PC Gamer UK's Scores
- Games
For 1,036 reviews, this publication has graded:
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44% higher than the average critic
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7% same as the average critic
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49% lower than the average critic
On average, this publication grades 6.9 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Deus Ex: Human Revolution - Director's Cut | |
|---|---|---|
| Lowest review score: | Day Watch |
Score distribution:
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Positive: 431 out of 1036
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Mixed: 448 out of 1036
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Negative: 157 out of 1036
1036
game
reviews
- By Date
- By Critic Score
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- Critic Score
Genuinely hilarious. [Nov 2008, p.80]- PC Gamer UK
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Dull sporting minigames, not made for the PC. [Nov 2008, p.93]- PC Gamer UK
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No great shakes, but an awful lot better than "SimCity Societies." [Mar 2008, p.87]- PC Gamer UK
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Truly awful - one of the worst adventure games in years. [Aug 2008, p.87]- PC Gamer UK
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It wants to tell the stories of medieval history, but instead tells the stories of the limitations of modern game development. [May 2008, p.79]- PC Gamer UK
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Deal with all these niggles and there's an undeniably fun core of stupidly acrobatic, combo-heavy fighting. DMC4 doesn't move the series on, but when it's firing on all cylinders it's still enough to make you snigger with glee.- PC Gamer UK
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Civil war that's harrowing for all the wrong reasons. [Sept 2008, p.91]- PC Gamer UK
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Stuffy science fiction nonsense without a scrap of humour. [Sept 2008, p.91]- PC Gamer UK
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Don't knock a mark in the 70s. This game IS worth playing. [Aug 2007, p.90]- PC Gamer UK
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Badly ported and badly dated. Not a game for the PC at all. [Oct 2008, p.91]- PC Gamer UK
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The fact is, you must bring so much effort to the PCM equation - a simple interest in bikes won't do - that it's hard to think of it as a game. It's hard to think of it at all. [Sept 2008, p.95]- PC Gamer UK
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Too tough for tykes, too dull for adults. It's not a looker either. [Oct 2008, p.78]- PC Gamer UK
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It works, but finishing a stage tends to come as a blessed relief rather than something that makes you welcome the next challenge. [Sept 2008, p.89]- PC Gamer UK
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A wonderful toy that easily justifies the price. [Sept 2008, p.82]- PC Gamer UK
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Comparisons with adventure classic "Psychonauts" are unfavourable. [Oct 2008, p.78]- PC Gamer UK
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Honestly, I thought the era of 100% cash-in gaming crap was over. I was wrong. [Sept 2008, p.88]- PC Gamer UK
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- PC Gamer UK
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Despite the criticisms, it's as good as the last couple of Lego outings; slightly better, actually. It just lacks the novelty value. [July 2008, p.76]- PC Gamer UK
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Extreme is ugly, clunky, and lacking in any defensible reason why you should want to waste money on it. [Aug 2008, p.74]- PC Gamer UK
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Remarkably detailed, but desperately needs a tutorial. [Sept 2008, p.95]- PC Gamer UK
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Dark, moody, and full of hate. Your reviewer the day after the diary puzzle. [Aug 2008, p.89]- PC Gamer UK
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An excellent piece of fan-service, but the actual game part doesn't stand up to much dispassionate scrutiny. And now, if you're not a Penny Arcade fan, you can't criticize it for that. It's not for you. [June 2008, p.74]- PC Gamer UK
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Age of Conan is beautiful, but it's not bold enough. [Aug 2008, p.80]- PC Gamer UK
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Just a pretty good indie adventure: the difficulty and pacing are absolutely spot-on, even if the visuals lack the ostentatious fireworks we're used to these days. [June 2009, p.99]- PC Gamer UK
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Don't shell out for ol' shellhead. The action-figure is more fun. [Aug 2008, p.79]- PC Gamer UK
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A dramatic and ingenious rethink. [July 2008, p.78]- PC Gamer UK
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The Indiana Jones adventure that spent too much time at IKEA. [Apr 2008, p.86]- PC Gamer UK
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Rome is so lean and tooltippy, you may not need to open the manual at all. [June 2008, p.82]- PC Gamer UK
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With or without others to play with it's a lot of fun. It's just not something to should about from the rooftops. [May 2008, p.82]- PC Gamer UK
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- PC Gamer UK
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The artists are on form, even if the writers are coasting. [June 2008, p.89]- PC Gamer UK
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Stealth and free-running are jettisoned: all that is left is a constant barrage of swordfights. It's a disaster, a betrayal of everything the player has learnt so far. It abandons even the slim veneer of choice that the very best games offer us, turning into Double Dragon in a monk's robe.- PC Gamer UK
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This is good news for the strategy-is-serious-business crowd, but it makes for a game without much character. [June 2008, p.89]- PC Gamer UK
