Road to VR's Scores

  • Games
For 154 reviews, this publication has graded:
  • 40% higher than the average critic
  • 11% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Half-Life: Alyx
Lowest review score: 30 Gnomes & Goblins
Score distribution:
  1. Positive: 83 out of 154
  2. Negative: 9 out of 154
159 game reviews
    • 83 Metascore
    • 70 Critic Score
    Demeo is a very solid tabletop game that hits the mark on balance, difficulty, and polish, but in its quest to offer up a more true-to-life tabletop game experience, it doesn't focus enough on leveraging VR mechanics to bring players more into the action.
    • 79 Metascore
    • 70 Critic Score
    Wilson's Heart is a visually-stunning adventure offering a host of expertly-crafted immersive environments, complete with realistic characters and competent voice acting. A thin sheen of '40s campiness coats what turns out to be a horrifying and surreal nightmare world. While puzzles are interesting and varied, the game disappointingly suffers from inconsistent object interaction and lack-luster monster battles. [Tested with Oculus Touch]
    • 79 Metascore
    • 65 Critic Score
    The Midnight Walk is visually distinct and creates effective contrast between a Burtonesque 'grotesque' style and small moments of beauty thanks to strong lighting and composition. It's nice that players are given the option to experience the game's unique world up close and personal in VR. But beyond being a very cool immersive tour of someone's artwork, the basic gameplay doesn't feel particularly native to VR and the poetic narrative didn't resonate with me in a meaningful way. This walk might not be for everyone, but inside the headset is the best way to experience it if you love the style.
    • 79 Metascore
    • 70 Critic Score
    The Gallery: Call of the Starseed is a first-person adventure that sets up the series, featuring a slow downturn into the truly extraordinary. Despite a few gripes, the game ultimately shines with gorgeous cinematics, realistic voice acting, and competent set design, making for a fun, albeit brief dip into one of the first VR games to feature motion controls. Teleportation and object interaction show its age—something we hope improves in the upcoming sequel.
    • 78 Metascore
    • 60 Critic Score
    A Fisherman's Tale is basically a well realized taster for many concepts we wish could have been fleshed out to greater effect. The game's narrative is banal, but inoffensive, and should appeal to younger gamers more so than adults, and the same can be said about the level of difficulty on the puzzles themselves. In the end, it's a bit like stepping into a storybook, replete with all the requisite charm and pre-chewed concepts that ought to delight at least more than a few kids and kids-at-heart, but not anyone looking for a serious adventure worth more than the one hour of gameplay it provides.
    • 77 Metascore
    • 65 Critic Score
    Synapse gives players an incredible feeling of telekinetic power that's undeniably cool and fun, and also adapts some of the best mechanics from nDreams' last game, Fracked. But Synapse follows a now familiar pattern for the developer: unique and well-built VR mechanics that are unfortunately paired with middling game design that lacks enemy, weapon, level, and scenario variety. While the game asks players to beat a 'full run' three times to reveal its full narrative, you'll have seen most of what the game has to offer not long after your first completion. As a roguelite, Synapse is missing that compelling feeling that makes you want to try new strategies as you play over and over.
    • 76 Metascore
    • 70 Critic Score
    Into the Radius presents a large world that's about as dangerous as it is fascinating. While paying homage to the Soviet sci-fi classics Roadside Picnic and Stalker, the game easily provides 20+ hours of wasteland stalking and enemy encounters in an engrossing and well fleshed-out world. The game's attention to detail and immersive depth is shallowed somewhat by finicky object interaction and less than polished visuals that really should feel as solid as the game's ethos.
    • 75 Metascore
    • 55 Critic Score
    Defector serves up some high-octane set pieces that are clearly inspired by the myriad of Mission Impossible films, but is hobbled by a lackluster arcade shooter and toothless interactions with NPCs to boot. Its bog standard action movie narrative is mostly forgettable, but users may forgive many of Defector's cons considering its $20 launch price.
    • 75 Metascore
    • 70 Critic Score
    Thief VR: Legacy of Shadow does an admirable job of translating the storied series into VR for the first time. While it does suffer from some stumbling blocks that tarnish an otherwise golden example of VR-native design, the latter half of the game seems to tread water, offering up reused levels and an ending that probably won't work for anyone.
