Ragequit.gr's Scores

  • Games
For 1,247 reviews, this publication has graded:
  • 76% higher than the average critic
  • 7% same as the average critic
  • 17% lower than the average critic
On average, this publication grades 5.5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Disco Elysium: The Final Cut
Lowest review score: 20 AR-K Episode 2: The Girl Who Wasn't There
Score distribution:
1251 game reviews
    • 78 Metascore
    • 89 Critic Score
    The game is a great adaptation of a very complex book. Dive into medieval ages, follow fascinating characters and make tough choices. Pillars of the Earth has stunning visuals and an amazing soundtrack. Although it's not a very challenging game, you can still have a good time with it.
    • 80 Metascore
    • 78 Critic Score
    A decent tribute to teenage angst, aimed exclusively at original "Life is Strange" fans. The first episode tries -a bit too hard- to say things that we already knew, about the special bond between Rachel and Chloe. Ultimately it makes us ask ourselves: "Are prequels really necessary to further an already established and excellent story?"
    • tbd Metascore
    • 79 Critic Score
    Victorian gaming’s most adorable nose caricatures are back with a vengeance. The audiovisual presentation is top notch and the wit is razor sharp but a plethora of bugs and a sense of playing through a game that could have benefited from two more months of testing, will keep this from stealing the hearts of new initiates. For veterans of Episode One, it’s satisfaction guaranteed, provided that the technical issues are swiftly eliminated.
    • 77 Metascore
    • 92 Critic Score
    Crafted with pure love and soul and aimed with deadly precision at the heart of every thirtysomething who grew up on Blyton, Pratchett, Addams, Lovecraft and Poe, The Darkside Detective, with its’ sublime synth soundtrack and razor sharp wit, is an absolute treat for anyone who had the good fortune of growing up in the 80’s and 90’s. Miss at your own peril.
    • 75 Metascore
    • 82 Critic Score
    Last Day of June is a bittersweet, pastel colored shot of a story about loss, grief and dedicated love. A successful mix of Ovosonic's artistic vision and Steven Wilson's haunting, melancholic tunes. As such, it provides a storytelling-based experience, with a nice touch of time-tweaking mechanics.
    • 87 Metascore
    • 90 Critic Score
    The unholy, snake-oiled, cow-punchin’, bean-slinging offspring of Dink Smallwood and Freddy Pharkas, West of Loathing is a hilarious, engaging odyssey through the mythical West. The brave player who overlooks the stick-man art direction is in for an extremely rare treat. Comedy of this caliber in video games is indeed rare to come by.
    • 68 Metascore
    • 70 Critic Score
    Agents of mayhem is a game that can appeal to gamers fan of shooters and open-world games, but the uninspired design choices and the repetitive gameplay turn it into a moderate-rewarding game, ideal for discount periods.
    • 85 Metascore
    • 88 Critic Score
    With a script that could have easily come from the haunted pen of H.P. Lovecraft, a haunting, minimalist string soundtrack by Carlos Viola and a genuine understanding of what constitutes true, primal terror, The Game Kitchen brilliantly concludes The Last Door’s narrative with an adventure that will richly reward players looking past the ultra-retro presentation.
    • 83 Metascore
    • 100 Critic Score
    Hellblade: Senua’s Sacrifice is not a game. It’s an example of what people with vision, scope and means-for-the-purpose can achieve without being burdened with demographics of marketing to a target audience. It’s a true testament of what the combination of art and science can result in, using video games as a medium of expression. Buy it. Switch off the lights. Put on your headphones. Turn it on. And live the best experience of 2017.
    • 77 Metascore
    • 68 Critic Score
    The Long Dark’s long-awaited story mode, ultimately fails to stand on its own. It rather serves as a tutorial for an extremely robust, utterly unforgiving and uncomfortably realistic extreme winter conditions survival simulator game, that transcends Unity’s limitations to deliver a unique experience aimed at a very narrow and specific audience. Future episodes may tweak the story mode into a cohesive entity that can stand on its own, but in its current state, the Long Dark is aimed exclusively at the hardcore survival enthusiast.
    • 69 Metascore
    • 74 Critic Score
    A delightfully tongue in cheek death cult simulator, whose excellent aesthetics stumble over a very high randomness factor. Each new game relies more on blind luck than strategy in its early stages, painfully taking you out of the “Our Fish Lord Cometh” fantasy and reminding you of the underlying mechanical structure. Still, quite a refreshing “shot” in between more demanding games.
    • 78 Metascore
    • 91 Critic Score
    A dark, unforgiving descent into one family’s darkest secrets, brilliantly stylized and exquisitely paced and acted. Hauer is in top form as the cynical, tired, end-of-the-road Detective Lazarski and Observer lives to subvert any possible genre expectations you might approach it with.
    • 64 Metascore
    • 67 Critic Score
    Redeemer is a brawler which definitely has a lot of remarkable elements and proves that the developers were willing to create something good, but ultimately the recipe broke down on the road, ending up with a game full of "yes...but" arguments.
