    • 86 Metascore
    • 82 Critic Score
    Twilight Princess is respectful porting, maybe even too much respectful, of the original Gamecube version. The control system maintains the original flaws, and there are few, or hardly any, changes to the gameplay. Which might be good for hardcore fans of the original, but newcomers might have expected something more.
    • 80 Metascore
    • 82 Critic Score
    Monster Hunter Generations Ultimate for some players might be the right game at the wrong time. Rich in content but arriving in Europe after the great revamp of Monster Hunter World, the game brutally comes back to its origins, offering in return a truly exemplary longevity.
    • 80 Metascore
    • 82 Critic Score
    The Land Beneath Us looks like a classic turn-based roguelite with pleasing pixel art and very tiny levels full of dangers, in which every move must be carefully weighted. The weapon equipment system, however, grants a great variety of scenarios, making our hero sometimes very powerful only when moving upward, sometimes stronger in lateral movements, forcing us to adjust our strategy according to his position and the direction in which it would be most appropriate to engage enemies. A good variety of monsters, bosses and power-ups should keep roguelite lovers entertained for quite a while.
    • 75 Metascore
    • 82 Critic Score
    Despite relying on the well-established and fashionable 80's pop culture, Crossing Souls is literally good for the soul, and there's much more beyond its simple nostalgic approach. Behind the levity of a by-the-book teen movie, there's a heartfelt and intimate game, extremely polished and deep, with a convincing art direction and a solid gameplay.
    • 79 Metascore
    • 82 Critic Score
    The Switch version of Outlast 2 is not too different from the PC and console versions released last year, and that's surely something, even if some compromises have been made. Content-wise, the game offers a new Story mode and not much else. At the end of the day, Outlast 2 is still a must-have for every survival horror fan out there.
    • 80 Metascore
    • 82 Critic Score
    Skul: The Hero Slayer has a roguelike concept but it almost feels like a beat 'em up given the amount of enemies we’ll have to face and the amount of characters available, each one with its own personality and moveset. The huge amount of available builds makes each run a unique experience. Fast and fun, with pretty charismatic enemies, colorful and fairly challenging. Absolutely recommended if you love action games with an RPG flavour, and also suitable for hardcore gamers aiming to beat it in as few runs as possible.
    • 85 Metascore
    • 82 Critic Score
    Mortal Kombat XL is basically a huge all-you-can-eat for fighting games fans. It's not polished as Street Fighter V, but the gameplay is fast-paced and fun, and bound to keep your stomach full for a long, long time.
    • 77 Metascore
    • 82 Critic Score
    Dying Light 2 Stay Human is a good action game with lots of content and a lot of potential, but various technical inaccuracies and unconvincing AI indicate that another polishing period would have been useful. Hopefully the Polish magic will repeat itself once again.
    • 71 Metascore
    • 82 Critic Score
    Gundam Battle Alliance was indeed a nice surprise: an encyclopedic collector's list of the most famous series dedicated to Tomino's creature, told through a combat system that is easy to assimilate and deep enough. However, the simplicity of the game scheme and its repetitive nature do not make it suitable for everyone, making it a niche game for those who like to waste hours on games like Monster Hunter.
    • 84 Metascore
    • 82 Critic Score
    Yakuza: Like a Dragon is an interesting new entry into the criminal universe created by SEGA, and undoubtedly represents the most courageous and anarchic chapter so far. It's not entirely convincing, but what works bodes well for the future of the series.
    • 73 Metascore
    • 82 Critic Score
    Giving Outriders a score is a tougher challenge than I thought. The core gameplay loop is fun, incredibly so when it clicks, the loot system is well thought out and wielding the powers of the Anomaly is power-tripping. But the game is also a slow burner, enemy variety is disappointingly poor, there is no scaling of content for party members of lower levels, and audio and animations aren’t always that great. But the core is good, and we have faith that People Can Fly will polish those rough edges.
    • 76 Metascore
    • 82 Critic Score
    Colorful, frantic, and with plenty of weapons at our disposal, Bloodroots is a nice surprise that will certainly appeal to those who enjoy the kind of one-hit-kill action Hotline Miami offered.
    • 77 Metascore
    • 82 Critic Score
    A karaoke based game with the best and most famous songs from Queen. If you love singing and you’re not scared by Freddie Mercury’s challenging voice, you’d have a go with this.

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