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Obscure II is not gripping enough to be survival horror and not good enough at storytelling to be an adventure; it's just a series of quite relaxing puzzles interrupted when some pink things burst through the wall. [Dec 2007, p.89]- PC Gamer UK
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What's perhaps best about Warriors Orochi is that you can play two-player split screen, with the pair of you taking on the entire story mode. [June 2008, p.84]- PC Gamer UK
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Goodness and gimmickry. [June 2008, p.88]- PC Gamer UK
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Ancient oriental arts turned into a pointless pyjama party. [June 2008, p.89]- PC Gamer UK
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By far one of the funniest S&M episodes for dialogue. [June 2008, p.89]- PC Gamer UK
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Lots of stars, not much sparkle. Stick with "GalCiv II." [June 2008, p.85]- PC Gamer UK
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A lot of good ideas that are, sadly, very poorly executed. [Dec 2008, p.88]- PC Gamer UK
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A game that offers all the TV characters but gives you impersonators for the voices is a cheap, nasty rip-off. That is Lost Via Domus. Avoid it like you would Season 4 spoilers.- PC Gamer UK
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- PC Gamer UK
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It's not as life-affirming as "TF2" or as deep as "Quake Wars," but the "Battlefield" fan not into the cartoon war of the coming "Heroes" will find solace here. [May 2008, p.80]- PC Gamer UK
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The Club would make a great bonus mode in another game. It's a much harder sell on its own. It's an FPS with the values of a racing game - entire focused on self-improvement and efficiency. [Mar 2008, p.78]- PC Gamer UK
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- PC Gamer UK
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As an indie release, it's exactly the kind of thing we like to see - something writing its own rules, and leaving us excited to see just where its ideas go next. [Mar 2008, p.84]- PC Gamer UK
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This is better (and easier) than last month's "Maoi Better Blues," but nowhere near as good as "Abe Lincoln Must Die." [Apr 2008, p.83]- PC Gamer UK
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All you expect from a film tie-in, if ever so slightly better. [June 2008, p.81]- PC Gamer UK
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- PC Gamer UK
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- PC Gamer UK
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Surreal castaway adventure for more than just Sims fans. [May 2008, p.85]- PC Gamer UK
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Fun. There's nothing else like it available on PC, either. [Apr 2008, p.86]- PC Gamer UK
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What's still missing is "MS Flight Simulator" levels of realism. [Oct 2007, p.87]- PC Gamer UK
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It's so fundamentally flawed that most gamers are going to simply bounce right off it. [Mar 2008, p.72]- PC Gamer UK
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Atmospheric, pretty and convincing but short of activities. [Christmas 2007, p.95]- PC Gamer UK
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Better, but eight episodes in, it needs to be even better still. [Mar 2008, p.87]- PC Gamer UK
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Revoltingly poor insult to a wonderful book. Just don't. [Mar 2008, p.81]- PC Gamer UK
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I really wanted to like Universe at War far more than I did. It never goes quite far enough, nor delivers the money shot. [Feb 2008, p.68]- PC Gamer UK
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I'd like to have seen more impressive rendering of the incredible geography of the continent, but nevertheless: 18 Wheels of Steel, you are weird and brave. We salute you. [Apr 2008, p.79]- PC Gamer UK
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Addictive as hell, with a splash of awesome-funky-cool-o-rama. [Feb 2008, p.83]- PC Gamer UK
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Offline tedium, online repetition. [Apr 2008, p.82]- PC Gamer UK
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Nothing more than a merely adequate shooter. [Christmas 2007, p.66]- PC Gamer UK
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You're just here for the Swayze puns, you filthy slut. [July 2008, p.89]- PC Gamer UK
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This is UT3's contribution to the formula: spectacle, drama, mad heroics. Hurling yourself on the enemy Orb like it's a live grenade, dodging bullets on the hoverboard as you escape with the flag, bailing from an explosive bike aimed at the enemy's star player, and yeah, hanging from a flying metal octopus. That's why it's essential, even in spite of the AI shortcomings.- PC Gamer UK
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It's an agreeably straightforward 2D arcade game in shiny 3D disguise, experimenting with extraneous limbs while it tries to establish exactly what it should evolve into. [Dec 2007, p.86]- PC Gamer UK
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Modern Tactics reminds me why I loved the series, but also reminds me why I moved on to rivals such as "Combat Mission" (slower, smarter) and "Firefight" (sleeker, smarter). [Feb 2008, p.79]- PC Gamer UK
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Without the old brill, open world and silly plot, ProStreet's mediocrity has no place to hide. [Jan 2008, p.76]- PC Gamer UK
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- PC Gamer UK
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- PC Gamer UK
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Why on Earth would you learn to play real guitar when you can play this? [Jan 2008, p.72]- PC Gamer UK
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It reeks of lazy Xbox conversion from the flat graphics and poor physics to the lack of explanation as to what to do. [Aug 2008, p.89]- PC Gamer UK
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Wacky before funny, showing no signs of progress. [Jan 2008, p.81]- PC Gamer UK