NintendoWorldReport's Scores

  • Games
For 4,801 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Virtua Fighter 5 R.E.V.O. World Stage
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4835 game reviews
    • 69 Metascore
    • 60 Critic Score
    Earth Defense Force: World Brothers ultimately falls short of accomplishing its mission on Nintendo Switch. The roster variety is hindered by the progression system which discourages changing party members before each mission. The color palette and art is very vibrant and colorful, but the game looks more blurred and choppy as more and more enemies are thrown at the player in the pursuit of a challenge which is the World Brothers’ downfall. For EDF fans and newcomers alike, this call to action isn’t worth answering.
    • 81 Metascore
    • 70 Critic Score
    Winds of Change really is a fantastically written story, that, despite its surface level niche target audience, is a must try for any visual novel fans, or high-fantasy story fans. I’m sure you’ll get something out of it, and for any members of the furry fanbase, if you haven’t tried this game out and chosen a character to “stan,” I have but two questions: Why haven’t you, and why isn’t it Valessa?
    • 63 Metascore
    • 65 Critic Score
    King’s Bounty II is an incredibly ambitious game that seeks to leapfrog the last thirty years of genre evolution. From a certain perspective it is impressive they’ve managed to get this far while still keeping the gameplay recognizably close to its source material. On the other hand there are just too many obvious quality of life issues to ignore. Too often exploring the world becomes a game of walking in a direction until you realize you’re not supposed to have gone that way due to high level enemies. Too often combat results in re-loading a manual save as you trial and error your way through various unexplained mechanics. There is a good game deep beneath the surface, but it lacks a lot of polish that it would need to be truly great.
    • 68 Metascore
    • 60 Critic Score
    Hoa
    Though nothing impacted gameplay (likely because there isn’t much to speak of), there were several instances of stutter that really marred the beautiful presentation on display. I understand that there is certainly an audience for the type of light gameplay experience that Hoa provides, and so long as you understand that going in you will at the very least be in for a treat with its visual and auditory splendor. And should you have someone who would benefit from how easy it is to play, Hoa could be the perfect fit, not to mention an excellent way of building admiration for the dying world around us.
    • 68 Metascore
    • 70 Critic Score
    In essence, Arietta of Spirits plays out like a pleasant introduction and first chapter of a larger story yet untold. It has a protagonist who is easy to root for and the framework for development into a larger scope story, broader cast of characters, and a larger variety of combat tools that this game currently lacks. Arietta of Spirits keeps those issues from becoming more glaring thanks to a brisk game length, but I hope her next adventure is a tad more, well, adventurous.
    • tbd Metascore
    • 40 Critic Score
    Heart Chain Kitty on Switch is a very rough port of a pretty rough game. What results is just uncomfortable to play. It would be one thing if the underlying experience of Heart Chain Kitty outside this Switch version was some sort of hidden gem, but it isn’t. Heart Chain Kitty is technically a fully functional 3D platformer, but not one you’ll actually enjoy.
    • 73 Metascore
    • 60 Critic Score
    Anyone looking for a particularly chill experience that isn’t very demanding may derive more pleasure out of Concord’s adventure than I did, but it’s hard to overlook how so much of your in-game work just doesn’t really matter. The downward sloping difficulty curve, boring daily tasks, and lackluster enemies make Garden Story a crop that’s not worth rushing to harvest.
    • 71 Metascore
    • 65 Critic Score
    Out of Line is a good time while it lasts, but the gameplay is much less memorable than the art style. Overall, it feels like a light experience that could be enjoyed by players of all different levels, perhaps a good fit for introducing younger gamers to the medium. As someone with a lot of puzzle-platformer experience, I would have liked to see a greater variety of play mechanics, but outside of a few glitches requiring a restart (invisible walls preventing progress, for example), there isn’t much to dislike about the game. Out of Line simply ends up playing it fairly safe, so if that’s what you’re looking for, then maybe you’ll want to get in line.
    • 76 Metascore
    • 85 Critic Score
    Even if visual novels aren’t your thing, Necrobarista is one I implore you to play. The comedy is top notch and the conversations around grief are nuanced.The new side stories and available text entries give great extra content on par with the original story. Even with the DLC content the staff and patrons of the Terminal are so lovable that I still wanted more after the credits had rolled. The studio mode has complicated unfettered access to the game’s engine which is both fascinating but almost impenetrable. I understand that visual novels are a high barrier for entry but the charm and style in Necrobarista are worth the effort.
    • tbd Metascore
    • 65 Critic Score
    Aside from the slightly frustrating repetitiveness in combat, Guild of Darksteel is a gaming experience I am happy to have had. I look forward to seeing what else this developer can create in the future.
