The Digital Fix's Scores

  • Games
For 1,408 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Final Fantasy VII Remake
Lowest review score: 10 The Suicide of Rachel Foster
Score distribution:
1417 game reviews
    • 77 Metascore
    • 70 Critic Score
    The appeal of the series has always been in its graphics and Crysis 3 still stands tall as one of the best looking console games of this generation. As many first person shooters shrivel up in the shadow of Call of Duty, Crysis 3’s tactical gameplay and the introduction of the predator bow help it stand apart from the usual suspects of the genre. However, seen as a series that pushed graphics and gameplay to the limits, the third installment’s lack of innovation is perhaps its only weakness.
    • 75 Metascore
    • 80 Critic Score
    A last generation concept spruced up in higher definition, given a bit of spit and polish and sent out with a couple of new mechanics.
    • 67 Metascore
    • 70 Critic Score
    Dungeonland is ultimately pointless when it comes down to it. Yet it is the good kind of pointless, the kind that still produces entertainment with friends and fills a void. Dungeonland knows it does not amount to much, in fact it revels in it, wilfully mocking itself throughout.
    • 55 Metascore
    • 50 Critic Score
    Ken’s Rage 2 is a passable, sporadically enjoyable game that’s undermined by drab visuals and a campaign with a padded second-half.
    • 87 Metascore
    • 90 Critic Score
    The remarkable thing here is that Crystal Dynamics have rebooted the Tomb Raider series, told an origin story of how the globe-trotting archaeological action figure came to be, all wrapped up in a contemporised package delivering examples of all that is good about games today, all whilst making it feel like a Lara Croft game.
    • 68 Metascore
    • 70 Critic Score
    Sixty missions to conquer on five difficulty levels with two completely different characters adds up to potentially more than one hundred hours of game bundled in this portable package. But would you want to stick with it that long? With little in the way of plot, and repetitive foes and level design, this is a game that can hardly claim to have depth.
    • tbd Metascore
    • 30 Critic Score
    Overall a very shallow game although I wouldn’t really have expected anything else from a game made to cash in on the latest line of dolls.
    • 75 Metascore
    • 80 Critic Score
    What episode one of the Tyranny storyline allows then is something which brings that which worked before, scales back that which failed and starts a fresh story more immediate than the main one became towards the end. It’s over as quickly as it started and leaves you wanting more - both for the immediate quenching of the tale to hand but also as an opening into the possible futures.
    • 82 Metascore
    • 70 Critic Score
    Like a lot of various other media and art, I can appreciate the technical skill involved in its creation, but find it a tad too vexing for my own personal enjoyment. Maybe this dog’s too old to be taught new tricks; players more able of mind may fare better. But don’t count on it.
    • 48 Metascore
    • 30 Critic Score
    Aliens: Colonial Marines is a poor game made worse by the extensive hype that the game mustered over its six year development.
    • 71 Metascore
    • 70 Critic Score
    Agent 47’s exploits may not have aged well but his past experiences are as devilishly violent and ingenious as they always were. That is why they are timeless and that is why you should own this.
    • 78 Metascore
    • 70 Critic Score
    Finishing a trilogy was always going to need bigger explosions and greater stakes – unfortunately this has come at the sacrifice of true horror.
    • 81 Metascore
    • 80 Critic Score
    Eschewing the reams of statistics and options that can often burden similar games, Skulls of the Shogun focuses on combat and fun which means it is the ideal introduction to turn-based gaming and, making no bones about it, is something we can heartily recommend.
    • 62 Metascore
    • 60 Critic Score
    On one hand it’s a wonderful conceptual take on rhythm action, blending in elements of RTS and score attack along with a thumping soundtrack. Its problem is that on the other hand it’s a flawed delivery, a game where the overriding artistic concept and desire to produce something different has resulted in a game that far too often isn’t actually fun to play.
    • 43 Metascore
    • 30 Critic Score
    Sadly lacking in depth, so much so in fact that you can literally play most of it with your eyes closed.
    • 86 Metascore
    • 80 Critic Score
    Ninja Theory have against all odds created something fresh; a creatively superb and in places fantastic action adventure game. It will not be for everyone and is certainly more mainstream than previous efforts but DMC is a rip roaring start to 2013.
    • 71 Metascore
    • 70 Critic Score
    It’s just potentially too hardcore for the curious, despite the multitude of pick-and-mix routines and athletics tests masquerading as minigames.
    • tbd Metascore
    • 40 Critic Score
    A game that does have charm and a kookiness in its presentation, however the puzzles and exploration aren’t particularly gripping.
    • 78 Metascore
    • 70 Critic Score
    Age may have formed a few cracks in its legendary skin, and perhaps the over reliance on randomness from the Dungeons and Dragons’ ruleset seems rather archaic, but within this slumbering ancient beast lies a mighty heart waiting to be awakened once more.
    • 49 Metascore
    • 40 Critic Score
    On paper it sounds like it could be a winning combination, and perhaps this will improve as the game evolves, but in practice the play styles don't mesh well together, seemingly diametrically opposed at times.
    • 63 Metascore
    • 60 Critic Score
    A beautifully crafted game on the surface but is ultimately crippled by its core gameplay mechanics and short length.
    • 77 Metascore
    • 90 Critic Score
    We’ve seen several games this year past e.g. Fez, Spec Ops: The Line, which can truly be said to have advanced the medium, and I wholeheartedly include Thomas Was Alone in that group.
    • 78 Metascore
    • 80 Critic Score
    Not only does it manage to convey a lot of information in a way that's fun, but from the voice-controlled main menu to the mini games that get the child to learn through doing, this is one of the few pieces of commercial software that really clicks with the often-obtrusive Kinect and makes it seem worthwhile.
    • 85 Metascore
    • 90 Critic Score
    With hundreds of hours of gameplay in a world that you’ll never want to leave, Ni No Kuni is not only a brilliant game to start 2013 but also one of the best games in years.
    • 71 Metascore
    • 70 Critic Score
    The single-player game is entertaining enough and full of replayability but the structure and narrative suggest it was an afterthought when the idea of a multiplayer only title, or the challenge of learning the game in an online arena, was deigned unreasonable.
    • 70 Metascore
    • 50 Critic Score
    More a disappointing rocky hole than a glorious crystal cavern.
    • 67 Metascore
    • 70 Critic Score
    As an interactive video game it’s pathetic. Barely any gameplay, static visuals, and annoying voiceovers mean it gets old very quickly. However as an interactive novel it’s second to none. It’s grotesque, beautifully engrossing and certainly a great horror flick.
    • 69 Metascore
    • 50 Critic Score
    A failure to inspire.
    • 57 Metascore
    • 70 Critic Score
    The levelling system is fair and rapid, allowing you to get your well-muscled paws on some serious boom sticks fast. The game modes are tried and tested but that doesn't make them any less fun.
    • 68 Metascore
    • 60 Critic Score
    An odd beast, one which seems unsure whether it’s trying to be a genuine throwback, or ironically retro; the graphics and gameplay indicate the former, but its difficulty level and tone suggest the latter.

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