NintendoWorldReport's Scores

  • Games
For 4,803 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sektori
Lowest review score: 10 Bakugan: Champions of Vestroia
Score distribution:
4837 game reviews
    • 80 Metascore
    • 75 Critic Score
    As a long time fan of the Lunar series, I am more than overjoyed to finally have one of my childhood JRPGs in a playable format on modern consoles. In 2025, I still find the series relevant and as charming as it was back when I was a starry-eyed child. I saw myself in Alex and Hiro; they were the heroes I wanted to be. Still, this is far from being a definitive collection. There's so much more that could accompany a package like this in addition to combat speed, a cleaner look, and widescreen presentation. Original English VO, missing games, art work, orchestrated soundtrack or even quality of life gameplay improvements could have pushed this to the high standards that companies like Square Enix and Capcom have set. I am happy that Lunar can now reach more people, but I long for more to share from such a cult classic and one of my all time favorites.
    • 80 Metascore
    • 90 Critic Score
    Mutant Mudds is a top-tier eShop title, and deserves to be played by any fan of 2D platformers. Outside of the 3D effects, it doesn't do anything too radical, but it doesn't have to. Renegade Kid's first 2D platformer is a sweet, sincere effort that will remind you of the great platformers of the early '90s.
    • 80 Metascore
    • 90 Critic Score
    The colorful world, the characters, the battle system and so much more brings this game together in a major way. I could nag about the loading times and small hub worlds more, but Tokyo Mirage Sessions #FE does too many things well for it to really matter. There are very few RPGs that I wanted to see 100% completed, but darn, I am glad that it is this one.
    • 80 Metascore
    • 90 Critic Score
    This is first-class work with a compelling storyline and an active card-battle system that stays fresh throughout the life of the game.
    • 80 Metascore
    • 80 Critic Score
    A cool story with lots of narrative choices and decent tactical battles.
    • 80 Metascore
    • 90 Critic Score
    Gunman Clive 2 is a fantastic 2D platformer that improves upon the original in just about every single way.
    • 80 Metascore
    • 85 Critic Score
    If you have the people and equipment to play it, Final Fantasy: Crystal Chronicles is a great adventure that has no trouble standing out from the crowd of GameCube RPGs.
    • 80 Metascore
    • 80 Critic Score
    What the new Pokémon does right is battling and in the smaller details. There are many little tweaks that keep the experience lighthearted, which I wouldn't have any other way.
    • 80 Metascore
    • 80 Critic Score
    The package is totally fine, and outside of Peachette leading to one of the most disturbing memes in recent Nintendo memory, the new character’s addition is welcome. Aside from that, the only benefits of this release is that it can be truly played portably and it’s on a console a lot more people own.
    • 80 Metascore
    • 85 Critic Score
    Xenoblade Chronicles 2: Torna ~ The Golden Country, despite technically being DLC, is a remarkably accessible adventure to new players. For those viewing this simply as a DLC, I expect you’ll be floored by just how new it all feels. As a separate experience it has some very real pacing issues, and if you found the map, compass, or field skills frustrating in the original you’ll likely be revisiting that frustration here. Regardless however it the best combat the franchise has ever had. The story and gameplay all hold their own well against the Xenoblade series reputation for excellence, and will likely leave you wanting more.
    • 80 Metascore
    • 75 Critic Score
    The battle system, while relatively slow paced, was engaging and I never found myself avoiding a chance to beat up some sixth graders or cops. And while the slowdown is noticeable and certainly distracting, I only experienced it in some areas while exploring and never while engaged in combat. There are other areas that could use polishing, but putting up with the little annoyances was worth it to see the game through.
    • 80 Metascore
    • 100 Critic Score
    All in all, the remastered edition is simply the best way to enjoy Final Fantasy VIII. Square Enix has struggled in the past with its previous ports of the Final Fantasy franchise, but may finally be hitting its stride. All of the improvements and enhancements give Final Fantasy VIII a much more modern feel without sacrificing any of its soul. As a lifelong fan of the Final Fantasy franchise and VIII in particular, I couldn’t be happier with this remaster and look forward to hours of enjoyment wherever I go.
    • 80 Metascore
    • 90 Critic Score
    Boomerang X is a textbook example of short and sweet. It’s a bite-sized experience that rewards persistence with a vague, mysterious narrative, dynamic combat, challenging enemies, and so much satisfaction when you squeeze out a victory in the last wave. I had to test my mettle and tolerate a bit of slowdown, but Boomerang X is one of the best indies I've played this year.
    • 80 Metascore
    • 85 Critic Score
    The thing with The Final Station is that it knows what it wants to be. This proud survival game mixes the eerie with action smoothly, and I couldn't help to be impressed. While it is more linear than I would have liked, it delivers on a thrilling experience that I can't get enough of. The pixelated style and its gameplay are some of the smoothest seen on the platform, and it is hard to pull yourself away just a tiny bit. The Final Station is an intriguing journey through and through.
    • 80 Metascore
    • 85 Critic Score
    Banner Saga 2 is a great sequel, building on the first one’s fantastic presentation and style. The music is positively sublime especially when paired with the gorgeous art and animation. If you’re craving a good fantasy story and are down for some fun tactical turn-based fare, this series is one to follow through on. The finale can’t come soon enough even if the battles and story segments along the way might thin the party in tragic ways.
    • 80 Metascore
    • 85 Critic Score
    Yes, it's as excellent as ever, but it doesn't strive to eclipse its predecessor. The poorly paced plot and lack of freshness leads me to believe the original may be better. Black 2 is fully worth a purchase, but beating the game only left me wanting more, and not in a good way.
    • 80 Metascore
    • 80 Critic Score
    What the new Pokémon does right is battling and in the smaller details. There are many little tweaks that keep the experience lighthearted, which I wouldn't have any other way.
