NintendoWorldReport's Scores

  • Games
For 4,825 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Mario Kart DS
Lowest review score: 10 Cake Ninja 2
Score distribution:
4860 game reviews
    • 68 Metascore
    • 70 Critic Score
    If you’re coming to NBA 2K22 to play some basketball, it’s a tremendous game on Switch. The shooting and dribbling are both reworked in positive ways and games are more realistic and approachable than ever. Outside of regular seasons, though, the modes you play that basketball in are trending downward in quality. Unless you’re ready to live your life one pack of virtual cards at a time, there isn’t much of value in MyCareer, MyGM, or MyLeague. Here’s hoping NBA 2K23 takes the refined gameplay and brings about more exciting variation in the modes.
    • 80 Metascore
    • 75 Critic Score
    There’s been a fair few games where I’ve thought about the events of the game for a while afterwards. Maybe it’s my choice of romance games, but Olympia Soiree is the first time the good route of a game still caused me to have a nightmare when I went to sleep that night. If you’re ready to deal with this kind of story, then take the plunge.
    • 81 Metascore
    • 85 Critic Score
    If you can immerse yourself into the story early on, Black Book will be your go to for many, many gaming sessions. Black Book is structured in a way that you can spend hours on end playing through it or pick up and play it mission by mission without losing your way in this incredibly well-crafted RPG adventure.
    • 80 Metascore
    • 80 Critic Score
    I’m impressed by how much thought was put into Tails of Iron and how that shines through while playing the game. Nearly every new screen I entered contained another small inclusion to admire. In my final attack on Frog Village, I found farmer frogs tending to their fields in between fights with enemy frog soldiers. Odd Bug Studios including them shows that even the big enemy isn’t only evil; this is a civilization that unfortunately happens to hate Redgi’s. The care and attention to world building would have been enough to keep me playing Tails of Iron, but the tight combat made it a joy to play the whole time.
    • 66 Metascore
    • 60 Critic Score
    The combat is generally enjoyable, but the scoring system is never explained and appears to require superhuman skill (or far more practice than I’m willing to entertain) to get good grades in. The platforming is generally miserable. The bosses are a lot of fun, though. Betrayal looks and sounds great. More often than not, though, it feels like work. Tedious, exhausting work.
    • 54 Metascore
    • 50 Critic Score
    SkateBird was a game I anticipated since I first heard about it. A whimsical bird-focused take on skateboarding seemed delightful, but in execution, frustration dominated my playtime, whether it was struggling to find missions or battling with the loose controls. Charm is the saving grace that led to me having short-lived enjoyment. Overall, SkateBird is way more reminiscent of the janky but sometimes enjoyable games that came out in the wake of Tony Hawk’s Pro Skater’s success than the original product itself.
    • 78 Metascore
    • 80 Critic Score
    Eastward delivers so well on the writing and soundtrack front that it’s easy to forgive its otherwise simplistic gameplay. The fully realized world has its charm, but it hardly breaks the mold anywhere else. While it doesn't do anything necessarily offensive, it does demand more when the rest of the game is so well done. It’s clear Pixpil have got the writing chops down, now let’s tighten up some of the stuff around it.
    • 70 Metascore
    • 70 Critic Score
    There’s no doubt that Cruis’n Blast is going to serve a relatively niche audience, but that isn’t necessarily a bad thing. The sheer spectacle on display combined with vast opportunity for technical skill makes for an incredibly engaging arcade racing game that focuses on letting the player have pure, unfiltered fun. It’s a shame that there isn’t any form of online functionality to provide a little extra meaning to the experience, since that little extra motivation could’ve elevated Cruis’n Blast from a good game to a great game.
    • 77 Metascore
    • 75 Critic Score
    Golf Club Wasteland is a thought-provoking piece. Its story, not only told through radio but also your golfer's diary, is expanded on further after you beat the game, making it a worthwhile experience overall. It’s worth noting that the audio is on a loop and you will eventually run out of new content from the radio station, but it’s an incredibly effective oral storytelling mechanic. Seeing as this is Demagog Studio’s first outing, I am very keen to see how they grow as a developer. There is some amazing talent and creativity on display, and should all the pieces fall into place, barring ecological catastrophe, their next title would be one to watch out “fore.”
    • 79 Metascore
    • 70 Critic Score
    Don't get me wrong, my time with TOEM while playing was a lot of fun. The little contradictions I came across during my time with the game didn't really sink in until after I finished the game. I did put in the time and collected as many stamps as possible. But even so, you should expect to stick too long to TOEM. Once you've seen everything, there really isn't that much to return to. Still, in some cases I'd argue that the journey is the destination. When it comes to TOEM the journey can be a little tedious and sometimes even a bit repetitive. But if you're looking for a slow paced game to relax over a weekend there's still a lot of charm and enjoyment to be found here.
