PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
For those who've thought they could build a game with the right tools, this is a fine toolbox. Aspiring fighter makers are warned, though - it's also an unforgiving school. [Jan 2003, p.42]- PSM Magazine
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- Critic Score
It's more like chess, where forward thinking is imortant, rather than immediate reaction. [Nov 2002, p.52]- PSM Magazine
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- Critic Score
This game’s a lot more “Madden” with fewer guys playing in a converted hockey rink. [Mar 2006,p82]- PSM Magazine
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- Critic Score
A solid game with plenty of action, but the original set new standards for this genre, and DMC 2 just doesn't match its level of personality or polish. [Mar 2003, p.34]- PSM Magazine
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- Critic Score
Plus, the game looks and sounds solid, and has quick loads and 32-player online play. [Holiday 2006, p.83]- PSM Magazine
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- Critic Score
The first game had its strengths, however well-hidden, and the improvements in Summoner 2 help bring those qualities to the fore. [Nov 2002, p.46]- PSM Magazine
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- Critic Score
It's funny, sexy, and pretty damn entertaining. [Holiday 2004, p.86]- PSM Magazine
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- Critic Score
Ultimate Destruction falls a bit short..., but still gets the "Hulk Smash!" thing down surprisingly well. [Sept 2005, p.76]- PSM Magazine
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- Critic Score
The lightsaber challenges are very much on the weaker side of the force, and should have either been worked on longer or left out entirely. [Feb 2003, p.32]- PSM Magazine
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- Critic Score
Although AirBlande's refreshing look and feel scores it kudos, it doesn't even come close to matching the quality of the THPS series. [Mar 2002, p.27]- PSM Magazine
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- Critic Score
ASB 2005 will dazzle you with flashes of brilliance. Yet seconds later, it will infuriate you with its many rough edges. [May 2004, p.25]- PSM Magazine
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- PSM Magazine
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- Critic Score
While definitely not ground-breaking, fans of anime and the ".hack" series will most certainly enjoy this. [Holiday 2006, p.82]- PSM Magazine
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- Critic Score
There's just some unrealized potential here that keeps good from becoming great. [Holiday 2005, p.96]- PSM Magazine
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- Critic Score
The biggest feather in the game's cap lies in it's amazing battle system. [Feb 2002, p.42]- PSM Magazine
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- Critic Score
One of the best anime spin-offs on record. [Nov 2002, p.52]- PSM Magazine
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- PSM Magazine
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- Critic Score
In both single and online modes, it definitely has its problems, but as an attempt to expand the scope of the RE universe, it isn't all bad. [June 2004, p.22]- PSM Magazine
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- Critic Score
The control scheme is a bit clumsy, especially when trying to perform resource management or save a game. The graphics aren't exactly first cabin, either, although the sound effects are stellar. [Apr 2004, p.40]- PSM Magazine
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- Critic Score
Enemy AI seems patchy, multiplayer is absent and there is no 16:9 widescreen option; it's 4:3 with the map and info windows filling out the space. [May 2005, p.84]- PSM Magazine
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- Critic Score
This year's GameDay show some huge improvements over the past two games, but it still has enough rough edges to keep it from earning "pro" status. [Oct 2003, p.34]- PSM Magazine
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- Critic Score
A beautiful experience that requires patience, but those looking for instant gratification should look elsewhere. [Nov 2007, p.89]- PSM Magazine
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- Critic Score
The tri-character gameplay really adds some depth, but Harry Potter newbies will still be left in the dark when trying to follow the narrative. [Aug 2004, p.25]- PSM Magazine
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- Critic Score
The problem with the game, though, is being the only soldier in an army of thousands who's able to do the most basic things - open doors, light fuses, fire arrows. It gets old extremely fast. [Nov 2005, p.76]- PSM Magazine
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- Critic Score
Get past the weak graphics and there's a stylish, original adventure game here, especially for fans of the first "Galerians" - to which this is a much improved sequel indeed. [Mar 2003, p.42]- PSM Magazine
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- Critic Score
Good news - it does not, in fact, suck hard. [Jan 2006, p.74]- PSM Magazine
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- Critic Score
A curious mix of brilliant artistry and some less-than-brilliant game design. [Mar 2003, p.41]- PSM Magazine
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- Critic Score
Level design is a blast, with plenty of ramps and rails everywhere and crazy challenges galore. It may not be perfect, but it is fun. [Sept 2003, p.38]- PSM Magazine
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- Critic Score
So-so for gaming alone, but it's fun enough if you're online or with friends. [Aug 2005, p.84]- PSM Magazine
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- Critic Score
It has unusually charming gameplay, and lots of atmospheric mileage despite cut-rate production values. [July 2002, p.39]- PSM Magazine