Screen Hype's Scores

  • Games
For 24 reviews, this publication has graded:
  • 50% higher than the average critic
  • 12% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 0.2 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 96 Mythmatch
Lowest review score: 40 Restore Your Island
Score distribution:
  1. Positive: 13 out of 24
  2. Negative: 1 out of 24
30 game reviews
    • 67 Metascore
    • 40 Critic Score
    Aside from some goofy cutscenes, chill music, and an at base satisfying loop, Restore Your Island left me frustrated, especially for the price tag. Even with more content promised on the horizon, I can’t recommend this game, especially on launch. If you’re looking for a cozy, satisfying cleaning sim, there are plenty of options with more bang for your buck.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    StarRupture is fun, and I’m likely to keep playing it once it gets a few QoL fixes and becomes a bit more well-rounded. The ore systems are addictive, the world is huge, and the core ideas are strong. But it was far from ready to be released in its current state, even in Early Access. [Early Access Provisional Score = 60]
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    The gameplay lacks depth, the systems need clearer guidance, and the overall package feels too early, even for an early access release. The timing feels off, too; a winter launch could have helped this land with more impact, but releasing it in spring makes it harder for players to connect with its vibe. [Early Access Score = 60]
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    If this kind of deliberate deckbuilder, one where you constantly have to adapt rather than simply optimize, speaks to you, Bloodletter is worth playing even now. Otherwise, you may want to look elsewhere. [Early Access Score = 75]
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    • Critic Score
    Starsand Island isn’t perfect, but it doesn’t need to be to be worth your time. It offers a gentle, romanticised take on the farming sim genre that feels welcoming without being stale. The affection system avoids forcing romance, the exploration feels rewarding, and the Moonlit Forest is one of the least stressful combat zones I’ve ever played in a game. [Early Access Provisional Score = 80]
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    It still needs work in some areas. Tutorials need expanding, the collectables need clearer visibility, and a few systems could communicate information better. But those problems feel fixable because the foundation underneath them is already solid. More than anything, my Dead as Disco review comes down to how memorable the game feels. It is stylish without feeling hollow, angry without feeling preachy, and difficult without becoming unfair (most of the time, it needs some tweaks). This isn’t my one perfect 10/10 game for the year, but it gets super close, and I genuinely think the full release could end up being something special. [Early Access Score = 90]
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    • Critic Score
    Tailside is unassuming, and that’s part of why it works. It doesn’t reinvent the café sim, but it doesn’t need to. What it does instead is give players autonomy. You play at your pace, you can adjust systems to suit your comfort, and you learn by doing, without fear of missing something crucial. [Early Access Provisional Score = 80]

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