PSM Magazine's Scores
- Games
For 1,326 reviews, this publication has graded:
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56% higher than the average critic
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4% same as the average critic
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40% lower than the average critic
On average, this publication grades 4 points lower than other critics.
(0-100 point scale)
Average Game review score: 71
| Highest review score: | Metal Gear Solid 3: Subsistence | |
|---|---|---|
| Lowest review score: | Sonic the Hedgehog |
Score distribution:
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Positive: 618 out of 1326
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Mixed: 644 out of 1326
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Negative: 64 out of 1326
1326
game
reviews
- By Date
- By Critic Score
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- Critic Score
At this rate, Konami should just delete the series and hope that whatever's wrong with Contagion isn't actually contagious. [June 2007, p.82]- PSM Magazine
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- Critic Score
The game offers nothing but tedium to older gamers, but the six and under crowd may love it. [Nov 2007, p.90]- PSM Magazine
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- Critic Score
From the poorly encoded and nonsensical cutscenes to the broken level design and loads of bugs, it's one big mess. [Sept 2007, p.83]- PSM Magazine
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- Critic Score
The gameplay is similar to the PS3 version--but with a static camera, limited hero skills, boss fights that drag across multiple levels, and mediocre PS2 graphics, the end result is an irritating mess of pointless repetition. [Sept 2007, p.84]- PSM Magazine
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- Critic Score
A competitive mutiplayer mode adds some longevity, but for a game that costs $50, three hours of single-player gameplay is simply unacceptable. [Sept 2007, p.84]- PSM Magazine
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- Critic Score
You'll quickly find yourself bored or frustrated. [Aug 2007, p.86]- PSM Magazine
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- Critic Score
Inspired by true events, with a storyline developed by Mafia expert David Fisher, Made Man is simply a woefully slipshod product. [June 2007, p.86]- PSM Magazine
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- Critic Score
In short, the game is simply awful--though, to be fair, at least the FMVs are decent. [Apr 2007, p.88]- PSM Magazine
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- Critic Score
Sadly enough, the allure of running wild as detective Vic Mackey can't survive the beating the rigidly scripted and stupidly simple gameplay gives the player. [Apr 2007, p.88]- PSM Magazine
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- Critic Score
If you really love LEGOs, buy a pack from a local store instead--it's much more entertaining. [Feb. 2007, p.88]- PSM Magazine
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- Critic Score
The neat thing about Eragon on the PSP is that it isn't a just a port of the PS2 game; but after playing both, we actually wish it were. [Feb. 2007, p.85]- PSM Magazine
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- Critic Score
Unfortunately, Smash n' Crash is every bit as tepid as its worn out premise. [Mar 2007, p.87]- PSM Magazine
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- Critic Score
Too bad The Sopranos: Road to Respect doesn't give respect to either the franchise it's based on or its fans. [Feb. 2007, p.85]- PSM Magazine
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- Critic Score
Don't explore these Mysteries. [Holiday 2006, p.84]- PSM Magazine
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- PSM Magazine
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- Critic Score
The controls are frustrating, the gameplay is mercilessly repetitious and even the humor gets old after a few hours. [Jan 2007, p.88]- PSM Magazine
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- Critic Score
Even if you're a fan of anime, we recommend you keep your distance from Mamodo Fury. [Nov. 2006, p.81]- PSM Magazine
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- Critic Score
Each stage is still full of repetitious androids to fight, and you still fight in nearly identical rooms and hallways. [Oct 2006, p.84]- PSM Magazine
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- Critic Score
One Piece: Pirate's Carnival is the latest game to try to capitalize on the success of Nintendo's "Mario Party" games by giving us another video board game, but it just ends up falling flat. [July 2006, p.86]- PSM Magazine
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- PSM Magazine
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- Critic Score
You should be able to beat the game in an afternoon. [Oct 2006, p.84]- PSM Magazine
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- Critic Score
If you're expecting puzzles to solve in The Da Vinci Code, then you'll be pleased to know there are plenty; if you're expecting a good game, however, that's a different story entirely. [Aug 2006, p.84]- PSM Magazine
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- Critic Score
It's stuff like this that gives games featuring licensed cartoon characters such a terrible reputation. [Aug 2006, p.85]- PSM Magazine
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- PSM Magazine
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- Critic Score
Perhaps the most entertaining bits are the laughably bad voice acting, which gives the game a Resident Evil-style, B-movie cheesy charm. [Jun 2006, p.87]- PSM Magazine
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- Critic Score
Combat featuring counters, reversals, and fighting move upgrades sounds promising, but in practice does little to offset the game’s repetitiveness. [Mar 2006, p.84]- PSM Magazine
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- Critic Score
While the basics of the story are merely boring, its implementation is downright awful. [Apr 2006, p.88]- PSM Magazine
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- Critic Score
Nothing in SoE2 is more than mediocre, except perhaps its profanity count. [May 2006, p.75]- PSM Magazine
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- Critic Score
Only the most dedicated Olympics fan will find Torino 2006 worth its $20 asking price. [Apr 2006, p.74]- PSM Magazine
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- Critic Score
As sure as Boyz n the Hood led to Malibu's Most Wanted, "Grand Theft Auto" has given us 25 to Life, a third-person urban shooter that reminds us that everything's better with an AK. [Apr 2006, p.72]- PSM Magazine