Quandary's Scores

  • Games
For 186 reviews, this publication has graded:
  • 63% higher than the average critic
  • 4% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Maniac Mansion: Day of the Tentacle
Lowest review score: 10 Harvester
Score distribution:
  1. Negative: 9 out of 186
186 game reviews
    • 65 Metascore
    • 80 Critic Score
    Meticulously designed, Barrow Hill delivers a Cornish sojourn definitely worth taking.
    • 69 Metascore
    • 80 Critic Score
    A most enjoyable and satisfying puzzle game that you can work through in a couple of sittings or, if you prefer, take a puzzle or two at a time and make it last longer. I would recommend it for any puzzle game fan.
    • 70 Metascore
    • 70 Critic Score
    Though it's not the best of the Nancy Drew titles, there's a lot to like here for Nancy Drew fans. Nancy will surely entertain on this adventure and keep her fans coming back for more.
    • 69 Metascore
    • 80 Critic Score
    There's lots of tasks to take care of, lots of goodies to collect, plus, of course, the opportunity to get to know a little about the versatility of the Great Master, Leonardo Da Vinci.
    • 53 Metascore
    • 60 Critic Score
    Whatever your feelings about the subject matter of the story it does provide an intriguing mystery to solve but the developers really needed to concentrate on those elements that made the book a bestseller.
    • 57 Metascore
    • 60 Critic Score
    The voice acting is ok, although a bit more passion from Ann might have helped.
    • 75 Metascore
    • 100 Critic Score
    Much hyped and, as a result much anticipated, and a long time in coming, it lived up to all my expectations. It's a marvellous piece of story telling, and promises more to come. The highs overwhelmed any lows and I loved it for what it was and didn't mind at all what it wasn't.
    • 76 Metascore
    • 80 Critic Score
    A bundle of fun. There is a short loading period each time you change major locations but it didn't bother me, although, as good as it is, it would be better if you could skip through dialogue if you've heard it before.
    • 68 Metascore
    • 80 Critic Score
    The puzzles are fun without being too daunting and there is an intriguing mystery to solve which is your ultimate goal. There is a gentle and poignant story and with a name like Keepsake you may be surprised to learn that one of the themes is about letting go.
    • 65 Metascore
    • 80 Critic Score
    Daemonica isn't perfect but it certainly made me want to play, which is a lot of what you want from a game. Its dark side appealed to mine, and for me, its strengths overpowered its flaws. Its final rating might not be the same as yours (isn't that always the case) but reflects how much fun I had over a few very lengthy and absorbing playing sessions.
    • 45 Metascore
    • 70 Critic Score
    The story develops nicely as your investigation proceeds and the puzzles provide the right amount of challenge to keep you actively engaged without blocking your progress for too long.
    • 94 Metascore
    • 100 Critic Score
    I honestly have to say that I am in favour of most of the changes and I think Oblivion is an awesome achievement from Bethesda.
    • 67 Metascore
    • 80 Critic Score
    The characters are interesting, the stories are a good mix and ran smoothly, and wound up satisfactorily.
    • 67 Metascore
    • 80 Critic Score
    Both the story and the gameplay are substantial and the game is genuinely scary rather than gory. Proving once again that you don't need dripping blood and gore to be scary.
    • 74 Metascore
    • 80 Critic Score
    I had some fun in Stormreach despite sometimes waiting around to find adventuring companions. The dungeons make up for this with the various challenges and secret ways to ferret out.
    • 58 Metascore
    • 70 Critic Score
    It has a good sense of fun and is a little different from your average adventure game. A little more attention to the production values and it could have been a real winner.
    • 75 Metascore
    • 90 Critic Score
    It's all about the puzzling, and it's damn fine. It doesn't lead you by the nose and gives you lots to think about. Breakthroughs often lead to other insights and on you go. I did need help, and slapped myself sometimes for being so dense. Other times I simply applauded a very good puzzle. Almost everything is intuitive, there to be teased out if you take the time to ponder.
    • 68 Metascore
    • 90 Critic Score
    It's a great introduction, and sets a high standard. Christie fans, detective game fans, and adventure game fans won't want to miss this.
    • 85 Metascore
    • 80 Critic Score
    Re-jig the control system and there is no doubt you would be on the verge of an outstanding game. Even with the foibles of the controls, both of us agree that this game was well worth the price of admission.
    • 83 Metascore
    • 90 Critic Score
    I did find the game to contain large portions of the elusive element of fun whilst I was playing, and a sense of exploration and wonder at some of the environments and events.
    • 80 Metascore
    • 80 Critic Score
    So the Myst series ends serenely, calmly, and the way it began. In truth though, I probably did want a fusion of all the best bits.
    • 77 Metascore
    • 80 Critic Score
    It's always fun to play adventure games where a teenage girl is the hero. You can guess that I enjoy them a lot as I'm still playing them four years on. My only concern would be the ending, as all of the story didn't seem to quite tie up.
    • 68 Metascore
    • 70 Critic Score
    Lets hope that the next episode has a bit more bulk, because there's heaps of potential. I look forward to meeting up with Fone, Phoney and Smiley again and seeing them safely home.
    • 66 Metascore
    • 80 Critic Score
    Overall Nibiru is an intriguing and entertaining game, not overly difficult, and I had a lot of fun playing it.
    • 71 Metascore
    • 80 Critic Score
    I thought that maybe the game could have been designed a bit tighter so that it wasn't so easy to solve puzzles before having all the clues, but I know I'm on shaky ground here. Many players prefer openness (or non-linearity) in adventure games, so I shouldn't dwell on this point.
    • 80 Metascore
    • 90 Critic Score
    Every aspect has been well polished making it a pleasure to play. The game becomes more addictive as you progress.
    • 80 Metascore
    • 70 Critic Score
    Exploring the gameword and solving the mystery are what Nancy Drew is about, and Secret of the Old Clock does that very well as usual. Because it does start Nancy off on her sleuthing adventures, it's a good game to start with for players who haven't accompanied Nancy on an adventure before.
    • 71 Metascore
    • 70 Critic Score
    Echo: Secrets of the Lost Cavern doesn't stretch the boundaries of game making, and there is nothing really new to be encountered, but it is a polished and well made product that provides good solid gaming and a pleasant weekend adventuring.
    • 75 Metascore
    • 80 Critic Score
    A suitably gripping and atmospheric thriller and the transitions between the Chicago and Prague investigations are very smooth.
    • 70 Metascore
    • 90 Critic Score
    The conversation puzzles are interesting in their own right because the dialogue is so good, but essentially amount to covering off all dialogue paths until you discover what you need to progress in the game.

Top Trailers