Tap!'s Scores
- Games
For 96 reviews, this publication has graded:
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22% higher than the average critic
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12% same as the average critic
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66% lower than the average critic
On average, this publication grades 7.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | SpellTower | |
|---|---|---|
| Lowest review score: | Puffle Launch |
Score distribution:
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Positive: 42 out of 96
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Mixed: 36 out of 96
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Negative: 18 out of 96
96
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's the kind of thing you can lose hours to, but we never found ourselves excited or addicted.- Tap!
- Posted Jan 28, 2026
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- Critic Score
And while the game looks pretty, it lacks the challenge of the similar LostPixels and the character of eBoy FixPix.- Tap!
- Posted Jan 20, 2026
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- Critic Score
At its best, the game resembles a side-on Zen Bound, but the gradual introduction of arcade elements ends up being a frustration, since your finger too often obscures the action.- Tap!
- Posted Jan 14, 2026
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- Tap!
- Posted Jan 17, 2012
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- Critic Score
It all feels like a beautiful graphical demo where someone forgot to put a game in.- Tap!
- Posted Jan 17, 2012
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- Critic Score
It's fun for a bit of casual play with chums and randoms, but nothing special, plus you'll tire of the single-player version (against THREE whole AI players!) in record time.- Tap!
- Posted Dec 15, 2011
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- Critic Score
This iOS version, alas, is akin to the original's early iterations. You're only offered the sandbox creation mode, in which you potter about a vast landscape, placing blocks to build stuff. Recreate your own house; make a fairytale castle; spell out 'help, I'm bored' – the choice is yours. And that's basically it.- Tap!
- Posted Dec 12, 2011
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- Critic Score
It might look quite nice from the screenshots but don't be fooled – it's a headlong dive into the pit of ineptitude.- Tap!
- Posted Nov 26, 2011
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- Tap!
- Posted Nov 15, 2011
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- Critic Score
Super Bit Dash is quite close to greatness, but while it looks lovely, the controls aren't quite tight enough, and the finite number of rooms repeats quickly.- Tap!
- Posted Nov 15, 2011
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- Critic Score
An emphasis on live action that too often happens under your prodding digit, making levels past the first couple of dozen hugely frustrating? Oh. And what a shame - we really wanted to like this one, and everything else about it is fab.- Tap!
- Posted Nov 15, 2011
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- Critic Score
As a rescue-'em-up, Saucelifter's under half the price, brighter and far more fun. Get that instead.- Tap!
- Posted Nov 15, 2011
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- Critic Score
What's less fine is the game's imprecision, forcing you to play levels over and over until you stumble on placing a bomb on a specific pixel. The annoyance is such we were soon fed up, unintentional sinister undercurrent aside.- Tap!
- Posted Oct 29, 2011
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- Critic Score
Wonder why this germ of a good game has average execution and problematic controls (angled shots are tough when your thing's near a screen corner). Realise wading through lower levels every game is a chore. Quit.- Tap!
- Posted Oct 29, 2011
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- Critic Score
And so after an hour of this game, the only thing you'll want to launch skyward is your device.- Tap!
- Posted Oct 29, 2011
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- Critic Score
The bit when the blocks pulling happy faces when you win is the most exciting bit of an uninspiring game.- Tap!
- Posted Oct 26, 2011
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- Tap!
- Posted Oct 21, 2011
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