PC PowerPlay's Scores

  • Games
For 976 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 4.7 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Witcher: Enhanced Edition
Lowest review score: 0 Infestation: Survivor Stories (The War Z)
Score distribution:
  1. Negative: 74 out of 976
977 game reviews
    • 68 Metascore
    • 70 Critic Score
    Far from a perfect sim, but as a commentary on the industry we follow and love, it's enough to give you pause for thought. [July 2013, p.90]
    • PC PowerPlay
    • 91 Metascore
    • 100 Critic Score
    Fez
    A masterpiece by any measure. [July 2013, p.89]
    • PC PowerPlay
    • 80 Metascore
    • 90 Critic Score
    The new campaign provides the perfect training ground for newcomers, who can then look forward to an incredible multiplayer mode. [July 2013, p.88]
    • PC PowerPlay
    • 82 Metascore
    • 70 Critic Score
    A mostly triumphant return to form for this unique series. [July 2013, p.86]
    • PC PowerPlay
    • 83 Metascore
    • 70 Critic Score
    Like an oboe, this game gets ruined in the playing. Well, a bit. [June 2013, p.94]
    • PC PowerPlay
    • 61 Metascore
    • 50 Critic Score
    Offering very little progression on Dead Island, this is one for the fans. Series newcomers should get the cheaper original instead. [June 2013, p.92]
    • PC PowerPlay
    • 75 Metascore
    • 70 Critic Score
    Anodyne falls between average and perfection, offering a strange, funny, horrifying few hours of old-school action-adventure. [June 2013, p.91]
    • PC PowerPlay
    • 80 Metascore
    • 80 Critic Score
    Some great level design and new abilities await those who take this welcome return to Dunwall, but we wish the visit lasted longer. [June 2013, p.90]
    • PC PowerPlay
    • 76 Metascore
    • 60 Critic Score
    A return-to-roots competitive FPS romp, let down a little by its niche target audience and our smaller local community. [June 2013, p.89]
    • PC PowerPlay
    • 64 Metascore
    • 60 Critic Score
    If Trion can introduce better quest design, this will be a winner. [June 2013, p.88]
    • PC PowerPlay
    • 61 Metascore
    • 60 Critic Score
    The plot, setting and characters are wonderfully strange but the rest of the game feels more than a little unpolished. [June 2013, p.86]
    • PC PowerPlay
    • 61 Metascore
    • 50 Critic Score
    Worth more as a curiosity piece than as a complete and functioning game. This is what happens when you attempt too much. [June 2013, p.85]
    • 79 Metascore
    • 80 Critic Score
    A beautiful and creative indie gem. [June 2013, p.84]
    • 81 Metascore
    • 90 Critic Score
    If this is what Ubisoft is capable of in ts "spare time", it deserves more time off. Inject this glorious blue neon goop into our veins. [June 2013, p.82]
    • 83 Metascore
    • 90 Critic Score
    Monaco offers a new and unique kind of chaotic co-op stealth gameplay, resulting in a work of indie art worth stealing. [May 2013, p.94]
    • 73 Metascore
    • 80 Critic Score
    Hardcore aspects combined with uncomplicated play make for an intoxicatingly enjoyable and nostalgic journey. [May 2013, p.92]
    • PC PowerPlay
    • 79 Metascore
    • 90 Critic Score
    The game is addictive as all hell. [May 2013, p.88]
    • PC PowerPlay
    • 64 Metascore
    • 50 Critic Score
    Nicely balanced in many ways, but frustrating for the single player. Not detailed/stable enough for interactive, co-operative play yet, either. [May 2013, p.86]
    • PC PowerPlay
    • 94 Metascore
    • 80 Critic Score
    Problematic plotting and excessive amounts of poorly balanced combat apply friction to what is otherwise one hell of a rollercoaster. [May 2013, p.80]
    • 54 Metascore
    • 40 Critic Score
    Omerta's 1920s mobster charm quickly wears away to show its shallowness, and any hope of mob-boss stardom dies with it. [Apr 2013, p.94]
    • PC PowerPlay
    • 83 Metascore
    • 80 Critic Score
    Feels like a focused Bethesda, no longer stretched too thin in its task of crafting a world the size of Skyrim. [Apr 2013, p.93]
    • PC PowerPlay
    • 78 Metascore
    • 70 Critic Score
    Dead Space 3 brings refreshing gameplay options without sacrificing the gritty, believable universe, but scares are few and far between. [Apr 2013, p.92]
    • PC PowerPlay
    • 71 Metascore
    • 60 Critic Score
    A great wargame to play with friends, and a very dull one to play by yourself. [Apr 2013, p.90]
    • PC PowerPlay
    • 45 Metascore
    • 30 Critic Score
    Impiously impractical in implementation, impressive only to the impetuous. [Apr 2013, p.88]
    • PC PowerPlay
    • 75 Metascore
    • 80 Critic Score
    Some good old honest space combat fun, with an inoffensive free-to-play model. Worth your time, and possibly even your money. [Apr 2013, p.86]
    • PC PowerPlay
    • 73 Metascore
    • 50 Critic Score
    A cool concept without much game behind it that's ready to be tossed into the growing pile of Braid-a-likes. [Apr 2013, p.84]
    • PC PowerPlay
    • 76 Metascore
    • 70 Critic Score
    A series we're glad to see come to a close. But if you like games with HEAPS of graphics, or for the multiplayer. [Apr 2013, p.82]
    • PC PowerPlay
    • 86 Metascore
    • 90 Critic Score
    Everything you could want from an archeological adventure, except having to press six keys to mantle. [Apr 2013, p.80]
    • PC PowerPlay
    • 82 Metascore
    • 90 Critic Score
    Don't play it as a puzzle game. Play it as a way of recalibrating your perception of reality. [March 2013, p.96]
    • PC PowerPlay
    • 20 Metascore
    • 0 Critic Score
    Its mechanical foundation - like this Foundation Release - crumbles at the lightest touch. [March 2013, p.94]
    • PC PowerPlay

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