    • 75 Metascore
    • 80 Critic Score
    While ISLANDERS: Console Edition can sometimes feel like a slightly frustrating experience with both its core mechanic of abandoning progress and irritating controls, I’ve still found myself returning to it again and again on Switch. It’s a relaxing little puzzle game that just put me in a fantastic zenlike mood and let my brains focus on finding simple solutions to achieve my own goals. I think that it works wonders for short pick up and play sessions and as something to just keep installed on your Switch to return to over time. I wish the controls were a bit more refined and that some buildings came with a few more tips on where to place them. But for this small package, it has quite a lot of content that kept me satisfied. If you were to send me off to a deserted island and I could only bring one game, this one would certainly be on my list of choices.
    • 75 Metascore
    • 80 Critic Score
    Whether I was being threatened by Jarod, having deep personal conversations with John, or being made audience to the circus that is Stan and Mitch, I found myself continuing to go back for more over and over with Road 96. If you want a deeply political and sometimes downright scary experience, this is the place to be. Add to that a fantastic soundtrack of both folk style music and electronic synthwave that really hits the ‘90s vibe, and Road 96 is an experience you will not soon forget.
    • 70 Metascore
    • 55 Critic Score
    At first glance, it’s completely understandable to be entranced by the gorgeous environments and backgrounds of Greak: Memories of Azur. Don’t be lured unaware by its siren call! While there is a decent experience underneath, some inexplicable design decisions, the uninspired sidequests and serviceable story don’t buoy the adventure enough to make up for how badly implemented the game’s primary mechanic is. If you came away from the eShop demo impressed or you’re able to overlook a very obvious fatal flaw, you might be able to derive some pleasure out of Greak’s mission. Don’t expect to find me spending much time reminiscing about these memories.
    • tbd Metascore
    • 70 Critic Score
    Despite its faults, I enjoyed my time with A Plague Tale: Innocence. The story is compelling and the characters feel alive. Contrasting with every long load time of the streaming connection was my excitement to find out what the next chapter brought. It's as addicting as it is enthralling. I think that’s what was most disappointing about the streaming software. It kept me from enjoying the game that much sooner. Chalk it up to impatience but if you have another way to try this game, you should. It’s worth the time; I’m just not sure if it’s worth the Switch edition.
    • 76 Metascore
    • 85 Critic Score
    Axiom Verge 2 is a fantastic evolution of Axiom Verge 1—it feels like a different game, but with enough gameplay and story connections to remain familiar. My issues with the protagonist and wayfinding pale in comparison to the addictive exploration and beautiful vistas that Axiom Verge 2 revels in, and I can’t wait to speculate wildly about the storyline.
    • 76 Metascore
    • 80 Critic Score
    Despite its hair-pulling moments, Induction really is a stellar example of taking a simple concept, building upon it incrementally through each level, and pumping your fist in the air or jumping for joy with each tall hurdle you’re able to leap over. Coupled with that minimalist style, you’ll find that the juice is worth the squeeze. If you are a fan of puzzle games and have patience, Induction has plenty to offer.
    • 75 Metascore
    • 85 Critic Score
    By combining two classic ideas, twin-stick shooting and action-adventure, Trigger Witch concocts a video game potion that tastes distinct and stays flavorful throughout. While it does carry over a few of the flaws of those games, the combat is solid enough that it’s easy to look past them.
    • 82 Metascore
    • 80 Critic Score
    Collecting as many new cards as I could and theory-crafting new decks and ways to play old ones is a captivating endeavor, made all the more accessible in Shadowverse: Champion's Battle. Anyone with an interest in CCGs or even Pokemon should at least try the playable Switch demo, or even the mobile game to find out if this is a universe worth exploring. I, for one, am happy to step out of the shadows and champion its cause.
    • 80 Metascore
    • 80 Critic Score
    If you're a fan of the classic Blaster Master games but hate the hair pulling difficulty, this modern take will still offer an enjoyable challenge and is easy to recommend. Should you be a returning fan, don’t wait to take one last ride into the Sunsoft sunset, or maybe I should call it the sunset Sunsoft?
    • 71 Metascore
    • 75 Critic Score
    Button City provides an enjoyable time but it comes with a lot of caveats that unfortunately sully a full recommendation. There are a number of “, but…” statements after saying “I like it.” You have to be the type of person who likes this gameplay loop, and there are a couple of forced memes in the writing. You also have to look past the large number of bugs. If those notes don’t sound like a dealbreaker for you, Button City is a very good game.