    • 75 Metascore
    • 70 Critic Score
    Phantom: Covert Ops should be commended for its innovative core design. The 'tactical kayak' may sound contrived but it really works and brings something very unique to VR. While it feels natural to steer with your paddle and manage your inventory as you glide across the waterways, it's the higher-level gameplay and storytelling that's missing depth and detail. Though it's nice to have the addition of Free Play (where you get to select your own loadout) and Challenges (where you test your mettle in kayaking and shooting), we would have much preferred to see these beats carefully woven into the core gameplay than tacked on as padding. [Tested with Oculus Rift S]
    • 74 Metascore
    • 70 Critic Score
    Alien: Rogue Incursion is the first VR-native game in the Aliens franchise, blending action-packed combat and exploration with an authentic cinematic atmosphere. While its intense encounters and immersive environments shine, the repetitive alien battles and punishing save system can dampen the overall experience.
    • 74 Metascore
    • 70 Critic Score
    Budget Cuts 2 takes the series in a slightly different direction, as it puts more emphasis on straight-forward storytelling and conventional action. That said, it still offers up a nice slice of adrenaline-soaked fun, as you plan your way around instant death, but it may leave you wistful for the first's patently fresh outlook on life.
    • 74 Metascore
    • 55 Critic Score
    Torn is a single player adventure game that’s inspired by arguably the greatest sci-fi television of all time, The Twilight Zone and Black Mirror. There’s much to like about Torn, but in the end it left me feeling, well, a bit torn.
    • 72 Metascore
    • 60 Critic Score
    The totality of the game lacks effective pacing as it bounces back and forth from puzzle to combat with little sense of synergy and no apparent climax. For those that are compelled by Boneworks' combat, the Arena and Sandbox modes offer up a great opportunity for extended gameplay, though we would have liked to see an emphasis on user-generated levels so that the community might flesh out concepts that didn't hit their stride in the campaign.
    • 72 Metascore
    • 59 Critic Score
    Borderlands 2 VR technically works in VR but hasn't managed to escape the feeling of being an outright port. There's not much to the game which really feels like it's making good use of VR, and more than a handful of players are likely to find the game uncomfortable without cranking up the comfort settings. By the time you add up all the cons of playing the game in VR—no co-op, no DLC, no VR-specific interactions, poor graphics, gamepad-first design, and necessary immersion-reducing comfort settings—you might start to wonder why you aren't just playing the original Borderlands 2 in PSVR's 'game theater' mode—if not on your TV without the bother of the headset.
    • 72 Metascore
    • 60 Critic Score
    Until Dawn: Rush of Blood starts out swell, slowly teaching you the gameplay mechanics while staying within the creepy haunted house ride theme. But as the game progresses the flaws really begin to show. Between the lack of interesting enemies and the basic shooting gameplay it’s just not that entertaining and falls flat. I found that fighting my way through seven levels was more of a chore than a fun gaming experience. For $20 there are better games out there. Until Dawn: Rush of Blood is game you can probably live without playing. [Tested with PlayStation VR]
    • 72 Metascore
    • 70 Critic Score
    Creating and casting magical spells in VR is an awesome experience that I didn't ever get tired of, but if a sequel is in the works, finer character animation and more locomotion options should be on the docket to turn up the immersion factor.
    • 71 Metascore
    • 70 Critic Score
    Although it's not "Mirror's Edge in VR," STRIDE takes some of the most visible influences from the game and nearly perfects them in VR. Offering a few humble arcade-style modes where the action plays out, the free running shooter serves up high-flying thrills that are importantly comfortable to the user. There's some learning curve to finesse the game's parkour locomotion and arcade shooting, and it's not without issue, but otherwise this Quest port is a good example of modern VR design implemented to make flatscreen-style action fast and accessible to VR users.
    • 71 Metascore
    • 60 Critic Score
    When the best thing you can say about a VR game is that it makes you want to play its non-VR inspiration, an opportunity has been missed. There are definitely glimpses of the game it could have been, but too few to salvage the experience. Add a point if a substantial patch materialises to address some of the issues.
    • 71 Metascore
    • 70 Critic Score
    Groundhog Day: Like Father Like Son may not feature the most engaging gameplay, or technically precise controls, however it delivers a hearty helping of genuine sincerity that definitely sticks with you. Tedium plays a fair part here, which can grate on your nerves, although it's definitely fitting considering the source material.
    • 71 Metascore
    • 59 Critic Score
    Fracked has a lot going for it: satisfying weapon interactions, a great visual style, a unique and very functional cover system, and a handful of side activities like skiing, climbing, and light puzzling to break up the game's pace. When it comes to combat, the game lacks the variety necessary to keep things interesting through the end, petering out early on with just three enemies and two main weapons. The story does its best to drive the action forward, but feels underdeveloped, leaving the player wondering what their motivations are and scratching their head at the perplexing ending.