    • 76 Metascore
    • 81 Critic Score
    The Rise of the Necromancer makes a solid attempt to revive a comatose patient. Although the “new” vintage class brings a breath of fresh air and ties organically with the gameplay direction the series has taken, it does not solve the numerous endgame issues of Diablo 3. Fans would enjoy the re-emergence of the priests of Rathma, the rest will most definitely find other games of the genre to be more enjoyable.
    • 74 Metascore
    • 60 Critic Score
    Sundered is a game with great graphics but uninspired and monotonous design. The unfair difficulty and the poor handling of enemy distribution make Sundered a missed opportunity.
    • 65 Metascore
    • 77 Critic Score
    Aven Colony suffers from a mild identity crisis. It converges many base building sims in one, never collapsing under that weight but never excelling either. All in all, it's a pretty decent and stable colony sim and even manages to offer some moments of otherworldly poetry.
    • 77 Metascore
    • 85 Critic Score
    ESO: Morrowind is a fantastic addition to the base game, including exceptional writing in quests, a new class and PvP battlegrounds. Despite some minor issues, the game is worth your time.
    • 84 Metascore
    • 85 Critic Score
    Housemarque's new proposal glorifies the motto "simple idea"-"great execution", so if you wish for a stunning twin-stick shooter that will turn off your mind and will sharpen your reflexes, Nex Machina should be one of your first choices. If online co-op option is added in the future, then it will be hard to find reasons for not getting it.
    • 64 Metascore
    • 80 Critic Score
    Sardonically funny, addictive, with unique style and a versatile soundtrack, Serial Cleaner is one of the sleeper hits of the summer.
    • 75 Metascore
    • 70 Critic Score
    This combination of exploration, mystery, and psychological thriller is what manages to make Get Even a decent proposal, thus overlooking its weaknesses in the action segments, the sometimes slow development of the plot, but also the totally mediocre visuals, which remind us of a production from 2013.
    • 82 Metascore
    • 100 Critic Score
    A blood soaked, stylish-beyond-reckoning testament to the art and alchemy of flawless video game design. The Crimson Court provides a substantial addition to one of the greatest, most obsessive tests of gaming character ever created. Indispensable.
    • 71 Metascore
    • 81 Critic Score
    Conarium may estrange some diehard adventure fans due to its easy puzzles and streamlined mechanics but I believe that everyone can appreciate its gripping story and roaming the untrodden halls of inhuman ruins in pursuit of forbidden wisdom.
    • 82 Metascore
    • 94 Critic Score
    The King of 3D fighting is back: Tekken 7 is such a great entry to the series. Gameplay-wise is brilliant, its graphics are stunning and the available roster is satisfying. One of the best fighting titles out there.
    • tbd Metascore
    • 85 Critic Score
    A product of love and devotion which may not excite a new gamer who is accustomed to today's handholding tactics and accurate gameplay mechanisms, but for those who have lived through the years of gaming "innocence" will hardly be able to hold back their tears by watching how gorgeous the game they used to love as kids has become.
    • 78 Metascore
    • 90 Critic Score
    RiME is the essence of the Mediterranean soul, with its joys and its toils. Tequila Works is making a name for high quality art direction and aesthetic value, delivering a short but deeply emotional experience with its latest release.
    • 51 Metascore
    • 68 Critic Score
    Syberia 3 may have some touching moments and interesting characters, as well as puzzles consistent with the game's lore, but questionable gameplay choices, technical issues and a weak ending that doesn't offer any conclusion, leave a lot to be desired.
    • 74 Metascore
    • 80 Critic Score
    Mages of Mystralia is definitely an enjoyable game, maybe one of the most fun games of the year, but undoubtedly it had the prospect of something more grandeur. Perhaps the inevitable sequel will do the trick.
    • 74 Metascore
    • 80 Critic Score
    An emotional and heartfelt farewell to the daughter of an entire generation of gamers. The power of the narrative is such, that Telltale manages to pull one last rabbit out of it’s battered, mangled hat. As Clementine walks into the sunset, we know that we can never go home again. Telltale knows it too. It’s heartbreaking and it’s beautiful. And it’s also quite alright.
    • 77 Metascore
    • 71 Critic Score
    Unfortunately, DoW3 aims high and shoots low. Although its single-player campaign is sufficient enough, at its multiplayer aspect the game looks like an awkward cross-genre hybrid which tries to combine too many elements and fails to find a distinct identity of its own. Many simplifications away from Relic’s previous titles (eg. cover system) only make matters worse. A good enough game, which does not live up to the expectations of its name or its predecessors’ past.
    • 56 Metascore
    • 52 Critic Score
    The “blindness” premise commits narrative suicide by effectively presenting the player with a complete, yet terribly drab view of the game-world. Furthermore, no real sense of danger or urgency is ever created and the game’s narrative falls victim to genre tropes once too many. The very definition of a noble failure, Perception fails to engage the player on an emotional level and crumbles under the weight of its monotony.

Top Trailers