PSM Magazine's Scores

  • Games
For 1,326 reviews, this publication has graded:
  • 56% higher than the average critic
  • 4% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Metal Gear Solid 3: Subsistence
Lowest review score: 20 Sonic the Hedgehog
Score distribution:
1326 game reviews
    • 58 Metascore
    • 70 Critic Score
    For those who've thought they could build a game with the right tools, this is a fine toolbox. Aspiring fighter makers are warned, though - it's also an unforgiving school. [Jan 2003, p.42]
    • PSM Magazine
    • 79 Metascore
    • 70 Critic Score
    It's more like chess, where forward thinking is imortant, rather than immediate reaction. [Nov 2002, p.52]
    • PSM Magazine
    • 66 Metascore
    • 70 Critic Score
    This game’s a lot more “Madden” with fewer guys playing in a converted hockey rink. [Mar 2006,p82]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    A solid game with plenty of action, but the original set new standards for this genre, and DMC 2 just doesn't match its level of personality or polish. [Mar 2003, p.34]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    Plus, the game looks and sounds solid, and has quick loads and 32-player online play. [Holiday 2006, p.83]
    • PSM Magazine
    • 76 Metascore
    • 70 Critic Score
    The first game had its strengths, however well-hidden, and the improvements in Summoner 2 help bring those qualities to the fore. [Nov 2002, p.46]
    • PSM Magazine
    • 60 Metascore
    • 70 Critic Score
    It's funny, sexy, and pretty damn entertaining. [Holiday 2004, p.86]
    • PSM Magazine
    • 83 Metascore
    • 70 Critic Score
    Ultimate Destruction falls a bit short..., but still gets the "Hulk Smash!" thing down surprisingly well. [Sept 2005, p.76]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    The lightsaber challenges are very much on the weaker side of the force, and should have either been worked on longer or left out entirely. [Feb 2003, p.32]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    Although AirBlande's refreshing look and feel scores it kudos, it doesn't even come close to matching the quality of the THPS series. [Mar 2002, p.27]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    ASB 2005 will dazzle you with flashes of brilliance. Yet seconds later, it will infuriate you with its many rough edges. [May 2004, p.25]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    There simply isn't as diverse a platformer anywhere in sight. [Jan 2006, p.85]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    While definitely not ground-breaking, fans of anime and the ".hack" series will most certainly enjoy this. [Holiday 2006, p.82]
    • PSM Magazine
    • 69 Metascore
    • 70 Critic Score
    There's just some unrealized potential here that keeps good from becoming great. [Holiday 2005, p.96]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    The biggest feather in the game's cap lies in it's amazing battle system. [Feb 2002, p.42]
    • PSM Magazine
    • 73 Metascore
    • 70 Critic Score
    One of the best anime spin-offs on record. [Nov 2002, p.52]
    • PSM Magazine
    • 68 Metascore
    • 70 Critic Score
    Polishes everything about "X7", but makes no big changes. [Jan 2005, p.73]
    • PSM Magazine
    • 71 Metascore
    • 70 Critic Score
    In both single and online modes, it definitely has its problems, but as an attempt to expand the scope of the RE universe, it isn't all bad. [June 2004, p.22]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    The control scheme is a bit clumsy, especially when trying to perform resource management or save a game. The graphics aren't exactly first cabin, either, although the sound effects are stellar. [Apr 2004, p.40]
    • PSM Magazine
    • 62 Metascore
    • 70 Critic Score
    Enemy AI seems patchy, multiplayer is absent and there is no 16:9 widescreen option; it's 4:3 with the map and info windows filling out the space. [May 2005, p.84]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    This year's GameDay show some huge improvements over the past two games, but it still has enough rough edges to keep it from earning "pro" status. [Oct 2003, p.34]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    A beautiful experience that requires patience, but those looking for instant gratification should look elsewhere. [Nov 2007, p.89]
    • PSM Magazine
    • 70 Metascore
    • 70 Critic Score
    The tri-character gameplay really adds some depth, but Harry Potter newbies will still be left in the dark when trying to follow the narrative. [Aug 2004, p.25]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    The problem with the game, though, is being the only soldier in an army of thousands who's able to do the most basic things - open doors, light fuses, fire arrows. It gets old extremely fast. [Nov 2005, p.76]
    • PSM Magazine
    • 50 Metascore
    • 70 Critic Score
    Get past the weak graphics and there's a stylish, original adventure game here, especially for fans of the first "Galerians" - to which this is a much improved sequel indeed. [Mar 2003, p.42]
    • PSM Magazine
    • 65 Metascore
    • 70 Critic Score
    Good news - it does not, in fact, suck hard. [Jan 2006, p.74]
    • PSM Magazine
    • 72 Metascore
    • 70 Critic Score
    A curious mix of brilliant artistry and some less-than-brilliant game design. [Mar 2003, p.41]
    • PSM Magazine
    • 67 Metascore
    • 70 Critic Score
    Level design is a blast, with plenty of ramps and rails everywhere and crazy challenges galore. It may not be perfect, but it is fun. [Sept 2003, p.38]
    • PSM Magazine
    • 57 Metascore
    • 70 Critic Score
    So-so for gaming alone, but it's fun enough if you're online or with friends. [Aug 2005, p.84]
    • PSM Magazine
    • 74 Metascore
    • 70 Critic Score
    It has unusually charming gameplay, and lots of atmospheric mileage despite cut-rate production values. [July 2002, p.39]
    • PSM Magazine

Top Trailers