Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2495 game reviews
    • 77 Metascore
    • 45 Critic Score
    Online multiplayer rekindles fond memories of linked arcade machines, and 30 brief challenges break up the solo routine. But clunky handling and crayon visuals are a harsh reminder of why we rarely visit with the ghosts of videogame racing's past. Daytona USA was once a pace-setting leader; now it's a museum-ready relic.
    • 76 Metascore
    • 45 Critic Score
    This year's PES is a step backward, and letting players fake injury to draw fouls is the least of the offenses. [June 2008, p.81]
    • Official Xbox Magazine
    • 76 Metascore
    • 45 Critic Score
    If this is what like as a drug kinpin is like, we'll stick to our day jobs. [Nov. 2006, p.74]
    • Official Xbox Magazine
    • 74 Metascore
    • 45 Critic Score
    Don't avoid buying Manhunt because it's sick; avoid Manhunt because it has virtually no redeemable gameplay quality, period. [July 2004, p.87]
    • Official Xbox Magazine
    • 71 Metascore
    • 42 Critic Score
    Admirably, it doesn't just resort to predictable, cliched platformer gameplay - it resorts to that and a respectably varied selection of other gameplay interludes. [Sept 2005, p.80]
    • Official Xbox Magazine
    • 70 Metascore
    • 46 Critic Score
    It takes more than a pretty cape to impress us these days. [Feb 2002, p.70]
    • Official Xbox Magazine
    • 69 Metascore
    • 28 Critic Score
    Close Combat also includes co-op and deathmatch, but you'll only lose friends by exposing them to this trash. [May 2005, p.88]
    • Official Xbox Magazine
    • 69 Metascore
    • 40 Critic Score
    It's largely the same game with the bonus elements of online play, voice-commandable teammates, and a map editor. Nothing more, nothing less. [Mar 2006, p.78]
    • Official Xbox Magazine
    • 68 Metascore
    • 45 Critic Score
    Sadly, this flashback is best left in the tar pits of old-school. [Jun 2006, p.61]
    • Official Xbox Magazine
    • 68 Metascore
    • 45 Critic Score
    Gearheads might keep coming back for the toys and outfits, but everyone else will run like hell. [Aug 2011, p.77]
    • 68 Metascore
    • 20 Critic Score
    With incredibly poor visibility(apparently by design)and a thumping electronica soundtrack peppered with sophomoric sound effects, Space Giraffe offers a generous 100 levels of damn-near-unplayable technoslop. [Oct 2007, p.74]
    • Official Xbox Magazine
    • 68 Metascore
    • 45 Critic Score
    Regrettably, Puddle's enticing possibilities are mired in a swamp of irritating issues. Increasingly lethal obstacles take the place of actual puzzles, and overcoming them requires painful trial and error. Meanwhile, the camera frequently focuses on runaway specks even as most of your goop starts to dissolve once it's off-screen.
    • 67 Metascore
    • 40 Critic Score
    Shoot Many Robots seemed like a sure thing, and its extensive and amusingly described weapon and gear options - which directly affect stats - are a standout feature; really, they're the only one that feels fully developed here. Nearly everything else around it is as unremarkable as a pile of bolts.
    • 67 Metascore
    • 40 Critic Score
    Kudos to Tecmo for the neat ability to swap between the classic 16-bit look and 3D makeover on the fly (offline only), a la Secret of Monkey Island: Special Edition. But sadly, the rest of Throwback feels as flat as those ancient visuals. [Jun 2010, p.82]
    • Official Xbox Magazine
    • 66 Metascore
    • 35 Critic Score
    As a cheap, on-the-go timewaster, this game might work. But at $1[5], forget it. [Aug 2011, p.83]
    • 66 Metascore
    • 45 Critic Score
    Throw in groan-inducing power-ups and uninspired graphics, and you'll be bored before the weekend's up. [Feb 2006, p.79]
    • Official Xbox Magazine
    • 66 Metascore
    • 40 Critic Score
    Dedicated fans of punishing classics like Mega Man might’ve relished the sense of accomplishment, but even they’ll grow tired of the drudgery, despite some tense boss battles against huge machines.
    • 65 Metascore
    • 40 Critic Score
    Stick with "Smash Tv" for similiar action with more thrills and better co-op play. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 65 Metascore
    • 40 Critic Score
    Three deal-breakers emerge in this weak pool game. [Jun 2006, p.62]
    • Official Xbox Magazine
    • 65 Metascore
    • 40 Critic Score
    Obliterating futuristic forces and corporate landmarks with upgradable lightning, earthquake, and tornado attacks could've made for some stunning natural fury. But you'd never know it from Elements' main campaign, which spans 90 tepid minutes.
    • 65 Metascore
    • 40 Critic Score
    Dynasty Warriors 8 should be the pristine, refined culmination of a long-running franchise, but instead it’s a reminder of how much a series can deteriorate when it coasts on its success.
    • 65 Metascore
    • 40 Critic Score
    Mind-numbingly repetitive. [Jan 2006, p.75]
    • Official Xbox Magazine
    • 65 Metascore
    • 45 Critic Score
    As you grit your teeth through 30 missions, you'll run into frustration aplenty. [Feb 2012, p.76]
    • 63 Metascore
    • 44 Critic Score
    FN's only rewarding attributes are the high quality character models and the perfect license. Everything else needs work. [Nov 2003, p.130]
    • Official Xbox Magazine
    • 63 Metascore
    • 45 Critic Score
    Relies on its demanding difficulty to disguise its creative bankruptcy. [Mar 2010, p.83]
    • Official Xbox Magazine
    • 63 Metascore
    • 30 Critic Score
    This limping Track & Field deserves no medals, let alone any of your Microsoft Points. [July 2007, p.81]
    • Official Xbox Magazine
    • 62 Metascore
    • 45 Critic Score
    Perhaps the developers should have put a bit less effort into securing voice actors(Mark Hamill, Wayne Brady, and Elijah Wood have roles)and a bit more into fine-tuning the mechanics. [Holiday 2008, p.67]
    • Official Xbox Magazine
    • 62 Metascore
    • 45 Critic Score
    SNK superfans will covet its three-on-three smackfests, but unless Neowave completes your KOF collection, save your $20. [Jun 2006, p.85]
    • Official Xbox Magazine
    • 62 Metascore
    • 23 Critic Score
    I'm sure the folks behind this game would've been both pleased and amused to get a "6.9" score in this review. Sadly, this flaccid lump of code is barely worth a third of that. [Dec 2004, p.78]
    • Official Xbox Magazine
    • 61 Metascore
    • 40 Critic Score
    Hardcore completists may appreciate squeezing the last bits out of Empire Bay, but all others should let this aggravating add-on sleep with the fishies. [Feb 2011, p.76]
    • Official Xbox Magazine

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