    • tbd Metascore
    • 65 Critic Score
    Was it worth the price? I had a good weekend with it, and it’s technically solid but not as fulfilling as some of the other visual novels on the platform.
    • 68 Metascore
    • 70 Critic Score
    The simple presentation and accessible gameplay contribute to Papa’s Quiz status as a solid family-friendly experience. Veteran quizzers who own or prefer the more adult-oriented offerings in the Jackbox games might not find as much to like about it, but there’s no denying that Papa’s Quiz is a great offering for the right crowd. Silly dances between rounds, the quiz master’s accent, and the straightforward style ensure that I’ll be regularly pulling this one out after family dinners and other all-ages gatherings.
    • 81 Metascore
    • 90 Critic Score
    The best part of Dodgeball Academia though is when everything clicks as an RPG. It’s a joy to figure out the right strategy to win a tough fight. I love exploring the world and seeing what happens next in the goofy story. This isn’t just a great sports game, it’s also a superb RPG that, like the likes of Golf Story, should appeal to those who aren’t inclined to sport.
    • 76 Metascore
    • 85 Critic Score
    Like the oodles of Picross S games before it, Picross S Genesis and Master System Edition is another great entry in the series. It still lacks touchscreen support, but if you have any fondness for Sega in the late ‘80s and early ‘90s, this is a treat to solve all these nostalgic puzzles. I only wish this was more than just a Sega-skinned Picross S game, but if quality nonograms with a reliable interface is the biggest problem I have with this game, maybe it’s not actually a problem.
    • 69 Metascore
    • 65 Critic Score
    I reviewed a compilation of Darius arcade games last year and found that it handled the use of multi-screen gaming better; if Another Chronicle was more in that fashion it would be a bit more comfortable to play. Still, it’s another solid shooter in a system that’s chock-a-block with them.
    • 80 Metascore
    • 85 Critic Score
    This is a rare instance of a game that feels perfect on the go but also looks great on a big screen TV. Yes, the core gameplay loop is fairly simple, but The Falconeer never really pretends to be anything other than what it is and it excels wildly at it. If you’re a fan of aerial combat games and want to try something outside the usual realm of fighter jets and spaceships, I can strongly recommend trying out The Falconeer. While it may get repetitive for some, the core combat loop and lore filled world drew me in and I’ll likely be returning for more very soon.
    • 60 Metascore
    • 55 Critic Score
    This is an engaging puzzle adventure game whilst also being one of the most daunting I’ve ever played. Would I champion a little bit more accessibility? Absolutely, as I feel there is the potential here for not only a great puzzle game but a real learning experience. At the same time, it is impossible to ignore that the Switch version itself is highly let down by this particular port. While I firmly believe that there is value in The Long Gate, it is hard to recommend the Switch be the place you play it. It's unfortunate as there doesn’t appear to be any reason the Switch version should run this badly. The Switch is an excellent platform for this type of game; unfortunately, the same engineering effort that went into the puzzle design doesn’t appear to have made it to the port itself.
    • 82 Metascore
    • 70 Critic Score
    I’m torn on Fuga: Melodies of Steel. There is more that I like than dislike; combat is satisfying, the graphical style is appealing, the music ranges from good to phenomenal and the story, as cliché as it may be, is told well enough. And yet I still can’t shake the feeling that Fuga could have been so much more if it cut back on the boring base building and truly committed to a tone that the premise deserves. If a solid linear RPG that can be beaten in under 20 hours is something you’re in the market for or if you’re curious about the successor to Solatorobo then Fuga is at least worth a look. But if your interest was piqued by the trailer or heard the premise of children, war, and permadeath; then you should know there is a lot less here than you may have initially thought.
    • 76 Metascore
    • 75 Critic Score
    Eldest Souls straddles the line between frustratingly difficult and overwhelmingly satisfying. I had to stop playing before bed because I’d have trouble sleeping from the nervous tension it caused. Whether that’s appealing or not is up to you, but for me I eventually found my way around to really digging Eldest Souls. I was slow to warm up to it, but now welcome it amongst the others in the genre like Furi or Titan Souls. It builds up gradually but the fun is found in the depth of combat customization, and there’s plenty if you’re up for the challenge.
    • 71 Metascore
    • 75 Critic Score
    As a delightful space shooter that I can enjoy with the family, B.ARK gets two furry thumbs up from me. However, it’s not really for hardcore shmup fans looking for a more challenging and classic experience; much of its charm comes from passing out a few Joy-Con and shooting down giant mechanized starfish. Solid performance and good controls are pluses, even if a playthrough won’t take you all that long. Those who are generally looking for a more laidback, multiplayer focused title won’t be barking up the wrong tree if they give this one a spin.

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