    • 70 Metascore
    • 60 Critic Score
    Battlewake serves up a short campaign and buffet of online modes that mostly do their job, although it's hard to say whether the plucky little pirate battler truly lives up to its full potential. The campaign, which should be an important anchor in times of VR multiplayer uncertainty, presents a melange of same-ish enemies and a forgettable story. The game's online modes aren't taking any risks either, although there's no telling how the community will take to Battlewake, which presents some fresh locomotion ideas and a good dose of wow-factor.
    • 68 Metascore
    • 50 Critic Score
    Marvel Powers United VR's high production value can't keep secret the game's true identity: unabashed wave shooting mechanics, bland enemies, and arcade gameplay that's more about points than fun or skill. If you were hoping that Powers United would make you feel like your favorite superhero, you'll be disappointed that the game offers no story, character development/progression, or meaningful exploration of the rich Marvel universe, and instead hinges around collecting outfits, poses, and props.
    • 68 Metascore
    • 70 Critic Score
    Espire 1: VR Operative excels in delivering some familiar stealth combat in a new, more immersive package, albeit with a few hiccups along the way. In addition to its superhuman acrobatics, you may find Espire 1 a serviceable Metal Gear-style game, although it is still somewhat rough around the edges due to stupid AI, a standard but forgettable story, and a general lack of haptics and solid world geometry that might otherwise have sent this high-flying stealth combat game yet higher.
    • 68 Metascore
    • 65 Critic Score
    Firmament offers up another substantial slice of patently difficult puzzling that fits right in line with Cyan Worlds' other hit titles, although its VR implementation feels like an afterthought. It's undeniably a good and beautiful game, but less so across the board when played in VR.
    • 68 Metascore
    • 70 Critic Score
    Pixel Ripped 1978 is another love letter to the bygone era of classic gaming as it resurrects a handful of Atari classics under the full auspices of the iconic brand. While its first-person RPG focus is a little underbaked, it's hard to knock such a charming buffet of novelty that pays heartfelt homage to gaming's second console age.
    • 68 Metascore
    • 50 Critic Score
    True to its name, Sniper Elite VR delivers strong sniping mechanics, but the surrounding action doesn't do it justice. With a great VR sniper scope implementation and the franchise's signature x-ray kill cam, delivering those long shots can definitely be satisfying. Unfortunately the homogenous enemies and weapons blur together against a backdrop of unmemorable levels and story. The game's graphical presentation on Quest is surprisingly good, with long draw distances, sharp imagery, and great performance. Sniper Elite VR is also a very comfortable game with a wide range of comfort options, but the teleport mode is painfully slow—to the point that I wouldn't recommend the game if you must play it with teleport.
    • 68 Metascore
    • 65 Critic Score
    Seeking Dawn is a VR sci-fi shooter with an ambitious list of features on top of its single or multiplayer campaign mission: weapon crafting, base defense, resource management, and survival elements. While all of these are certainly present, some feel shoehorned in for the sake of making a full length game. At its core though, it's a standard sci-fi shooter brought to life in VR, and done so with enough care and attention that would make it a really fun experience if it weren't for the crafting drudgery.
    • 67 Metascore
    • 50 Critic Score
    Detached is good-looking game that could deliver more of what it does well, but instead bites off much more than it can chew in an effort to fill out functionality. The game primarily suffers from a lackluster single-player mode and a promising but feature-starved 1v1 multiplayer. The biggest barrier of entry is the game's locomotion style which is brutally unforgiving. [Tested with Oculus Touch, HTC Vive]
    • 66 Metascore
    • 50 Critic Score
    Medal of Honor: Above and Beyond proclaims to be a AAA production (and is priced as such) but falls well short of that bar. With simplistic core gameplay, uninteresting & daft enemies, and a lack of polish, the bulk of the game feels like a shooting gallery. The set-piece sequences which are supposed to deliver epic WWII moments are foiled by bad writing, pacing, and lack of player agency. A meaningful portion of the game (roughly 10–20%) largely ignores best practices of VR comfort and won't be comfortable for some players. Competitive players might find some fun in the game's fast-paced and largely competent multiplayer component, and the 'Gallery' mini-documentaries are exceptionally well produced, but a shame that they are locked in with a game that conflicts with their reverent tone.

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