    • 71 Metascore
    • 80 Critic Score
    I had a blast with Ultra Age and will continue to play this long after this review is written and posted. Even though its narrative is a little thin in its 15+ hour runtime, it truly is the stylish and adrenaline pumping combat that keeps you coming back for more and elevates Ultra Age to the tier of great Switch titles.
    • 54 Metascore
    • 70 Critic Score
    Rustler is certainly an enjoyable nostalgic trip back in time for those who are old enough to remember it. Many younger gamers of the Halo and Fornite generation may not be able to appreciate it, but they won’t know what they are missing out on.
    • tbd Metascore
    • 65 Critic Score
    Hindsight 20/20 - Wrath of the Raakshasa largely meets its goal of meaningful choice, which is impressive. However its ability to hold your interest while it does so is up for debate. There are a lot of good ingredients here, but they aren’t always mixed together in the most interesting way. Ultimately the mechanism whereby you experience the best of what Hindsight has to offer, is extremely repetitive and not very interesting. The combat system itself is good and the difference in playstyle between lethal and non-lethal is excellent, but it rarely does anything significant with encounters. If you can put up with what feels like the same fight over and over again, there’s something cool here, but that repetition can be a bit of a hurdle, and then another, and another.
    • 67 Metascore
    • 50 Critic Score
    I had re-played a bit of Sonic Colors on Wii recently to reaffirm how much I enjoyed it, and this remaster simply does not feel like an upgrade. At its best it feels just like the Wii game, and at its worst it’s an obvious step down. There is some minor added content like cosmetics that are unlocked through new collectibles, but they simply can’t outweigh all the problems introduced in this version. The original version of this game is a personal favorite to this day, but Sonic Colors Ultimate on Switch is just a disgrace that only succeeds at worsening Sonic’s already poor reputation.
    • 65 Metascore
    • 70 Critic Score
    I think it’s important to keep in mind that Big Rumble Boxing is an arcade game. With that mindset, you are going to have a really fun time, especially if you spar with a friend. Who doesn’t want to play out Rocky versus Apollo Creed again? Or even Rocky versus Adonis? The Arcade mode does feel a little thin, and there are certain things that could have been done to flesh the game out from feeling like it's missing something (more voice acting would have added some much-needed meat to this mode), but aside from this, it’s a great pick-up-and-play boxing game.
    • tbd Metascore
    • 70 Critic Score
    Maybe Alveole is only designed as a trophy hunting game for other platforms. You can easily knock out the entire game within an hour of play. But as the Switch has no internal achievement system, I don’t think players here will derive much enjoyment from Alveole’s core gameplay. However, if you’re looking for something to drift away with and maybe get some of your thoughts in order, I think Alveole could be a meditative experience that may present you with some new insights or relief. That particular wheel may keep on spinning long after the experience is over.
    • 65 Metascore
    • 65 Critic Score
    Alex Kidd makes a return with mixed results. The aesthetic of Alex Kidd in Miracle World DX is very eye-catching and can make it fun to watch being played by speedrunners or those familiar with the series. For those looking to have a more classic experience, the swappable color palette available in the main mode and the unlockable port are worth a look. The release is rounded out with a boss rush mode to serve up a challenging 2D platformer that’s worth a try before the game shows itself as a product of its time.
    • 72 Metascore
    • 80 Critic Score
    The art and sound for these two feels pixel accurate to what you’d remember from the PS2 era, so the nostalgia is in full effect. These remasters also come with all of the DLC bonus content that was added in subsequent re-releases and versions, which is nice for those wanting to dig deeper into the content but no special frills for the NIS collection itself. This is a great little package that is sure to make some classic RPG fans feel sentimental and it holds up to modern sensibilities. I will note that some of the verbiage and story beats can get a little on the graphic side (i.e., not playing to contemporary tastes), but otherwise I would recommend this collection. As it turns out, NIS’ catalog, while grindy, still holds up compared to what you’d play today.
    • tbd Metascore
    • 35 Critic Score
    With no handholding of any kind, Wildbus expects you to experiment and piece together how to actually navigate its world and solve its mysteries. After a lot of initial frustration, it's possible to figure out how to actually reach the Land of Light, but I took no pleasure in doing it. If Wildbus is wacky and odd for the sake of being such, then that might be the only way of deeming it a success. For anyone looking for a legitimately fun video game, don't go anywhere near this bus. The only ones who should be paying this fare are those who truly have a craving for something bizarre.
    • 92 Metascore
    • 100 Critic Score
    There’s something really special about a well-crafted puzzle game. The difficulty has to be just right—taking mental equity to solve but not so easy as to be dull. There needs to be a clear logic to the puzzles throughout that acts as a foundation for each sequential one to build off of. What elevates it even further is world building and music design that sews it up into a tight, cohesive experience. A Monster's Expedition’s quick hits of small puzzles passes all of those criteria with flying colors, and you owe it to yourself to give it a look.
