PSM3 Magazine UK's Scores

  • Games
For 1,144 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 97 LittleBigPlanet
Lowest review score: 11 Thor: God of Thunder
Score distribution:
1144 game reviews
    • 74 Metascore
    • 87 Critic Score
    Army Of Two has even managed to innovate on a small scale - the non-magnetic cover system (which allows you to fire over and around walls without gluing you to them) makes combat feel fast and fluid, while the Aggro combat system (which draws the enemies towards the most dangerous player, making the other player effectively invisible) turns an MMORPG staple into a pretty effective combat mechanic.
    • 91 Metascore
    • 88 Critic Score
    Too slight to rank among PSP's elite, but Chains of Olympus is as sweet as it is short. Terrific. [May 2008, p.70]
    • PSM3 Magazine UK
    • 69 Metascore
    • 76 Critic Score
    Still compelling, but it was more suited to PSP. [June 2008, p.84]
    • PSM3 Magazine UK
    • 42 Metascore
    • 37 Critic Score
    Dumb AI, stupidly linear, crap guns... a disaster. [May 2008, p.79]
    • PSM3 Magazine UK
    • 54 Metascore
    • 42 Critic Score
    Worst of all, Via Domus fails to work as a decent game - thanks to its refusal to let you explore, dull puzzling and an appalling ending that was already cheesy when "Dallas" did it 20 years ago. [Apr 2008, p.78]
    • PSM3 Magazine UK
    • 86 Metascore
    • 81 Critic Score
    Yes, it's monotonous at times but you've never experienced anything like this. Completely unique. [Mar 2008, p.70]
    • 67 Metascore
    • 69 Critic Score
    The odd mindblowing set-piece aside, Lost Planet is rarely truly exciting - just functional. [Mar 2008, p.64]
    • 72 Metascore
    • 72 Critic Score
    The Club is pretty ballsy, and tears up the shooters' rule book to provide something unique. The arcade-style blasting is instantly fun and it looks and feels meaty, but the enjoyment quickly wears thin due ot a lack of variety. [Feb 2008, p.74]
    • 59 Metascore
    • 40 Critic Score
    It's old. It's lame. Kill it. Now. [May 2008, p.78]
    • PSM3 Magazine UK
    • 63 Metascore
    • 71 Critic Score
    It looks and plays nicely, but we prefer "NBA Homecourt" because it has more depth. Still, it's a welcome change from "PES." [Mar 2008, p.68]
    • 56 Metascore
    • 28 Critic Score
    Timewarp RPG sends us to sleep. [May 2008, p.81]
    • PSM3 Magazine UK
    • 82 Metascore
    • 84 Critic Score
    Developers take note - this is how games for PSP should be made. Keep the controls simple. Structure the action fo rshort, sharp play sessions. And cater for PSP's criminally overlooked online functions. [Nov 2007, p.83]
    • PSM3 Magazine UK
    • 51 Metascore
    • 50 Critic Score
    A disastrous entry for a previously well-regarded franchise. Not even for "Conflict" nuts. [Mar 2008, p.74]
    • 64 Metascore
    • 62 Critic Score
    Entertaining enough to capture your king for a bit. [July 2008, p.78]
    • PSM3 Magazine UK
    • 42 Metascore
    • 59 Critic Score
    It would have benefited from a better structure and more unlockables. [Mar 2008, p.81]
    • PSM3 Magazine UK
    • 67 Metascore
    • 71 Critic Score
    A decent shooter, but fails to capture the series' classic feel due to a lack of fresh ideas. [Feb 2008, p.68]
    • PSM3 Magazine UK
    • 84 Metascore
    • 80 Critic Score
    There are bits in DMC4 that you'll absolutley love, and bits that you'll hate...Impossible to recommend to everyone, but the purest expression of the series' style yet. [Feb 2008, p.18]
    • 64 Metascore
    • 50 Critic Score
    The combat's too easy, and the lead characters are horrible. [May 2008, p.78]
    • PSM3 Magazine UK
    • 73 Metascore
    • 72 Critic Score
    A rip-roaring ride, but it's a shame it feels so familiar. [Dec 2007, p.83]
    • PSM3 Magazine UK
    • 55 Metascore
    • 45 Critic Score
    Bomberman Land just blows. [May 2008, p.78]
    • PSM3 Magazine UK
    • 83 Metascore
    • 80 Critic Score
    It's the tightly balanced levels that make it so addictive and, despite its simplicity, the few choices you have are vital. [Mar 2008, p.80]
    • PSM3 Magazine UK
    • 87 Metascore
    • 89 Critic Score
    Flawed in structure, but magnificent to play, Paradise is within touching distance of vital. [Feb 2008, p.62]
    • 45 Metascore
    • 48 Critic Score
    This is one tour that should definitely have been cancelled. [Apr 2008, p.82]
    • PSM3 Magazine UK
    • 62 Metascore
    • 58 Critic Score
    A great idea poorly delivered. [Apr 2008, p.70]
    • PSM3 Magazine UK
    • 56 Metascore
    • 44 Critic Score
    Despite the variety and potential, at its core Zero Gravity is glitchy and little fun. [Apr 2008, p.82]
    • PSM3 Magazine UK
    • 62 Metascore
    • 52 Critic Score
    When the effort it takes to move your ball five feet cold trigger an aneurism, it doesn't seem worth the hassle. [Nov 2007, p.82]
    • PSM3 Magazine UK
    • 65 Metascore
    • 54 Critic Score
    Time has moved on and, even with a few new twists, "Snake" hasn't aged well. [Jan 2008, p.79]
    • PSM3 Magazine UK
    • 66 Metascore
    • 71 Critic Score
    Using a tag team style with two characters on each side, and with solid combo and superior moves this is a far harder and ultimately more satisfying game than Capcom's "Vs" series. [Jan 2007, p.84]
    • PSM3 Magazine UK
    • 67 Metascore
    • 60 Critic Score
    Untamed is resting on its laurels and it shows. [Apr 2008, p.82]
    • PSM3 Magazine UK
    • 86 Metascore
    • 85 Critic Score
    Not one for loners, but a technical tour de force - one of the sharpest shooters on PS3. [Feb 2008, p.56]
    • PSM3 Magazine UK

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