    • 80 Metascore
    • 75 Critic Score
    SEGA AGES Thunder Force AC isn’t a must-own shooter, but it’s a solid one that fans of the genre will really enjoy. The final boss is a bit of a letdown, but the leaderboards and unlockable ships add decent replay value. The accessibility options are robust, too, as we’ve come to expect from these classic SEGA re-releases. Although Thunder Force IV, which released as Lightening Force: Quest for the Darkstar is the better game, its predecessor still manages to bring a healthy dose of shoot-’em-up goodness.
    • 80 Metascore
    • 85 Critic Score
    As someone new to the Hello Kitty franchise, I have fallen in love with Hello Kitty Island Adventure. It provides the charm of an Animal Crossing game, but focuses on the exploration, creating moments of adventure and fun across the way. Taking a mine cart ride through a volcano with your friends is a blast, and wandering through a haunted house with Kuromi the goth character is hilarious. The frame rate and visuals have seen a vast improvement from previous demos. While I do wish there were more of certain activities like the dungeons, I cannot wait to log back in to see what new adventures will await my next year of updates.
    • 80 Metascore
    • 90 Critic Score
    Playing Zombie Army 4 was a really great experience. The campaign stayed fresh from beginning to end with a fantastic climax. The additional levels from the included DLC are just as gripping as well. It’s a great game that you can play solo or with friends, and it does a great job combining horror and action. If the online ends up working as well as the offline does when the game releases, you will lose loads of hours in this world. With all of the customization that you can do for multiple characters, weapons, and abilities with much more paid DLC to come, it’s easy to imagine sinking tons of hours and bullets into this never-ending zombie war.
    • 80 Metascore
    • 85 Critic Score
    It’s not for everyone. My feeling is that if you got through Super Meat Boy, you’ll also enjoy The End is Nigh. It scratches the same itch, but it feels like a harder game. I enjoy figuring out how to get through any given stage, but making it happen is where the challenge is. It’s a great feeling when you come to a stage and say “how in the world…” and then beat it a few minutes (and several dozen deaths) later. Personally, I love this game to death even if it does feel like beating my head against the wall sometimes.
    • 80 Metascore
    • 85 Critic Score
    Depending on your skill and luck, Ironcast can be a fun 10 hour or so romp, fraught with many failures but likely numerous last-second victories and absolute dominations. The mixture of turn-based strategy and match-three puzzling is novel and for the most part, works extremely well in the rogue-like permadeath structure. The tedious and humdrum story can be tiresome, but if you focus on honing tactics to take down your rivals while building up your gear and abilities, Ironcast is a fantastic and unique game.
    • 80 Metascore
    • 75 Critic Score
    Minor nit picks aside, I highly recommend this RPG combo for any dungeon crawler aficionado and its price tag isn’t a major ask for a pair of RPGs that will consume 50 to 60 hours a piece. Although certainly not for the casual gamer, this NIS-published duo has very nearly hit the mark for its target audience. So rejoice NIS faithful, for Saviors and Strangers is here to roll for bonus stats and take names, and it's brought its 20-sided die.
    • 80 Metascore
    • 80 Critic Score
    As a solo experience, Doom Eternal is simultaneously better and worse than its predecessor. It makes a lot of small changes that generally work, but also speak to a misunderstanding of the original. While changes to movement via the grapple system are largely excellent and improve the already fantastic combat system, changes to progression and story presentation just slow down what had previously been an incredibly fast-paced thrill ride. When Doom Eternal gets past its secondary elements and just allows itself to be Doom, it outdoes Doom 2016 without question. Multiplayer is, however, a significant disappointment for anyone like me who greatly enjoyed the original’s implementation. All that being said, from a port perspective, Doom Eternal is a downright miracle. It somehow presents a much more complex game even better than it presented the original.
    • 80 Metascore
    • 80 Critic Score
    It may be that my complaints regarding this game’s steep difficulty curve are applicable to every non-Untold entry in the series. If that’s the case, and you were fine with it then, by all means jump onboard the Etrian Odyssey V train. However if you, like me, only have experience with the Untold story mode, maybe consider buying and trying Etrian Odyssey IV when it’s next on sale to see if the challenge is right for you. This new game also has a demo, and the save data transfers over to the full game. Etrian Odyssey V was a rude awakening for me, but I’m glad I powered through.
    • 80 Metascore
    • 80 Critic Score
    How you traditionally consume your Monster Hunter is going to determine whether Generations Ultimate is worth your time. The graphics and gameplay are closer to last generation consoles so if you’ve already graduated to Monster Hunter World, this will feel like a step backwards. If picking up World isn’t an option, or if you prefer to take your Monster Hunter with you on the go, then Generations Ultimate is your best bet for the premiere portable experience.
    • 80 Metascore
    • 90 Critic Score
    With a subtle progression of moves, an excellent sense of empowerment when you defeat a tough area, and a solid learning curve, Red Steel 2 manages to keep up the pace throughout its 10-hour adventure.
    • 80 Metascore
    • 90 Critic Score
    Ninjatown is a wonderful experience overall, and never feels frustrating despite its challenge. While there may be a specific formula to beating every level, it's the trial and error that allows ultimate success to feel so very gratifying.
    • 80 Metascore
    • 90 Critic Score
    For owners of the first game, this $20 upgrade is worth it because you get a good amount of new content in addition to all the refinements found in Wii Fit Plus. For those who skipped the original Wii Fit, the Wii Fit Plus bundle is an excellent deal since you get the Balance Board and all the activities from Wii Fit and Wii Fit Plus.
    • 80 Metascore
    • 85 Critic Score
    Spy Chameleon is one of those games that never stops being novel and for the right reasons!

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