    • 82 Metascore
    • 70 Critic Score
    When it comes down to it, Spelunky feels dated. Since its initial release, roguelikes and lites have evolved a great deal. That evolution, of course, is due in part to Spelunky. A daily challenge seed with a leaderboard is something I first heard about in Spelunky. When comparing it to the modern members of the genre, what you get is lacking. This is still a perfectly playable game, which is a strong compliment for a remake of a freeware 2009 release. The concept of Spelunky is timeless, even if the game itself is not. I just think that recently developed roguelikes will give players more.
    • 92 Metascore
    • 85 Critic Score
    While Spelunky 2 is not quite the landmark the original game was, it carries with it the same spirit of exploration and challenge. Part of me wishes it was maybe a little more lenient, especially in the first area, but that’s also not necessarily what Spelunky is all about. This is an immaculately designed game dripping with secrets and traps. It might not be for the faint of heart, but at least now with the glory of online co-op, the faint of heart can be dragged kicking and screaming to the City of Gold.
    • 75 Metascore
    • 65 Critic Score
    When No More Heroes III is good, it’s really good, and I keep finding myself wishing other action games played like it from time to time. But when I really sit down and think about playing the game, it’s tough to remember any particular moment outside of the boss fights because they all blended together; my strongest memories are those of frustration as I desperately struggled to push through the bullshit to get to the stuff that was actually fun. Even the game’s style and technical performance are wildly inconsistent between the sublime combat and sterile overworld. It feels half-baked in the most literal sense, with one half being cooked to perfection, and the other half still cold from the freezer. I just can’t shake the feeling that I’m the one doing something wrong, because I’m just not sure how a game can be so incredibly good, and yet so very bad.
    • 72 Metascore
    • 80 Critic Score
    Bouncing between comical yet often heartfelt dating segments and double-entendre-laden dungeon crawling combat makes for a good genre fusion that stays enjoyable for the 5-10 hours it takes to complete. The action might not hold up to scrutiny and some aspects of the dating sim might not land well for you, but the sum of Boyfriend Dungeon’s parts is greater than its pieces. The elevator pitch of dating your weapons is still as silly and goofy now as it was when the game was first revealed.
    • 69 Metascore
    • 60 Critic Score
    Earth Defense Force: World Brothers ultimately falls short of accomplishing its mission on Nintendo Switch. The roster variety is hindered by the progression system which discourages changing party members before each mission. The color palette and art is very vibrant and colorful, but the game looks more blurred and choppy as more and more enemies are thrown at the player in the pursuit of a challenge which is the World Brothers’ downfall. For EDF fans and newcomers alike, this call to action isn’t worth answering.
    • 81 Metascore
    • 70 Critic Score
    Winds of Change really is a fantastically written story, that, despite its surface level niche target audience, is a must try for any visual novel fans, or high-fantasy story fans. I’m sure you’ll get something out of it, and for any members of the furry fanbase, if you haven’t tried this game out and chosen a character to “stan,” I have but two questions: Why haven’t you, and why isn’t it Valessa?
    • 63 Metascore
    • 65 Critic Score
    King’s Bounty II is an incredibly ambitious game that seeks to leapfrog the last thirty years of genre evolution. From a certain perspective it is impressive they’ve managed to get this far while still keeping the gameplay recognizably close to its source material. On the other hand there are just too many obvious quality of life issues to ignore. Too often exploring the world becomes a game of walking in a direction until you realize you’re not supposed to have gone that way due to high level enemies. Too often combat results in re-loading a manual save as you trial and error your way through various unexplained mechanics. There is a good game deep beneath the surface, but it lacks a lot of polish that it would need to be truly great.
    • 68 Metascore
    • 60 Critic Score
    Hoa
    Though nothing impacted gameplay (likely because there isn’t much to speak of), there were several instances of stutter that really marred the beautiful presentation on display. I understand that there is certainly an audience for the type of light gameplay experience that Hoa provides, and so long as you understand that going in you will at the very least be in for a treat with its visual and auditory splendor. And should you have someone who would benefit from how easy it is to play, Hoa could be the perfect fit, not to mention an excellent way of building admiration for the dying world around us.
    • 68 Metascore
    • 70 Critic Score
    In essence, Arietta of Spirits plays out like a pleasant introduction and first chapter of a larger story yet untold. It has a protagonist who is easy to root for and the framework for development into a larger scope story, broader cast of characters, and a larger variety of combat tools that this game currently lacks. Arietta of Spirits keeps those issues from becoming more glaring thanks to a brisk game length, but I hope her next adventure is a tad more, well, adventurous.
    • tbd Metascore
    • 40 Critic Score
    Heart Chain Kitty on Switch is a very rough port of a pretty rough game. What results is just uncomfortable to play. It would be one thing if the underlying experience of Heart Chain Kitty outside this Switch version was some sort of hidden gem, but it isn’t. Heart Chain Kitty is technically a fully functional 3D platformer, but not one you’ll actually enjoy.

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